• matsix added a new file:

  • matsix added a new version:

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    BIG SPAWN OVERHAUL UPDATE

    Please go through the install steps again to make sure you get everything you need

    • ALL PMC spawns have been completely overhauled to make PMC's spawns exactly as they are in Tarkov, except for streets, factory, and labs. Streets is something that will take a lot of time to get right so I'm going to do another update in the future for that. Streets is a whole project on its own... Factory and labs I just don't play often so they're just using default donuts still.
    • Scav spawn waves and spawn points have also been completely overhauled to be as close to live Tarkov as possible. You will only see scavs in places you see them in Tarkov. Sometimes there will be a lot, sometimes there won't be.
    • TrueLive is now set as default preset instead of random (random is still an option). I did this because the Truelive preset has been made to be VERY random. So it doesn't really need the randomness of cycling through other presets
    • VROptimized is pretty much the same as the Truelive preset except I lowered the amount of PMC's on all maps
    • Questing bots with AILimit is now REQUIRED and my config is part of the install package (use your own settings or change my settings if you want but just keep in mind, it's configured in a very specific way to work well with my preset)
    • Boss spawns are more consistent (I think?)
    • SAIN preset now included in install package, it's under optional configs (strongly recommend, I've set it up so that PMC's won't die as often to scavs)


    There's probably more that I'm forgetting right now but yeah... And if you like the old version more over this one, old version will stay available.

  • matsix added a new version:

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    Quick fix for scav raids on customs. No PMC's were spawning, this should fix that.

  • matsix added a new version:

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    Small update to fix scav spawns on Ground Zero. Accidentally set the map name on both the high level and low level versions to "sandbox" instead of naming the high level one "sandbox_high". It effectively caused double the amount of scavs.

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