Friendly PMC

  • I don't see how those mods would cause conflicts. Maybe you need to re-install AKI or do a clean install of the friendlyPMC mod (meaning you delete everything related to it first, including the xyz.companion cfg in BepInex and then put it back).

  • There is a new setting at the bottom of the config called "prefetch data". Maybe you turned that off, that will result in a spawn delay. And that is not an error, it is normal. With who do you have problems? With the Goons or regular followers?

  • There is a new setting at the bottom of the config called "prefetch data". Maybe you turned that off, that will result in a spawn delay. And that is not an error, it is normal. With who do you have problems? With the Goons or regular followers?

    It's with regular followers. Even after waiting over a minute in raid, they don't spawn. With 3.6.3, they spawn fine.

  • No errors in that log. So i can't tell where the conflict is. I have MOAR, more checkmarks, dynamic maps, looting bots, endurance (that is besides what this mod is dependent of) so at at least I can tell you those do not cause problems.
    You seem to have a lot of weapon mods - those could cause problems with bot spawning if bots get the weapons and they are not actually made to be used by bots.

  • Hmm, I am experiencing a critical error when trying to play as a scav; which didn't happen before.


    I will place the list of the mods I am currently using:


    - Late To The Party

    - Drakia's XYZ Waypoints

    - DynamicMaps

    - friendlyPMC

    - HeadshotDarkness

    - Kobrakon Firearm Deafen

    - Menu Overhaul

    - MoreCheckmarks

    - SAIN

    - BetterBulletCracks

    - UnityToolkit

    -Amands Hitmarker

    - Looting Bots

    - shadow flicker fix

    - Skeleton Key

    - VCQL

    - Munitions Expert

    - inory-agony


    If you need anything else I will provide it asap.

  • pitAlex added a new version:

    Quote
    • fixed issue with Knight trader not increasing when running with BirdEye or BigPipe
    • fixed spawned followers not having secured container so extra ammo could not be added to them
    • fixed the "enemy spotted" command not registering the enemy the player saw even if the bot didn't also see it
    • updated follower to not throw grenades when the enemy is out of throwing range
    • health multiplier now also affects the Goons' health
    • added option to increase the display time of the ping team (some key binds will need to be re-assigned)
  • pitAlex added a new version:

    Quote
    • kills made by followers you spawned with (except Goons) will now count for any kill-based quests (quest conditions will be applied to their kills)
    • marksman can now switch to the secondary weapon when in close combat - you are responsible for what weapons he has, take note!
    • increased the distance the bot will go when using the "there gesture" command to 50 meters
    • fixed suppression command not using grenade launcher in some cases
    • code was refactored on cover and tactics logic to rely more on the in-game cover system for a more stable build (note: this can make your followers spread out more)
    • attempt to fix the run duck bug when transitioning from combat to follow
    • resolved some conflicts with the QuestingBots mod
    • ping squad now also displays the bot's distance from the player

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