Dirtbikercj added a new version:
Quote3.8.0 Update!
Dirtbikercj added a new version:
Quote3.8.0 Update!
Dirtbikercj added a new version:
Quote- Fixes exception spam caused by field medicine
Dirtbikercj added a new version:
Quote- Fixes exception spam caused by field medicine
Dirtbikercj added a new version:
QuoteDisplay MoreLockpicking is here!
This is a pretty thick update, so the full release notes are here including the lockpicking overview: Github Page
- Added lockpicking as a skill
- Realism medical overhaul compatibility
- Added MCX spear to usec weapon list
- Allow disabling of specific skills
- Nerfed weapon skills to fall inline with the current recoil
- Exposed all skill data, you can configure basically anything in the mod now.
Dirtbikercj added a new version:
QuoteDisplay MoreLockpicking is here!
This is a pretty thick update, so the full release notes are here including the lockpicking overview: Github Page
- Added lockpicking as a skill
- Realism medical overhaul compatibility
- Added MCX spear to usec weapon list
- Allow disabling of specific skills
- Nerfed weapon skills to fall inline with the current recoil
- Exposed all skill data, you can configure basically anything in the mod now.
Special thanks to GroovyPenguinX for the models used in this update!
Dirtbikercj added a new version:
Quote- Fixes doors on ground zero causing the player to become frozen when inspecting or picking them.
- Fixes not being able to enter the hideout
Dirtbikercj added a new version:
Quote- Fixes doors on ground zero causing the player to become frozen when inspecting or picking them.
- Fixes not being able to enter the hideout
Hi,
is this compatible with the "SPT-Realism" > "Realism and Ballistics" "Mastery Changes" setting?
Hi,
is this compatible with the "SPT-Realism" > "Realism and Ballistics" "Mastery Changes" setting?
It should be
Dirtbikercj added a new version:
Quote- Fixes some doors on interchange causing the player to be frozen in place when inspecting or picking. Kibba outer and inner doors and a couple others.
Dirtbikercj added a new version:
Quote- Fixes some doors on interchange causing the player to be frozen in place when inspecting or picking. Kibba outer and inner doors and a couple others.
Dirtbikercj added a new version:
QuoteDisplay MoreChanges:
- Gracefully handle doors that don't exist in the lookup table, instead of freezing the player it should now display a preloader notification to the user telling them to report the error to the developer instead. Error contains map and door IDs. This should provide me more context about fixing doors instead of relying on screenshots of locations in the game world going forward.
- If you out level a door by 10 or more levels, lockpick charges are no longer consumed.
- Doors that are not suppose to be opened now show a context menu entry "DOOR CANNOT BE OPENED" to clarify that not all doors can be opened as BSG intended.
Fixes:
- Fixes time reduction calculations that caused the player to receive notifications like "Protect objective for XXX" with elite lockpicking.
- Fixes taxonomy colour causing some clients to not load.
Dirtbikercj added a new version:
QuoteDisplay MoreChanges:
- Gracefully handle doors that don't exist in the lookup table, instead of freezing the player it should now display a preloader notification to the user telling them to report the error to the developer instead. Error contains map and door IDs. This should provide me more context about fixing doors instead of relying on screenshots of locations in the game world going forward.
- If you out level a door by 10 or more levels, lockpick charges are no longer consumed.
- Doors that are not suppose to be opened now show a context menu entry "DOOR CANNOT BE OPENED" to clarify that not all doors can be opened as BSG intended.
Fixes:
- Fixes time reduction calculations that caused the player to receive notifications like "Protect objective for XXX" with elite lockpicking.
- Fixes taxonomy colour causing some clients to not load.
Hey! tried to inspect some doors of lighthouse (the 3 doors of the island where the boss is) and I get this errors saying those doors are not in the lookup table, didn't change anything aside from the exp I get from inspecting.
Dirtbikercj added a new version:
Quote- Fixes compatibility with realism mod post 1.2.0 update.
Dirtbikercj added a new version:
Quote- Fixes compatibility with realism mod post 1.2.0 update.
Dirtbikercj added a new version:
QuoteDisplay MoreFixes:
- Fixed multiple massive memory leaks. Apologies.
- Lockpicking now properly works on lighthouse.
- Added multiple missing doors to the lookup table on various maps.
- Lockpicking can now be properly disabled.
- Scavs no longer get the option to lockpick doors if their PMC has a lockpick in their inventory.
- Added missing AKS-74UB to the bear weapon list.
Dirtbikercj added a new version:
QuoteDisplay MoreFixes:
- Fixed multiple massive memory leaks. Apologies.
- Lockpicking now properly works on lighthouse.
- Added multiple missing doors to the lookup table on various maps.
- Lockpicking can now be properly disabled.
- Scavs no longer get the option to lockpick doors if their PMC has a lockpick in their inventory.
- Added missing AKS-74UB to the bear weapon list.
Dirtbikercj added a new version:
QuoteDisplay MoreThis is a long changelog, it contains weapon additions, more config exposure, levelling modifier for lockpicking, fixes and balancing. As always Enjoy!
Lockpicking:- Re-enabled lockpicking by default (sorry)
- Added lockpicking speed multiplier in the F12 menu
- Attempts before breaking the lock is now configurable, default 3
- Base XP amount increased by 30%
- Base pick time reduced to 10 seconds, from 15 seconds
- Base inspect time reduced to 4 seconds, from 5 seconds
- Lockpicking time bonus per level increased to 0.6%, from 0.5%
- Lockpicking elite time bonus increased to 15%, from 10%
- Dorm rooms 110, 114, 204, 214; are now door level 5
Bear rifle and carbine:
- Base XP amount increased by 30%
- Added ASh-12 12.7x55 assault rifle
- Added AS VAL 9x39 special assault rifle
- Added VSS Vintorez 9x39 special sniper rifle
- Added Lobaev Arms DVL-10 7.62x51 bolt-action sniper rifle
- Added SV-98 7.62x54R bolt-action sniper rifle
- Added ORSIS T-5000M 7.62x51 bolt-action sniper rifle
- Added Mosin 7.62x54R bolt-action rifle (Sniper)
- Added Mosin 7.62x54R bolt-action rifle (Infantry)
- Added SVDS 7.62x54R sniper rifle
- Added Kalashnikov PKM 7.62x54R machine gun
- Added Kalashnikov PKP 7.62x54R infantry machine gun
- Added Degtyarev RPD 7.62x39 machine gun
- Added Degtyarev RPDN 7.62x39 machine gun
- Added RPK-16 5.45x39 light machine gun
Usec rifle and carbine:
- Base XP amount increased by 30%
- Added Accuracy International AXMC .338 LM bolt-action sniper rifle
- Added HK G28 7.62x51 marksman rifle
- Added Springfield Armory M1A 7.62x51 rifle
- Added SWORD International Mk-18 .338 LM marksman rifle
- Added Remington R11 RSASS 7.62x51 marksman rifle
- Added Knight's Armament Company SR-25 7.62x51 marksman rifle
First Aid and Field medicine:
- Reduced cool down time per limb to gain XP to 45 seconds, was 60 seconds.
- Exposed the base XP amounts for both first aid and field medicine at 3 and 4 per action respectfully.
Fixes:
- Fixed weapon bonuses not being applied after the first raid
- Fixed a bug where if you had an applicable weapon on you but not in your hands, you would gain XP.
- Correct AKI version so warning doesn't appear.
Dirtbikercj added a new version:
QuoteDisplay MoreThis is a long changelog, it contains weapon additions, more config exposure, levelling modifier for lockpicking, fixes and balancing. As always Enjoy!
Lockpicking:- Re-enabled lockpicking by default (sorry)
- Added lockpicking speed multiplier in the F12 menu
- Attempts before breaking the lock is now configurable, default 3
- Base XP amount increased by 30%
- Base pick time reduced to 10 seconds, from 15 seconds
- Base inspect time reduced to 4 seconds, from 5 seconds
- Lockpicking time bonus per level increased to 0.6%, from 0.5%
- Lockpicking elite time bonus increased to 15%, from 10%
- Dorm rooms 110, 114, 204, 214; are now door level 5
Bear rifle and carbine:
- Base XP amount increased by 30%
- Added ASh-12 12.7x55 assault rifle
- Added AS VAL 9x39 special assault rifle
- Added VSS Vintorez 9x39 special sniper rifle
- Added Lobaev Arms DVL-10 7.62x51 bolt-action sniper rifle
- Added SV-98 7.62x54R bolt-action sniper rifle
- Added ORSIS T-5000M 7.62x51 bolt-action sniper rifle
- Added Mosin 7.62x54R bolt-action rifle (Sniper)
- Added Mosin 7.62x54R bolt-action rifle (Infantry)
- Added SVDS 7.62x54R sniper rifle
- Added Kalashnikov PKM 7.62x54R machine gun
- Added Kalashnikov PKP 7.62x54R infantry machine gun
- Added Degtyarev RPD 7.62x39 machine gun
- Added Degtyarev RPDN 7.62x39 machine gun
- Added RPK-16 5.45x39 light machine gun
Usec rifle and carbine:
- Base XP amount increased by 30%
- Added Accuracy International AXMC .338 LM bolt-action sniper rifle
- Added HK G28 7.62x51 marksman rifle
- Added Springfield Armory M1A 7.62x51 rifle
- Added SWORD International Mk-18 .338 LM marksman rifle
- Added Remington R11 RSASS 7.62x51 marksman rifle
- Added Knight's Armament Company SR-25 7.62x51 marksman rifle
First Aid and Field medicine:
- Reduced cool down time per limb to gain XP to 45 seconds, was 60 seconds.
- Exposed the base XP amounts for both first aid and field medicine at 3 and 4 per action respectfully.
Fixes:
- Fixed weapon bonuses not being applied after the first raid
- Fixed a bug where if you had an applicable weapon on you but not in your hands, you would gain XP.
- Correct AKI version so warning doesn't appear.
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