nektoNick added a new file:
QuoteDisplay More## Description
I steal the idea from Props's BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize's `PlebMode`).
However some weapon is more effective than another one.
Also metal doors should take more shoots than wooden doors.
Like in real life.
## Install
Unzip archive to your SPT folder.
(client-side DLL file goes into %SPT%/BepInEx/plugins, server-side nektonick-lockpick_ammo folder goes into %SPT%/user/mods)
## Usage
- Take your gun.
- Shoot to the door (or car door, or safe, or even door with keycard access)
- Aim for the lock for more damage.
- Try shotguns. They do a lot of damage!
- When door HP drops to zero door will open.
- Also
- Try to use meele weapon and granedes to open doors
- Try to change some values in BepInEx config menu (F12) accoring to your playstyle
- Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
- Try to create your custom lockpick ammo for AKM or Mosin
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
## New features
- Lockpick ammo
- You can add new ammo with high damage agains objects sold by traders. See examples in config.json
- Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
- Also added new options in BepInEx config menu (F12)
## TODO
- Kick locked doors make damage to you and door
- Lock door back after unlocking by key
- Penetration make sense
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
- Lockpick ammo - configure base damage for different tiers of new lockpick ammo
## Video
Car door:
Simple door and safe:
## Credits
Original mod - Backdoor Bandit (BB)