No More Mines 1.0.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

hecc u mines >>>>>:((((((

nothing much to say, makes it so mines arent a threat and wont completely delete you out of nowhere

  • someone plz update for 3.9

    Thumbs Up 2
  • going to test this on v3.8.1 wish me luck.

  • Will this be updated to 3.8?

  • Anyway to update this for 3.7.6?

  • No longer (fully) functional, the lighthouse ones are still there. Use this instead https://www.kronzky.info/eft/trainer.html I found this last night and have been using it since. There's a README with the controls and you can configure it how you want

    • when using it, it doesnt show options for removing mines, just the vision stuff and pause menu. Is it somewhere other than the right-alt menu?

    • Why are people lazy to read the readme file modders give? Literally open the readme ctrl + F and search mines and you would have found this:


      Disable mines & snipers

      Areas that will trigger mines/snipers/claymores can be disabled.

      To remove mines/snipers, open the console (~), and enter 'nomines'.

      (This setting does not affect regular NPC snipers!)

  • Cant say nothing about Lighthouse bridge mines that Karma mentioned before, and it might be my luck, but i did not get blown up by any mine on Woods. Tested it a few times.
    SPT v3.7.1 :thumbup:

  • well i hope youre happy Kobrakon, heres my PMC after discovering all the mines that are still there on Lighthouse

    Watch The X-Files · Season 8 Episode 10 · Badlaa Full Episode Free Online -  Plex

    Happy 1
    • its a client mod, and i didnt put it in plugins. user error. im leaving the photo of poor legless karma as warning to others not to follow in my footsteps

  • the mod *is* working on version 3.7.0, I assume it might work on 3.7.1 as well but I haven't tested it

  • please update!!

  • As of 10/12/23, No more mines seems to work on 3.7.0... I havent tried in-raid, but the server, and game works. :):thumbup:

    Thumbs Up 1
    • Have you tried in raid yet?

    • been in multi raids since, either im lucky or it works

    • can You check the mines around Lexos on Streets (where Kaban is bing chilling)?. the place is surrounded by mines that instakill, precise placement You can check on tarkov wiki

  • Just blew up on a mine as I'm missing this awesome mod.

  • I would love this for 3.7.0 <3

    Thumbs Up 1
  • great mod, mines aren't as funny in SPT since i'm the only idiot who can step on em lol

  • The mines north of the water treatment in the mountains are still there. any way to remove them?

  • Are lighthouse bridge mines now gone? I saw you found its object class but have you removed them?

  • Oi, Kobrakon.


    How can I find the ID of the mines and in which file can they be removed manually?

    I'm still on v3.5.0 (Waiting for those Delicious Additional Clothes/Gear mods to be updated) 8)


    bugcatrainbowbugcatrainbow

    • not how they work, but this mod should be backward-compatible with 3.5.0

    • Oh, nais. I'll try it then. Ty so much for your time, mate.

  • i needed this mod, thx m8!!

  • как автор модных предложений интересным. мины почти везде. спросишь у автора есть ли на маяке мины, ответ: не знаю, не проверял. фейспалм
    maybe you should not spread the mod without checking its performance?

    • это клейморы, а не мины

      those are claymores, not mines

    • hmm sorry, i thought claymores were mines

  • ayo man you missed some mines they added on lighthouse

  • Does this include the claymores on the lighthouse bridge??

  • I have a weird effect, but since I run additional mods I am unsure if there's some weird cross-bug happening:
    when I use this mod it removes the mines, but also prevents bots from spawning across most of the map. 2 spawns near the train depot, and a a few spawns in the small village. Every other spawn doesn't work anymore and rogues do not spawn even when set to 100% spawn chance.
    Since I'm running 12 other mods, not sure if one interferes here, but once I remove the No More Mines dll everything works and spawns fine again. FYI :)

    • you def got a conflict going on

  • Still mines at Lighthouse on the bridge and near exusecs base on the mountains.

  • does this get rid of lighthouse bridge mines?

    • maybe, haven't tested it but I think it might

    • tested today, dont remove any mines for me( died near exusecs base mines and bridge mines. Dont tested woods

  • pretty sure walking around the USEC camp on woods crashed my game, something about a failure to allocate? I don't remember exactly what the error said.

  • seen this... didn't think i needed it..... 30 minutes ago... my legs wish i had it... I now do buahahah thanks yo much love

    • "say goodbye to your kneecaps chucklehead"


      explosion

      Happy 1
    • Pretty sure my kneecaps ended up in orbit next to the ISS somewhere on that second mine 1.5 steps after the first. Mod has been a blessing, thanks yo!! Much love!

  • Hi Kobrakon , Can I reprint MOD to mddba?

    thinks!

  • 3.2.4 ?

  • Where does it go? Bepinex? User mod folder? Doesn't seem to load when I start the server.

    • It is a .DLL and should usually be pasted in BepInEx\plugins

      Thumbs Up 1
  • its me of its not working ? i put the files in my mods ! got it wrong ?

  • kobrakon youre a legend thanks so much