Server Value Modifier [SVM]

  • I had "Remove in-raid restriction" turned on as well, even made a new preset profile just in case.

    Even tried with just SVM as the mod, still can't get cases in backpack working either.

    Since i was browsing code i came up with the thought - you probably trying to put an item not on primary cell, like if you tried to put in smaller cells of mechanism or into theta slots, code didn't age well - SVM only supports primary, will be fixed in SPT 4.0 however.

    <This guy made this mod, check it out

  • GhostFenixx
    could you please include in the next update how many PMC will be spawned?
    if by default is 6, please let us choose, customize, it's 6 or 12 or 16.

    SVM doesn't affect waves sizes OR/AND PMC limit, you have other mods for that such as MOAR/APBS.

    <This guy made this mod, check it out

  • Since i was browsing code i came up with the thought - you probably trying to put an item not on primary cell, like if you tried to put in smaller cells of mechanism or into theta slots, code didn't age well - SVM only supports primary, will be fixed in SPT 4.0 however.

    I think I found out why, it's backpack-specific, apparently.

    I tried to insert a THICC Item Case into a RUSH 100, and while it is empty and more than capable of holding a THICC in it, it will say item is not compatible. Even the smaller medicine case is rejected.


    6Sh118 raid backpack will fit most cases just fine.

    EDIT: I think the new backpacks added for 0.16 has this problem.

  • Hello Sir!! I read somewhere there was an option in the raid settings that is called midcore that lets you keep the initial gear and loose all found in raid items. I cannot find the option but I would really like to have the feature. Has it been removed?

  • Hello, I tried to modify my money but it's not saving in-game, whereas everything else is working. How can i fix this ? I'm also getting an "Error 0" when looking up some items on the flea like the golden egg

  • The Scav status will refresh every time, for example, if the moisture level is set to 500 but only 100 after entering the game, how can this be solved?

  • Hello Sir!! I read somewhere there was an option in the raid settings that is called midcore that lets you keep the initial gear and loose all found in raid items. I cannot find the option but I would really like to have the feature. Has it been removed?

    Mid-core was a thing before but it didn't function as listed and was removed as well.
    No plans for such approach however.


    Hello, I tried to modify my money but it's not saving in-game, whereas everything else is working. How can i fix this ? I'm also getting an "Error 0" when looking up some items on the flea like the golden egg

    I'm not even sure what are you talking about, wdym you tried to modify your 'money'? This is not Profile Editor to get yourself roubles.


    The Scav status will refresh every time, for example, if the moisture level is set to 500 but only 100 after entering the game, how can this be solved?

    Transits are not fixed for SCAV in current SVM release, there was a plan to update it but was scrapped because i switched to work on 4.0. I presume the thing you're talking about is related to it.

    <This guy made this mod, check it out

  • Hello, and thank you for your work on the SVM mod!

    I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.

    However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.

    Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?

    Thanks in advance for any clarification!

  • Hello, and thank you for your work on the SVM mod!

    I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.

    However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.

    Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?

    Thanks in advance for any clarification!

    First time i hear about it really, never heard a correlation between health amount and ailments either, because mostly those are related to health skill and bullet stats, SVM doesn't touch either of them.

    <This guy made this mod, check it out

  • Thanks for the quick reply!


    Just to clarify — I actually tested this on a clean install of SPT-AKI 3.11.3 without SVM or any other mods. In that state, debuffs (like bleeding and fractures) were working normally.


    Then I installed SVM and only changed the player's health values (setting each body part above 1000 HP), without touching anything else. After that, I stopped receiving debuffs in-game — no bleeding, no fractures, even after heavy damage.


    So it seems the issue appears specifically after increasing HP to very high values, even with no other changes.


    Maybe it’s an unintended side effect of how the damage system works when body part HP is too high?

  • Hello! New to SPT - one of the things that frustrated me of live PVE is how slow the skills (strength, endurance, mag drills, etc.) level up, and how arbitrary the leveling in general seems. I downloaded SVM and saw you can tweak the values for General Skill Progress, Weapon Skill, and Skills Level Efficiency, but I can't seem to find any info on what these things actually mean (what is skill fatigue? Fresh points?) and I don't want to touch the values for risk of breaking something (I'm trying to stay as close to vanilla as possible while tweaking out some of the things I found frustrating).


    If I wanted to, say, be able to level up my skills roughly 3x or 4x faster than in live EFT, what should the values be?

    PS: This info might be common knowledge, but I'm a relative noob to EFT, only clocking in around 100-120hrs or so in live and never really wrapped my head around the whole skill leveling thing.

  • Hello, and thank you for your work on the SVM mod!

    I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.

    However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.

    Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?

    Thanks in advance for any clarification!

    This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.

    Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.


  • This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.

    Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.

    Most likely.
    I don't think i can mitigate that however, since ailment % chance increase/decrease will affect everyone else as well.
    You may end up causing multiple bleeds to AI just for you to get one for example.
    I guess my only suggestion to not set yourself values over 10x of it's default value? I think if you really want to go terminator - I'd suggest utilizing Dad Gamer Mode instead which has damage reduction in %.
    It's fun thing to know that issue exist ngl.

    <This guy made this mod, check it out

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