Path To Tarkov
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trap added a new version:
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I don't know what I'm doing but I think I get your mod to work with Lua's custom spawn point.
Added this to event-watcher.js, method watchOnGameStart
CodestaticRoutePeeker.watchRoute("/client/locations", (url, info, sessionId) => { const HttpResponse = this.ptt.container.resolve("HttpResponseUtil"); const LocationController = this.ptt.container.resolve("LocationController"); this.ptt.pathToTarkovController.updateSpawnPoints(this.ptt.pathToTarkovController.getOffraidPosition(sessionId)); return HttpResponse.getBody(LocationController.generateAll()); });
Nvm.. Need to change some code in Custom spawn point's mod.js as well.
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trap added a new version:
FilePath To Tarkov 4.2.1Bugged! use the next version of PTT insteadFeatures
- update for spt-aki 3.5.0
- added Streets of Tarkov map (accessible with the Car)
- added PTT-Extracts.dll client mod (Thanks to Fontaine) to allow the use of scav extract with a pmc
QuoteBugged! use the next version of PTT instead
Features
- update for spt-aki 3.5.0
- added Streets of Tarkov map (accessible with the Car)
- added PTT-Extracts.dll client mod (Thanks to Fontaine) to allow the use of scav extract with a pmc
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Scav extracts are bugging out to where i am unable to extract. Has been happening on a new profile. only changes are hideout is available at every extract.
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Getting the same bug as Djmeowzle, can't extract as Scav. I've tried the Office Windows in Factory (The extract shows up in the HUD list). If I get near the extract it won't start the HUD countdown to leave the map. Tried the same thing in Woods trying the Railroad to Tarkov Exfil without sucess.
I created a new fresh profile to test it without any mods activated (except Path to Tarkov). PMC's extracts work tho.
Thanks for the mod! I played with it a lot in the past and it's nice to have it here, keep up the good work man! -
It seems me and some others are having trouble getting the offraid possition updated when we leave customs.
stating in the server console:Path To Tarkov Error: cannot resolve map name from location 'bigmap'
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Same issue, but on multiple maps. Offraid position doesn't update.
Path To Tarkov Error: cannot resolve map name from location 'RezervBase' -
Same issue, but on multiple maps. Offraid position doesn't update.
Path To Tarkov Error: cannot resolve map name from location 'RezervBase'Noire and Itziel in the comments found a fix, go into your map-name-resolver.js
and paste this over the normal const LOCATIONS_MAPS contentconst LOCATIONS_MAPS = {
customs: "bigmap",
bigmap: "bigmap",
factory: "factory4_day",
factory4_night: "factory4_day",
factory4_day: "factory4_day",
rezervbase: "rezervbase",
interchange: "interchange",
woods: "woods",
lighthouse: "lighthouse",
shoreline: "shoreline",
laboratory: "laboratory",
["streets of tarkov"]: "tarkovstreets",
tarkovstreets: "tarkovstreets"
};
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Noire and Itziel in the comments found a fix, go into your map-name-resolver.js
and paste this over the normal const LOCATIONS_MAPS contentconst LOCATIONS_MAPS = {
customs: "bigmap",
bigmap: "bigmap",
factory: "factory4_day",
factory4_night: "factory4_day",
factory4_day: "factory4_day",
rezervbase: "rezervbase",
interchange: "interchange",
woods: "woods",
lighthouse: "lighthouse",
shoreline: "shoreline",
laboratory: "laboratory",
["streets of tarkov"]: "tarkovstreets",
tarkovstreets: "tarkovstreets"
};
even after changing this sometimes my position doesn't update properly I think
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Im having an issue on streets where my only 3 extracts are underpass, sewer and car
no matter where i update my spawn point remains the car. and i cant get the extracts to change
I also cant extract at ANY scav extracts on streets
All other maps fine. -
Playing with PTT on 3.5.0 and getting an error after my profiles get to level 15-20 and dailies start showing up.
Parameter name: key
[Exception] : ArgumentNullException: Value cannot be null.
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
GClass2898.method_8 (RawQuestClass template) (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2898.Load () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2898.UpdateDailyQuests (System.Collections.Generic.IEnumerable`1[T] questsRanges, System.Boolean notify) (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
GClass2058+Struct599.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
GClass2058+Struct598.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class309:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Struct598:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
Struct599:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct15`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Result`1)
Struct20`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct14`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(DailyQuestClass[])
Struct22`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Struct21`1)
Struct23`1:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(DailyQuestClass[])
Diz.Utils.Class2891`1:method_0()
GClass2804:CheckForFinishedTasks()
Diz.Utils.AsyncWorker:FixedUpdate()
anybody have luck with this? -
trap added a new version:
FilePath To Tarkov 5.0.1Unstable version: please use Path To Tarkov 5.0.3
Vanilla repeatable quests are now disabled. This is to prevent profile corruption when a repeatable quest is assigned to a locked trader.
If you absolutely want to play with repeatable quests, you will need to play with the traders_access_restriction config set to false to make it work.Features
- Upgrade for SPT 3.9.x
- New default config: the default path has been reworked to be more linear and give the player an impression of bigger distances…QuoteWork for SPT-AKI 3.9.x
Vanilla repeatable quests are now disabled. This is to prevent profile corruption when a repeatable quest is assigned to a locked trader.
If you absolutely want to play with repeatable quests, you will need to play with the traders_access_restriction config set to false to make it work.
Features
- New default config: the default path has been reworked to be more linear and give the player an impression of bigger distances between locations. There is no more shortcuts, no more cars that let you go anywhere.
- Alternative configs: the orginal PTT and PTTR configurations can be found into the `alternate_configs`
- laboratory is configurable like the other maps
Fixes
- No more client crash and profile corruption (caused by repeatable quests assigned to a locked trader)
- The "Introduction" quest should now be completed to unlock Jaeger (as in the vanilla game)
- Increase Fence insurance price
Note: Fika is not supported
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trap added a new version:
FilePath To Tarkov 5.0.3Deprecated: use the latest version instead
Work for SPT-AKI 3.9.xFixes
- offraid position was not correctly updated for most of the maps (bug introduced since PTT 5.0.0)
- crash of the client due to the previous insurance fix (bug introduced since PTT 5.0.0)
- Vanilla repeatable quests are now fixed and re-enabled (+ no more profile corruption)
QuoteWork for SPT-AKI 3.9.x
Fixes
- offraid position was not correctly updated for most of the maps (bug introduced since PTT 5.0.0)
- crash of the client due to the previous insurance fix (bug introduced since PTT 5.0.0)
- Vanilla repeatable quests are now fixed and re-enabled (no more profile corruption)
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