Yeah that would be purely visual, ill look at it. That code was finicky to get working in the first place.
I know its visual only because I do a check for the instance ID of the weapon when doing stat calculations, no such check exists on the UI patch, Ill look at it.
Thanks for letting me know!
File
Skills Extended 0.3.2
CHANGELOG 0.3.2:
Medical Skills:
- Refactored medical skill code.
- Allows for edits to medical items in the server without being overwritten in the client now.
- HP Resource bonus is no longer a flat bonus. its now calculated as a percentage.
- 1% bonus per level, 20% bonus for elite.
- To prevent people from only using Grizzlys I've capped its bonus resource at 2750.
- Updated First Aid tooltip to reflect these changes
- This change may result in items in your inventory having higher current resource…
Medical Skills:
- Refactored medical skill code.
- Allows for edits to medical items in the server without being overwritten in the client now.
- HP Resource bonus is no longer a flat bonus. its now calculated as a percentage.
- 1% bonus per level, 20% bonus for elite.
- To prevent people from only using Grizzlys I've capped its bonus resource at 2750.
- Updated First Aid tooltip to reflect these changes
- This change may result in items in your inventory having higher current resource…