SAIN - Solarint's AI Modifications - Full AI Combat System Replacement

  • Solarint added a new version:

  • i think while bot is under fire he decide to run cover. sometimes direction to cover equal player view direction. that makes bot easy target. better to make bot running in cover like zig zags or find cover in other directions.
    also when bot under fire and direction to cover perpendicular player view bot can use jumps. that be very fun to see)

    Edited once, last by wizard83 ().

  • I'm noticing some Scav AI doesnt even move until the player gets within a certain range. I've even disabled all the SAIN AI limiters in f6. checked this with dynamic maps. Im ONLY running SAIN on SPT 3.10 default settings. i have big brain and waypoints too.

    EDIT: so i ended up asking in the discord and it looks like this is normal bot behavior for EFT. this is not an issue with SAIN. in vanilla EFT some ai will just be disabled to save resources. hopefully when questing bots releases we will get better roaming ai....

    Edited 3 times, last by jonsoe ().

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