Skills Extended

  • First of all, thank for your mods, Currently using your extended skills mods, but didnt find an answer to my issue,
    Is there any way to increase the difficulty of lockpicking minigame or is it hardcoded
    ?
    Is there any way to remove some craft in the hideout
    , the Flipper zero one for example (Hardcoded in dll ?)

    Thanks for your time

  • Does anyone have a clue what the "Flipper Zero" does?

    There seems to be 0 documentation on what that is or even that this mod adds it.

    This is mentioned in the lockpicking skill description. When you hit lv 25 with it you can use the flipper zero to open "keycard" doors

    ok i got the info it is disabled currently

    Edited once, last by Agent772 ().

  • First of all, thank for your mods, Currently using your extended skills mods, but didnt find an answer to my issue,
    Is there any way to increase the difficulty of lockpicking minigame or is it hardcoded
    ?
    Is there any way to remove some craft in the hideout
    , the Flipper zero one for example (Hardcoded in dll ?)

    Thanks for your time

    You can increase the dificulty by decreasing the value of


    "SWEET_SPOT_RANGE": 7, // Angle in degrees that will allow movement of the cylinder

    "SWEET_SPOT_RANGE_PER_LEVEL": 0.005, // Bonus per level in percent to the sweet spot angle to allow movement of the cylinder



    in the SkillsExtenden (ServerMod) config: SkillsConfig.json5


    (Theoreticly there are the crafting reciepes located too, but i would't touch them)

    PS: here is the link to the code snipet that generates the sweet spot angle: https://github.com/CJ-SPT/Skills-Extended/blob/master/Plugin/LockPicking/LpLockPicking.cs#L356

  • I am currently using it with FIKA in order to play coop with few friends,
    Everything looks fine except that when i host a server and friends joins, the custom skills added by this mods does not look to be working, (Tried both Elite and regular level of skills) whereas when using fika and solo player it's perfectly working.

    I understand that this mod isnt intended to work with FIKA, i am not currently asking for a fix but maybe someone has any idea of how to fix it (Mod order for example ?)

    Thanks !

  • I am currently using it with FIKA in order to play coop with few friends
    ...

    I understand that this mod isnt intended to work with FIKA


    Sounds like that means you don't actually understand that it doesn't work with FIKA.
    The information doesn't sync across the server with other players because it's not designed to do so and would require explicit support to make it happen.

    Quote from FIKA Discord FAQ

    This list is not exhaustive!

    If you think you have a mod that doesn't work, test that mod by itself with just Fika and MOD installed. If it doesn't work after that, DM me and I can add it to the list. If you can get a mod partially working or working in a certain situation, please give me more details. Also make sure the mod is actually updated to 3.9.8


    • Raid Overhaul - certain settings are not compatible with Fika. Still in testing.
    • Declutter - Works in some cases, others not. Test it for yourself.
    • Profile Editor - it can corrupt presets. Use at your own peril.
    • Pity Loot - breaks scav runs
    • Game Panel HUD - Orange M problem is back! DEV is aware and will update. To fix (temporarily until the mod author updates) download and replace the EFTapi.dll with this one

      mod-development

    • Friendly PMCs - not friendly when >1 player. Cause also cause weird errors.
    • That's Lit - needs (the sync add-on)[

      mod-releases

      That's Lit - Sync (Check Pins)]otherwise you'll see a significant fps drop.

    • UIFixes - "Unload ammo boxes in place" MUST be disabled (can only be found in bepinex menu with advanced settings turned on!)
    • Loot Radius - currently not working with latest Fika. Will sometimes only allow you to view but not take or drop items.
    • Skills Extended - not currently working with Fika. May cause random CTD.
    • Loot Value - will lag game out the longer raid goes on.
  • I am using latest version of SkillsExtended, when I was in my hideout, the number of my first aid speed is 50 which is normal, but once I'm in raid(solorun), they go into random number. I've seen 0.7, 1.4 and 2.4. It seems won't go normal after the extraction. And it actually change the speed of using meds to 0.7....


  • I am using latest version of SkillsExtended, when I was in my hideout, the number of my first aid speed is 50 which is normal, but once I'm in raid(solorun), they go into random number. I've seen 0.7, 1.4 and 2.4. It seems won't go normal after the extraction. And it actually change the speed of using meds to 0.7....

    Does the air filter or so maybe impact that boost? Did you turn your power on/off in the hideout?

  • Does the air filter or so maybe impact that boost? Did you turn your power on/off in the hideout?

    I don't think so..
    I tried power on and off, same result. My firstaid speed buff changed from 50% to 0.7% after I used CMS kit or other firstaid kit once. It was fast at first, then slow as I'ma level 1 guy...

    It actually treat me as I am skill level 1(2or3), because its value are multiple of 0.7%, level 50=35% so 35/50=0.7% :/

    Edited once, last by zhua.w ().

  • I don't think so..
    I tried power on and off, same result. My firstaid speed buff changed from 50% to 0.7% after I used CMS kit or other firstaid kit once. It was fast at first, then slow as I'ma level 1 guy...

    Did you use the Profile Editor to set the Skill level to Max or a mod? This could be a good hint on where to look.

  • Did you use the Profile Editor to set the Skill level to Max or a mod? This could be a good hint on where to look.

    I modified skill progress multiplier and leveling effeciency using SVM. But I earn every skill point from level 1 to 51, I didn't change the skill level directly. No profile editor.


    New clue: the speed value changes to 0.7% after I get any firstaid skill point, then 1.4% 2.1% (value of level 1/2/3), like it was treated me as level 0 and upgraded to level 1 2 3 etc. Looks like the skill level won't sync.. :/

    Edited once, last by zhua.w ().

  • I modified skill progress multiplier and leveling effeciency using SVM. But I earn every skill point from level 1 to 51, I didn't change the skill level directly. No profile editor.


    New clue: the speed value changes to 0.7% after I get any firstaid skill point, then 1.4% 2.1% (value of level 1/2/3), like it was treated me as level 0 and upgraded to level 1 2 3 etc. Looks like the skill level won't sync.. :/

    interresting, i had a similar expirience with the mag drills skill (not related to skill extended) and i use easy skill option as a client mod now where i set the leveling speed and i dont encounter any strange behaviors anymore now. Maybe give it a try.

  • It seems one of my friends upon earning the "Stop interupting my tik-tok" achievement, they are no longer able to search anything or open context menu (I recently got the achievement but only had the searching container sfx looping until I walked away from the source)

    I can link a player/crash log later when they send it to me

  • It seems one of my friends upon earning the "Stop interupting my tik-tok" achievement, they are no longer able to search anything or open context menu (I recently got the achievement but only had the searching container sfx looping until I walked away from the source)

    I can link a player/crash log later when they send it to me

    Looks like if achievements pop up when someone is searching, it will cause infinite search bug. They can't do click to search, only can search by pressing f (like backpacks on the ground).

  • Does anyone know how does serverconfig work? What is "progression"?


    {

    "EnableTrader": true,

    "EnableProgression": true,

    "ProgressionDebug": {

    "Enabled": true,

    "TestGeneration": true,

    "GenerationLevel": 9,

    "NumberOfRuns": 2500

    }

    }

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