• Barlog_M added a new version:

  • Barlog_M added a new version:

    Quote

    After my brand new VSS jammed after 30 shots and I was bonked by goons, I decided to add this feature.


    vssValOverheatMultiplier change heat modifier for VSS, VAL and all Caliber9x39 ammo. Recommended value is 0.85.

  • Barlog_M added a new version:

  • First off, I love the mod, thanks! I've had a great time customizing presets and adding them to various tiers to mimic "live" Tarkov progression with traders LLs and the available ammo/gear.


    I have a couple of questions about the "gear" and mod lists though.


    I have set various weights for low-level helmets, like the Steel and Ratnik to be more common, but with a chance for higher "low tire" ones, like the LShZ Light helmet. However, when they get a "modable" helmet, it's usually fully tricked out with higher-tier mods than I'd like the comparatively low-level bots to have.


    For example, when I have a bot spawn that has the LShZ, almost every time, it also spawns with the Class 3 face Visor, or the Mandible Armor, or the Heavy-Trooper mask attachments. How can I make sure my lower-level bots only spawn with the base LShZ helmet, and not all of the high trader level attachments?


    My second question is, in the Gear List, I've added a lot of low-level armors, like PACAs and 6B2, and Kirasa armors, as well as basic rigs like the Commando, Umka, and Bank Robber, and given them all very high weights (15-25 weight), but also added in some armored rigs, like the AVS and 6b3TM-01 (rat-rig), and 6b-15 Uley and given them very low weights (1) to make them seem more rare, but possible for low-level PMC bots.


    However, in the three raids I've tested with, every PMC Bot I've found is wearing one of the three rigs, and I've yet to see one with one of the low (but highly-weighted) armor and rig combos.


    Am I doing something wrong? How can I give my bots the chance to commonly spawn with Armor + Rig OR rarely spawn with an Armored Rig?


    Finally, how can I make it so PMCs in night raids only SOMETIMES have NVGs? Not all players wear them early-wipe in live, opting to use lights instead. Can I make it a chance between NVGs and Helmet / Gun lights / none? And can I have a separate "night" weapon preset list that includes more flashlights, night-vision scopes, and IR lasers and such?


    THANK YOU :D

    Thanks!

  • Barlog_M added a new version:

    Quote

    New feature from carl123432 - pmc backpack loot generator.

    pmcBackpackLoot enable/disable custom backpack loot pools

    disableBotBackpackLoot disable backpack loot completely

  • 1. Thank you.

    2. All helmets fully kittet regardless of bot levels because idea of gear in Andern it's not about make game looks like live but to make bots harder to kill. Especially by Scavs. Think about it like PMC bots a rich and bought all their gear on the Flea.

    3. Same about NVG - bots with NVG have better sight.

    4. I will check problem with weights. Might be a bug.

  • Barlog_M added a new version:

    Quote

    1. Preset config moved to preset tier folder for example meta\two\config.json5

    2. New parameters in preset tier config kittedHelmetPercent and nightVisionPercent

  • Barlog_M added a new version:

    Quote

    1. Tactical device is in laser only mode.

    2. Replaced glasses for meta tier two with no glare bug one.

  • Barlog_M added a new version:

    Quote
    • SPT 3.9.0 support
    • Keys and Cards spawn decreased
    • Option snow replaced with season
    • New option seasonRandom
  • Hey man great mod, I am running into a issue where the bots are not spawning on any map. I get this error


    TypeError: Cannot read properties of undefined (reading 'id')

    TypeError: Cannot read properties of undefined (reading 'id')

    at GearGenerator.generateChadMask (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:347:18)

    at GearGenerator.generateChad (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:274:22)

    at GearGenerator.generateInventory (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:472:19)

    at BotInventoryGenerator.generateInventory (D:\SPT AKI\user\mods\BarlogM-Andern\src\registerBotInventoryGenerator.ts:33:53)

    at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:224:52)

    at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:118:21)

    at BotController.generateSingleBotAndStoreInCache (C:\snapshot\src\controllers\BotController.ts:360:46)

    at BotController.generateWithBotDetails (C:\snapshot\src\controllers\BotController.ts:335:35)

    at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:243:41)

    at BotController.generate (C:\snapshot\src\controllers\BotController.ts:194:25)

    TypeError: Cannot read properties of undefined (reading 'id')

    TypeError: Cannot read properties of undefined (reading 'id')

    at GearGenerator.generateChadMask (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:347:18)

    at GearGenerator.generateChad (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:274:22)

    at GearGenerator.generateInventory (D:\SPT AKI\user\mods\BarlogM-Andern\src\GearGenerator.ts:472:19)

    at BotInventoryGenerator.generateInventory (D:\SPT AKI\user\mods\BarlogM-Andern\src\registerBotInventoryGenerator.ts:33:53)

    at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:224:52)

    at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:118:21)

    at BotController.generateSingleBotAndStoreInCache (C:\snapshot\src\controllers\BotController.ts:360:46)

    at BotController.generateWithBotDetails (C:\snapshot\src\controllers\BotController.ts:335:35)

    at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:243:41)

    at BotController.generate (C:\snapshot\src\controllers\BotController.ts:194:25)


    Not really sure what to do because I am not knowledgeable when it comes to coding and or modding files, any and all help would be great thanks.

  • I'm afraid it's a conflict with other mod.

  • I've been having the same error as the guy above,


    Seems like the conflict is with questing bots at least in my logs, I hope this can be worked out at some point because it breaks bot spawns and I would likely have to disable your mod, even though I have been enjoying it.


    Btw what determines the chance of each tier of gear being selected I see like 70% tier 1 25% tier 2 and almost to none tier 3 and never have seen tier 4 builds.

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