Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.1
- Kobrakon
- 8.9k Downloads
finally found the claymore object class
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Version 1.0.0
- Kobrakon
- 5.3k Downloads
SXVL1337
someone plz update for 3.9
HXCbarnacleboi
going to test this on v3.8.1 wish me luck.
ElectricEric
Any luck?
jicko
he's died on a mine
HXCbarnacleboi
nah it didnt work, sorry i was late on that response.
ToadFrog
Will this be updated to 3.8?
Zesty6
Anyway to update this for 3.7.6?
JimmyJohnPepperoni
No longer (fully) functional, the lighthouse ones are still there. Use this instead https://www.kronzky.info/eft/trainer.html I found this last night and have been using it since. There's a README with the controls and you can configure it how you want
Jeo
when using it, it doesnt show options for removing mines, just the vision stuff and pause menu. Is it somewhere other than the right-alt menu?
Elite911
Why are people lazy to read the readme file modders give? Literally open the readme ctrl + F and search mines and you would have found this:
Disable mines & snipers
Areas that will trigger mines/snipers/claymores can be disabled.
To remove mines/snipers, open the console (~), and enter 'nomines'.
(This setting does not affect regular NPC snipers!)
JF76
Cant say nothing about Lighthouse bridge mines that Karma mentioned before, and it might be my luck, but i did not get blown up by any mine on Woods. Tested it a few times.
SPT v3.7.1
Karma
well i hope youre happy Kobrakon, heres my PMC after discovering all the mines that are still there on Lighthouse
Karma
its a client mod, and i didnt put it in plugins. user error. im leaving the photo of poor legless karma as warning to others not to follow in my footsteps
desze
the mod *is* working on version 3.7.0, I assume it might work on 3.7.1 as well but I haven't tested it
Jeremymayer
please update!!
WackyBuddha
As of 10/12/23, No more mines seems to work on 3.7.0... I havent tried in-raid, but the server, and game works.
DemonHunter58
Have you tried in raid yet?
WackyBuddha
been in multi raids since, either im lucky or it works
ArizonaRanger_-
can You check the mines around Lexos on Streets (where Kaban is bing chilling)?. the place is surrounded by mines that instakill, precise placement You can check on tarkov wiki
S_gamez
Just blew up on a mine as I'm missing this awesome mod.
MoxoPixel
I would love this for 3.7.0
sunmaker
great mod, mines aren't as funny in SPT since i'm the only idiot who can step on em lol
Wienerslinky
The mines north of the water treatment in the mountains are still there. any way to remove them?
XIGHSG
Are lighthouse bridge mines now gone? I saw you found its object class but have you removed them?
Sanote
Oi, Kobrakon.
How can I find the ID of the mines and in which file can they be removed manually?
I'm still on v3.5.0 (Waiting for those Delicious Additional Clothes/Gear mods to be updated)
Kobrakon Author
not how they work, but this mod should be backward-compatible with 3.5.0
Sanote
Oh, nais. I'll try it then. Ty so much for your time, mate.
benhib00
i needed this mod, thx m8!!
Kashey
как автор модных предложений интересным. мины почти везде. спросишь у автора есть ли на маяке мины, ответ: не знаю, не проверял. фейспалм
maybe you should not spread the mod without checking its performance?
Kobrakon Author
это клейморы, а не мины
those are claymores, not mines
Kashey
hmm sorry, i thought claymores were mines
Tabi
ayo man you missed some mines they added on lighthouse
Sinoda
Does this include the claymores on the lighthouse bridge??
VeiledFury
I have a weird effect, but since I run additional mods I am unsure if there's some weird cross-bug happening:
when I use this mod it removes the mines, but also prevents bots from spawning across most of the map. 2 spawns near the train depot, and a a few spawns in the small village. Every other spawn doesn't work anymore and rogues do not spawn even when set to 100% spawn chance.
Since I'm running 12 other mods, not sure if one interferes here, but once I remove the No More Mines dll everything works and spawns fine again. FYI
Kobrakon Author
you def got a conflict going on
Plainman
Still mines at Lighthouse on the bridge and near exusecs base on the mountains.
DarthChimp
does this get rid of lighthouse bridge mines?
Kobrakon Author
maybe, haven't tested it but I think it might
Bulus
tested today, dont remove any mines for me( died near exusecs base mines and bridge mines. Dont tested woods
Korhi
pretty sure walking around the USEC camp on woods crashed my game, something about a failure to allocate? I don't remember exactly what the error said.
Kobrakon Author
irrelevant
Dopamine Drip
seen this... didn't think i needed it..... 30 minutes ago... my legs wish i had it... I now do buahahah thanks yo much love
Kobrakon Author
"say goodbye to your kneecaps chucklehead"
explosion
Dopamine Drip
Pretty sure my kneecaps ended up in orbit next to the ISS somewhere on that second mine 1.5 steps after the first. Mod has been a blessing, thanks yo!! Much love!
momo
Hi Kobrakon , Can I reprint MOD to mddba?
thinks!
Kobrakon Author
sure
vel
3.2.4 ?
Kobrakon Author
it should
cianumis
Where does it go? Bepinex? User mod folder? Doesn't seem to load when I start the server.
BHOP
It is a .DLL and should usually be pasted in BepInEx\plugins
zxakiraxz
its me of its not working ? i put the files in my mods ! got it wrong ?
zxakiraxz
found it ...sry for disturbing you
Dropehead55
Where does it go?
dudu8la
kobrakon youre a legend thanks so much