Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Installation
1. Unzip directly into your spt-aki directory and it should install itself to your bepinex/plugins folder as dvize.BulletTime folder with ogg sound files and a dvize.BulletTime.dll within it.
2. You can replace the ogg files with your own sounds, just keep the same name.
issues
1. Jumping is funky in bullet time mode.
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Version 1.8.0
- Props
- 1.2k Downloads
Updated for SPT 3.9.0-3.9.1
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Version 1.7.0
- Props
- 919 Downloads
Updated for SPT 3.8.0
- Using bullet time button while moving is now fixed
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Version 1.6.2
- Props
- 434 Downloads
Updated for SPT 3.7.4
Install:
just extract to your spt folder as it has bepinex/plugins path within the zip already.
Fixed:
Stamina is now fixed. Please use 8.0 for Stamina Burn Per Second or set to what you want if you were using a prior version of Bullet Time.
Your character will drop out of bullet time once the characters stamina (not hands stamina) reaches zero.
Bugs:
Yes you still need to be fully stopped before triggering the bullet time.
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Version 1.6.0
- Props
- 258 Downloads
Update for SPT 3.7.0 by request
I uploaded a small fix. forgot to update the version checker build versionanyways, redownload for the 17 people who downloaded this before.
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Version 1.5.2
- Props
- 438 Downloads
Updated for SPT 3.6.0 and 3.6.1 Only
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Version 1.5.1
- Props
- 394 Downloads
Updated for SPT 3.5.7 Only
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Version 1.5.0
- Props
- 289 Downloads
- SPT 3.5.5 update only
- Added Version Checker
Edit: Forgot the sound files in the folder.. Its there now.
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Version 1.4.2
- Props
- 373 Downloads
Updated for 3.5.2
Drop the folder in your bepinex/plugins as normal
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Version 1.4.1
- Props
- 361 Downloads
- Removed the actions that are supposed to happen when the stamina reaches 0. It would never work anyways because of timescale issue so it used to cause things to be messed up. Anyways enjoy infinite bullet time (it will still drain stamina).
- Sound files should be included now (my bad).
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Version 1.4.0
- Props
- 143 Downloads
Updated to use 3.5.0 library.
- Still need to fully stop moving to start/end bullettime (couldn't fix this)
- Tied it to stamina burn.. (which is configurable in bepinex).. if you use it to long and end your bullettime, you'll have no stamina.
- Because of point 1.. basically you have infinite bullettime until you stop it.. whatever i give up.
I was testing this with mods so the stamina recovery was probably unrealistic.. whatever you guys can configure the stamina burn for this.
ColinShark
I just died while the bulletcam was still active and *everything* in the game is extremely slow now lmao
Animations and transitions (eg accessing hideout stations) is in slow-motion still. Maybe an auto-disable would be nice on raid end haha
Edit: Getting into a new Raid allows me to toggle the bulletcam again
Earzentail
I'm gonna bind the time slow to the same button as some high-end stim and roleplay like that, gonna be fun. Thanks to the author!
BigBoy69
It will be cool as hell, if "Bullet Time" auto activate when health got too low, like safe net for not so hardcore player. and more blance gameplay option
YukoVR
Very good idea
bepis69
Adding this as a temporary stim effect to something like obdolbos would be rad as fuck
Earzentail
YESSS!!! Like Jet in Fallout, that would be so cool!
Natty111
Im sorry if Im just dumb but how do you know what button to press to activate bullet time
Props Author
you can reset it in the f12 menu, but by default its mouse 4 so a side mouse button
fietiephieya
This mod is so silly in the context of such a "serious" game but it's so much fun!
Getting F.E.A.R. and Max Payne vibes. Or The Specialists, if anyone remembers that from the days of Half-Life modding...
Thank you for taking the time to make and publish this!
Bora
Hope this updated in 3.9.0! I really enjoyed this mod, especially when I do sniper mission
Bora
it updated!! ultra happy
SadNuggetMan
it would be so cool if you could make it so you aren't slow in the slow mo but everything around you is, I wanna be quicksilver in tarkov god dammit
RogueTech67
Tested v1.7.0 (3.8.0) with 3.8.1 and 3.8.3 and it appears to work just fine.
DeadJokerZ
Does this mod mess up bots aim? Im been observing bots, thay have high chance to recoil up to the skies when in slow mode.
RogueTech67
I've been using this since 3.5.0 and I have not experienced the bots having issues aiming. Used a "infinite health" mod and let them shoot away at me, and did not notice anything. They hit me just fine.
bf312344
Nothing budget in this mod, quality work. Thanks
RogueTech67
@Props, Thanks for the update. Love the mod. Just letting you know the Versions shows as 1.6.3 for the 3.8.0 update, but the file downloaded was [dvize.BulletTimeV1.7.0.zip]
Props Author
Thank, fixed.
RogueTech67
You're welcome sir
Flo110
This mod makes Scav runs so much fun, thanks for making this.
PSYCHOSOCIAL
I apologize, it looks like I didn’t install the latest version of your plugin, so nothing worked.
I downloaded it again and it worked!!!!
Thanks for the plugin and wasted time because of my mistake.
CookieChee
this is one of my favorite mods, I hope its updated soon!
CookieChee
holy shit, thank you
jermski
if i knew how to update i would! This mod is so fun
Goldbeine
3.7.1 Update. Literaly unplayable due to severe case of Wheredabulletscomefrome disease.
luciano656
3.7.1 update please, por favor, Thanks !, Gracias !
Sewox
Will this work on spt 3.7.1?
Props Author
no because of the version checker
Sewox
will it be on that version soon?
Framboisenerds
I'm playing with version 3.7.0 and it didnt work, Are you gonna update to 3.7.0 ? because i feel need to use this mod
Amber
I installed everything according to the instructions, but the server still does not see this mod. SPT VERSION 3.6.1
Props Author
if you installed correctly, you will have bullettime folder in your :
X:/;<sptInstall>/bepinex/plugins folder
you can check your bepinex/log file to see if dvize.bullettime loaded as well
I dont know JS and Csharp
Here's (mostly) working version for 3.5.6. And here's VirusTotal, just in case.
RogueTech67
@I dont know JS and Csharp, Thanks for updating it to SPT-AKI 3.5.6. Until Props get time to update it for SPT-AKI 3.5.7, are you going update yours? Thanks in advance,
RogueTech67
Thanks Props!
Stolas
May I get a definition on "funky jumping" when time is slowed down? How funky can a jump get?
footlicker
if possible to make it like hold breath like holding the key to active then releasing key deactivate?
Thank you this mod
Soulblade
FYI: Your new version (1.5.0) does not contain sound files. There is only dll file.
Props Author
oh crap lol. thanks
PSYCHOSOCIAL
Your mod does not work on the latest version. Are you planning to update the mod for SPT-AKI 3.5.5 version?
Props Author
give me a few... was caught up with my other mods
PSYCHOSOCIAL
Thank you for your work and for your good mods, I use almost all the mods of your development, this mod generally saves and helps with boss fights.
ligma929130
Does the slow-mo affect the projectile? I tried lowering the dilation but bullet seems to hit immediately no matter what
Props Author
it should?
footlicker
if make a tracer mod where all bullet tracers to easier see ?
RogueTech67
02/17/2023 - 4:30am EST - @Props. First off, I love your mods, and have been using a few of them for months. Just saw this Bullet Time one, and played/tested it for 4 hours with SPT-AKI v3.4.1 and v3.5.0 always using a clean/new User profile and NO other mods at all. It could not be a cleaner test. Short version, I found very apparent issues with both versions. I'm exhausted right now and just "STARTED" this summary, and will finish it later this morning. Wanted to get my thoughts down now while they are fresh in my mind. Thanks
v1.3.0 (For SPT-AKI 3.4.1):
1) The [Cooldown Period] value (default 120) is NOT functioning as intended. With the values set as below, first time you press the button (Mouse4), it lasts for 5 seconds. However, you can IMMEDIATELY press and activate it again???. It is NOT using the Cooldown value as a "cooldown" time. What it is actually doing is acting as the "next" [How Long Lasts] time. So after the immediate second press, it now lasts for 20 seconds instead of 5. Now after it ends, wait 10 seconds before activating it again. This time now it will last for 10 seconds (i.e. 20 - 10). So if you have the [Cooldown] set to say 120, you really see the issue. First time you use it, it lasts 5 seconds. Then you can incorrectly activate it immediately, and now it is going to last 120 seconds.
EASY Test:
- Cooldown : 20
- How Long BT lasts: 5
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v1.4.0 (For SPT-AKI 3.5.0):
1) There are no sound files included in the .zip, and copying the ones from v1.3.0 (3.4.1) does not work. Thus there are no sounds for entering and exiting this mod now.
2) The Configuration Menu (F12) with the options has changed from the previous version, and the [Overview] text still references the old version and has not been updated.
3) There is an odd issue with the new [BT Stamina Burn Rate Per Second] value (default 140) and how it effects whether you can toggle the mod back off once activated. At 140, the stamina depletes rather quickly like in 1-2 seconds. If you do not press the (Mouse4) button again real fast BEFORE the stamina is completely drained (i.e. past red and gone), then as it starts refilling, pressing the (Mouse4) button does not deactivate it. So to see this, set the [Burn Rate] 5, or 10, or 20. Activating BT will not even drain stamina at all. So I found you need to set the [Burn rate] to about 65 to have the stamina drain take about 3-4 seconds. Now you can test. If you press the button quickly, you can deactivate it, and the stamina will start rebuilding. You can keep doing this on/off as long as you do not let the stamina COMPLETELY drain. Once that happens, as it is building up pressing the button will not toggle it. You have to actually press the button twice in a row really quickly, and before the stamina completely drains. I know I'm rambling, but if you set the [Burn Rate] between 60-70, and just start testing it, you should see what is going on.
Props Author
Thanks for taking the time to test. I will reupload with the sound files (whoops). I was mad and just uploaded whatever i had.
I'll take another look. I think i had a stamina/energy mod somewhere. I was pretty sure no one even used this mod lol.
RogueTech67
Sounds good. Thanks so much for addressing this. I will test it out soon.
PSYCHOSOCIAL
A very useful mod, especially against Bosses with retinue, it's a pity that it does not work on version 0.13.0.2.21734 SPT-AKI 3.5.0. You can update your mod to the latest version.
Local Crew
time dilation is not turned off outside the raid, need to fix