SAIN - Solarint's AI Modifications - Full AI Combat System Replacement

  • Solarint added a new version:

  • i think while bot is under fire he decide to run cover. sometimes direction to cover equal player view direction. that makes bot easy target. better to make bot running in cover like zig zags or find cover in other directions.
    also when bot under fire and direction to cover perpendicular player view bot can use jumps. that be very fun to see)

    Edited once, last by wizard83 ().

  • I'm noticing some Scav AI doesnt even move until the player gets within a certain range. I've even disabled all the SAIN AI limiters in f6. checked this with dynamic maps. Im ONLY running SAIN on SPT 3.10 default settings. i have big brain and waypoints too.

    EDIT: so i ended up asking in the discord and it looks like this is normal bot behavior for EFT. this is not an issue with SAIN. in vanilla EFT some ai will just be disabled to save resources. hopefully when questing bots releases we will get better roaming ai....

    Edited 3 times, last by jonsoe ().

  • I'm having some serious trouble with bots always knowing where I am, and shooting a split second after coming around the corner. They are basically blind firing the corner before they even get around it, but they are dead on in terms of aim. This is on less dangerous bots with a bunch of stuff tuned to be easier. It's driving me insane.


    I've lowered hearing, aiming, etc, but they still do it. How do I get them to take a normal amount of human time to come around the corner identify me, then aim, then shoot, instead of knowing where I am exactly without seeing me? I'm ok with them being good, but this is god-like.


    I also hate that bots will basically just sit and camp forever if they hear a sound. I want them to move! Not every scav/PMC should be a rat.

  • I was curious if you have an option for guaranteed grenade call-outs under the squad talk section, I have a hard time with grenades landing at my feet and taking me out but don't want to out right remove them.

  • I was curious if you have an option for guaranteed grenade call-outs under the squad talk section, I have a hard time with grenades landing at my feet and taking me out but don't want to out right remove them.

    You can fine-tune it in SWAG. I mean, you'll be able to, when they figure out how to revive this mode for SPT 3.10

  • I'm having some serious trouble with bots always knowing where I am, and shooting a split second after coming around the corner. They are basically blind firing the corner before they even get around it, but they are dead on in terms of aim. This is on less dangerous bots with a bunch of stuff tuned to be easier. It's driving me insane.


    I've lowered hearing, aiming, etc, but they still do it. How do I get them to take a normal amount of human time to come around the corner identify me, then aim, then shoot, instead of knowing where I am exactly without seeing me? I'm ok with them being good, but this is god-like.


    I also hate that bots will basically just sit and camp forever if they hear a sound. I want them to move! Not every scav/PMC should be a rat.

    Same experience for me - just running SAIN with Realism, QB, and LB. No matter how slow, quiet, and tactical I play, I'm constantly experience this insane reaction speed from all AI and crazy accuracy.


    Did you find any solutions?

  • i am having a issue, the bots (pmcs/scavs and bosses) dont fight between them when i am close. They just focus on me and aim me throught the wall. When they are far from me, they just walk and loot arround. And the last one is that they just have like aimbot, i dont know how to delete that thet know where i am and insta killme

  • i read somewhere its the latest release , 3.11, Bsg seems to have deliberatly made things more complicated on their end as modding would go, and with all the performance issues with this update, i read that sain is being woreked on for spt 4.0 basically their skipping this update to focus on the big one coming up next, but thats all heresay, ive found i was able to bring the bots head aim down with acids progression mod, although you do need to config evey single brain folder for each bot type individually, took some time but ive managed to get it close to what i had sain at, you can evn shut off bot grenasdes this way, just poke around in the bot configs in acids mod, hopew this helps just rememeber, this whole thing is unprecidented, and not monetized in any conventual way, this is a gift , a bonus and were lucky to be able to play tarkov like this at all


    that being said how would i go about adding a 6 round magaziner for the ksg 23 4 gauge? i miss make shotguns greata again, the 700 nitro was the greatest gun in any video game ever, especially with hollywood fx, man those bots went flying

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