Barlog_M added a new file:
QuoteDisplay MoreIdea of this mod is to rebalance a bit the game for better single player experience.
- Gives PMC bots decent weapon from handmade presets.
- Gives PMC good gear. Every PMC wear armor, helmet, rig, headphones, face cover and glasses.
- Gives PMC better backpack loot.
- Generates PMC with levels in configurable range.
- Add trader that sell you couple weapon modules to make weapon until level 15 a bit less crap. And sells you keys for quests witch hard to find because of high randomness of loot in the game.
- Mod allows to change Flea Market access level. Config parameter `fleaMinUserLevel`. You can increase it to level 42 to add more sense to looting because with Flea you can easy just buy everything your need for craft and hideout update.
- Mod allows to increase static and loose loot multipliers. Options looseLootMultiplier and staticLootMultiplier`.
- Mod increse keys spawn chance.
Weapon and gear split by tiers. Tiers is described in preset_name/preset.json file. Mod has two presets meta and live. Choise live if you want more veraity and close to live Tarkov expirience.
You can disable PMC bot level generator with option pmcLevel.
You can disable PMC bot gear generator with option pmcGear. Then mod only generate weapon.
Bots get random weapon from presets. Also bots use specified ammo for each caliber from presets.
For example list of ammo for tier one weapon presets is in file
res\one\ammo.json
Preset made in the game and then exported with SPT-AKI Profile Editor
You can make your own preset. Just be sure that
ammo.json
contain record for weapon caliber.
Mod supports any weapon: shotguns, pistols, revolvers, grenade launchers etc.
At night raids tactical device replaced to infrared one.
At night raids all PMC wear helmets with night vision googles.
PMC wear gear from gear.json for their level.
PMC Bots Level configuration
By default pmc bots generates in range from player level - pmcBotLevelDownDelta to player level + pmcBotLevelUpDelta
if useFixedPmcBotLevelRange true then pmc bots level in fixed range from pmcBotMinLevel to pmcBotMaxLevel
Trader sells after level 40 some ammo
Trader assortment for each tier is on file
trader.json
traderInsurance enables trader insurance with 100% instant return.
traderRepair enables trader repair without degradation.
insuranceOnLab enables insurance on Lab.
PMC bots can use "chads" armor (Altyn or Rys with Zabralo or THOR)
It possible only in day raids.
Settings in config chadsOnFactoryAndLabOnly, chadsPercentage and chadsMinimumLevel,
chadsMinimumLevel means bot can wear chads armor only if his level chadsMinimumLevel or higher.
PMC backpack loot settings
pmcBackpackLoot enable/disable custom backpack loot pools
disableBotBackpackLoot disable backpack loot completely
Loot settings
looseLootMultiplier
loose loot multiplier
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staticLootMultiplier
static loot multiplier
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increaseStaticLootKeysSpawn
increases static loot keys spawn (for Jackets and Drawers)
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increaseLooseLootKeysSpawn
increases loose loot keys spawn
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increaseLooseLootCardsSpawn
increases loose loot cards spawn
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increaseRareLootSpawn
increases rare loose loot spawn (Some electronics on Labs and Lighthouse)
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scavCaseLootValueMultiplier
multiplies each value range to improve Scav Case loot.
Settings for bot generation on maps
Works only if mapBotSettings set to true.
mapMaxBotBuffMultiplier increases or decrease amount of bots on maps.
mapMaxBotBuffExcludeFactory excludes Factory from max bot buff multiplier.
mapMaxBotBuffExcludeLab excludes Lab from max bot buff multiplier.
mapMaxBotBuffExcludeStreets excludes Street from max bot buff multiplier.
mapStreetsMaxBotCap allows to set maximum bot capacity on Streets. Turned off if 0
mapPmcBotDifficulty "easy", "normal", "hard", "impossible"
mapBotAccuracyMultiplier ajust bots accuracy.
mapBossChanceBuff add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20.
mapScavToPmcConvertMultiplier can increase or decrease percent of scavs converted to PMC (changes amount of PMC on map)
mapMakePmcAlwaysHostile by default in SPT-AKI 20% chance that PMC is friendly to player. This setting set this chance to 0.
mapIncreaseSpawnGroupsSize increases max possible scav group size to 3 if it less.
mapDisableRogueConvertToPmc disables converting rogues to PMC.
mapDisableRaiderConvertToPmc disable sconverting raiders to PMC.
mapPmcBrainsConfig if set to "default" then does nothing. Loads brains/[value].json file with config which brain will be selected as PMC brain. For example "noboss" will load brains/noboss.json as brains config.
mapBotBrainsTuning
slightly decreases PMC and Raider accuracy.
mapBotDisablePmcTalkativeness
disables PMC talkativeness for normal difficulty.
Other settings
disablePmcBackpackWeapon disables chance that PMC can have extra weapon in their backpack.
disableEmissaryPmcBots disables chance that PMC can have any type of accounts other than user (purple, green names etc).
disableSeasonalEvents disables all seasonal events like halloween etc.
lootingBotsCompatibility disables loot generation in PMC's backpack for compatibility with Looting Bots mod. Works only if pmcGear enabled.
scavCaseLootValueMultiplier multiplies each value range to improve Scav Case loot.
insuranceDecreaseReturnTime decrease return time for Prapor (2 - 3 hours) and Therapist (1 - 2 hours).
insuranceIncreaseStorageTime increase storage time for Prapor and Therapist (14 days).
cheeseQuests disable gear and weapon conditions for same quests. For example DMR allowed for any quest required bolt action rifle.
vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.
fleaBlacklistDisable
disables Flea blacklist.
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season set season, can be winter, spring, summer and autumn.
seasonRandom season set randomly after every raid.
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disableBtr
disables BTR.
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playerScavAlwaysHasBackpack
if true player scav always spawns with backpack.
Installation
- Put folder
BarlogM-Andern
from zip file into your<strong>user/mods</strong>
folderKnown issues
- Mod does not work with Algorithmic Level Progression and Realism