Thanks @Majinojinn,
I now actually use Propital injector, it works perfect for me
Thanks @Majinojinn,
I now actually use Propital injector, it works perfect for me
I turned on the cultist bosses (oni,Harbinger,Ghost) and they turned out to be regular cultist. Is that suppose to happen or am I running into a bug? Also is the Christmas tree still bugged too? if I remember correctly they weren't in the files or something of the like.
I turned on the cultist bosses (oni,Harbinger,Ghost) and they turned out to be regular cultist. Is that suppose to happen or am I running into a bug? Also is the Christmas tree still bugged too? if I remember correctly they weren't in the files or something of the like.
Both were mentioned in comment section - Christmas tree is known SPT bug and will be fixed in next update.
Speaking of Cultist bosses - they do indeed have just 'Sektant' name, but it is using their respective loadouts and they should count to the quest, other than that - SVM doesn't handle neither names or their loadouts, those are made by SPT, it just adds the boss wave with them.
I turned on the cultist bosses (oni,Harbinger,Ghost) and they turned out to be regular cultist. Is that suppose to happen or am I running into a bug? Also is the Christmas tree still bugged too? if I remember correctly they weren't in the files or something of the like.
I have successful gotten Cultist Boss kill Quest (The Graven Image) completed using SVM
Set 100% cultist spawn and be aware that EFT/SPT rolls factions and global population caps that may NOT allow capacity for ANY Cultists to spawn... You just have to dice roll until you get lucky.
I did rapid repeats of Factory Night around Exit 3, Exit 0, and Office floor 3. Oni/Harbinger/Ghost look almost the same, just different gear.
I only use the SVM mod and for some reason the bots have become much more complex, in the sense that they have started killing with one bullet and it's always "head, jaw". The AI had not touched the complexity configuration before and the problem persisted, after that I lowered the complexity to "easy" and the problem persisted. And I'm not talking about boss, there's a lot of trouble with them.
The whole problem starts with the wild ones, they are almost always "head, jaw".
I only use the SVM mod and for some reason the bots have become much more complex, in the sense that they have started killing with one bullet and it's always "head, jaw". The AI had not touched the complexity configuration before and the problem persisted, after that I lowered the complexity to "easy" and the problem persisted. And I'm not talking about boss, there's a lot of trouble with them.
The whole problem starts with the wild ones, they are almost always "head, jaw".
SVM doesn't alter their behavior/mind.
I have successful gotten Cultist Boss kill Quest (The Graven Image) completed using SVM
Set 100% cultist spawn and be aware that EFT/SPT rolls factions and global population caps that may NOT allow capacity for ANY Cultists to spawn... You just have to dice roll until you get lucky.
I did rapid repeats of Factory Night around Exit 3, Exit 0, and Office floor 3. Oni/Harbinger/Ghost look almost the same, just different gear.
I ran into the cultist bosses again on shoreline, they looked like normal cultist models and had standard cultist gear as well,(akm/ask74u with suppressors ,etc...) instead of their event gear, decked out m4's with SSA Ap and m60's with m993. they also had the same spawn locations as the goons, unless svm makes them spawn everywhere, they shouldn't have spawned on factory.
SVM doesn't alter their behavior/mind.
I know who made this mod, but I only have 1 mod and it's an SVM, after removing it, my bots return to their previous state.
I know who made this mod, but I only have 1 mod and it's an SVM, after removing it, my bots return to their previous state.
I know him as well and i know the code behind it, i don't know why this happens to you.
If anything Pre-raid settings doesn't even work within 3.11.0/1, which would be my only guess that would affect Amount/Difficulty, even tho those are still controlled from SPT side.
I know him as well and i know the code behind it, i don't know why this happens to you.
If anything Pre-raid settings doesn't even work within 3.11.0/1, which would be my only guess that would affect Amount/Difficulty, even tho those are still controlled from SPT side.
It is with this mod that I play, and there is complexity and amount of AI in the settings, at first I was "Like online" and after these problems I set the difficulty to medium and the problem with bots partially disappeared, but PMCs and bosses make you pray that one bullet does not fly "Head, jaw"for the sake of experience, I decided to try to set the difficulty low and the problem disappeared altogether, but it became extremely uninteresting to play because of the stupid bots. Simply put, bots have become extremely useless at a low level, but PMCs have become like bots at an average level of difficulty
I only use the SVM mod and for some reason the bots have become much more complex, in the sense that they have started killing with one bullet and it's always "head, jaw". The AI had not touched the complexity configuration before and the problem persisted, after that I lowered the complexity to "easy" and the problem persisted. And I'm not talking about boss, there's a lot of trouble with them.
The whole problem starts with the wild ones, they are almost always "head, jaw".
I could be wrong if Ghost wants to correct me...
But my understanding is there are 5 bot difficulty settings. The 4 controllable settings and then Special behaviors for special dudes (I have tested the Goons on Shoreline and they aggro at least 300m if they have LOS and pursue 800-1000m before they turn back).
Each bot can independently roll, which influences their danger combined with what they randomly roll as gear. If you get a bot that rolls a Hardest w/ a full auto w/ good ammo, you are gonna die if they aggro you first. That's just Tarkov.
A pro streamer watched me play on Discord and gave me the same advice I will give you: If you set the difficulty so low that your death to extract ratio is below 30%, where's the enjoyment?
Display MoreI could be wrong if Ghost wants to correct me...
But my understanding is there are 5 bot difficulty settings. The 4 controllable settings and then Special behaviors for special dudes (I have tested the Goons on Shoreline and they aggro at least 300m if they have LOS and pursue 800-1000m before they turn back).
Each bot can independently roll, which influences their danger combined with what they randomly roll as gear. If you get a bot that rolls a Hardest w/ a full auto w/ good ammo, you are gonna die if they aggro you first. That's just Tarkov.
A pro streamer watched me play on Discord and gave me the same advice I will give you: If you set the difficulty so low that your death to extract ratio is below 30%, where's the enjoyment?
Everything's close but not exactly.
First - every type of AI has own set of behavior for each difficulty (Easy,Normal,Hard,Impossible).
You can check that yourself by looking into SPT_Data\Server\database\bots\types
Difficulty is not being set randomly with `as online` settings, rather after certain amount of time bots will spawn with higher difficulty. At least used to before they changed wave system, so this info might be outdated.
PMC is a little bit different in terms of difficulty, since they can inherit the behavior of different AI, most notably - bosses, and that can end up being hard since bosses doesn't have a different (if any) margin between difficulties.
PMC is only ones that has truly random gear, albeit it's being balanced around your PMC's level, so they rarely have strong combinations early on.
The rest even tho are also random - follow the variety close to live EFT's bots presets so it's hard to see the distinctive difference.
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