Path To Tarkov
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trap added a new version:
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I don't know what I'm doing but I think I get your mod to work with Lua's custom spawn point.
Added this to event-watcher.js, method watchOnGameStart
CodestaticRoutePeeker.watchRoute("/client/locations", (url, info, sessionId) => { const HttpResponse = this.ptt.container.resolve("HttpResponseUtil"); const LocationController = this.ptt.container.resolve("LocationController"); this.ptt.pathToTarkovController.updateSpawnPoints(this.ptt.pathToTarkovController.getOffraidPosition(sessionId)); return HttpResponse.getBody(LocationController.generateAll()); });
Nvm.. Need to change some code in Custom spawn point's mod.js as well.
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trap added a new version:
FilePath To Tarkov 4.2.1Bugged! use the next version of PTT insteadFeatures
- update for spt-aki 3.5.0
- added Streets of Tarkov map (accessible with the Car)
- added PTT-Extracts.dll client mod (Thanks to Fontaine) to allow the use of scav extract with a pmc
QuoteBugged! use the next version of PTT instead
Features
- update for spt-aki 3.5.0
- added Streets of Tarkov map (accessible with the Car)
- added PTT-Extracts.dll client mod (Thanks to Fontaine) to allow the use of scav extract with a pmc
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Scav extracts are bugging out to where i am unable to extract. Has been happening on a new profile. only changes are hideout is available at every extract.
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Getting the same bug as Djmeowzle, can't extract as Scav. I've tried the Office Windows in Factory (The extract shows up in the HUD list). If I get near the extract it won't start the HUD countdown to leave the map. Tried the same thing in Woods trying the Railroad to Tarkov Exfil without sucess.
I created a new fresh profile to test it without any mods activated (except Path to Tarkov). PMC's extracts work tho.
Thanks for the mod! I played with it a lot in the past and it's nice to have it here, keep up the good work man! -
It seems me and some others are having trouble getting the offraid possition updated when we leave customs.
stating in the server console:Path To Tarkov Error: cannot resolve map name from location 'bigmap'
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Same issue, but on multiple maps. Offraid position doesn't update.
Path To Tarkov Error: cannot resolve map name from location 'RezervBase' -
Same issue, but on multiple maps. Offraid position doesn't update.
Path To Tarkov Error: cannot resolve map name from location 'RezervBase'Noire and Itziel in the comments found a fix, go into your map-name-resolver.js
and paste this over the normal const LOCATIONS_MAPS contentconst LOCATIONS_MAPS = {
customs: "bigmap",
bigmap: "bigmap",
factory: "factory4_day",
factory4_night: "factory4_day",
factory4_day: "factory4_day",
rezervbase: "rezervbase",
interchange: "interchange",
woods: "woods",
lighthouse: "lighthouse",
shoreline: "shoreline",
laboratory: "laboratory",
["streets of tarkov"]: "tarkovstreets",
tarkovstreets: "tarkovstreets"
};
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Noire and Itziel in the comments found a fix, go into your map-name-resolver.js
and paste this over the normal const LOCATIONS_MAPS contentconst LOCATIONS_MAPS = {
customs: "bigmap",
bigmap: "bigmap",
factory: "factory4_day",
factory4_night: "factory4_day",
factory4_day: "factory4_day",
rezervbase: "rezervbase",
interchange: "interchange",
woods: "woods",
lighthouse: "lighthouse",
shoreline: "shoreline",
laboratory: "laboratory",
["streets of tarkov"]: "tarkovstreets",
tarkovstreets: "tarkovstreets"
};
even after changing this sometimes my position doesn't update properly I think
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Im having an issue on streets where my only 3 extracts are underpass, sewer and car
no matter where i update my spawn point remains the car. and i cant get the extracts to change
I also cant extract at ANY scav extracts on streets
All other maps fine. -
Playing with PTT on 3.5.0 and getting an error after my profiles get to level 15-20 and dailies start showing up.
Parameter name: key
[Exception] : ArgumentNullException: Value cannot be null.
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
GClass2898.method_8 (RawQuestClass template) (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2898.Load () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2898.UpdateDailyQuests (System.Collections.Generic.IEnumerable`1[T] questsRanges, System.Boolean notify) (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2058+Struct599.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
GClass2058+Struct598.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class309:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Struct598:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
Struct599:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct15`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`1)
Struct20`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct14`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct22`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Struct21`1)
Struct23`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(DailyQuestClass[])
Diz.Utils.Class2891`1:method_0()
GClass2804:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()
anybody have luck with this?
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