Server Value Modifier [SVM]

  • I'd imagine if you have edited BOT spawn tab in SVM and are running MOAR they would conflict, you only ever want to use one BOT spawning mod at a time

    Sadly something is conflicting, there are more comments about it on the MOAR thread. Even with only settings that affect my PMC Scavs are gone.

    Only way I can get them back is to either completely remove SVM or MOAR.

  • hey so i changed the value for the hostilities to 0 on both the same faction and opposing faction but i still get attacked by PMCs. i also didnt kill or attack any PMCs during my raid (even if this option did work, would they attack me after i kill a pmc like what happens when you play scav and kill a scav?). its quite annoying to get insta headshot by a pmc every raid, and i dont want to disable them entirely either (because of some quests requiring to have PMCs), not like i would know how to do that anyways xd

    yes i had saved the presets and applied them. i do not have any other mod installed that messes with settings like this, ive only got SVM and the dynamic map mod

    tv9rfMx.png

  • I get this error when loading SVM, with a preset or no preset at all. Removing the mod fixes it and I don't know why. I have tried checking the spt server db folder for traders and nothing seems to give null.

    I have Painter, Hephasteus as new traders

    Re-save'n're-apply your preset, maybe the field went null or something, i've seen that error before but there was no straightforward solution, people just got it fixed eventually.

  • I removed SVM and this error goes away, what is wrong with it?

    Mod incompat with orange colored option in traders section, read the tooltip of it.

  • having some trouble im about 97% sure i have done everything correctly and in the server launcher cmd window it says its missing a package.json im most likely fucking it up or something not really sure but please help

    And i'm about 100% sure you haven't checked Instructions.
    You unpacked mod contents into mod folder, but you should've unpacked mod folder into mods folder.
    Not only that but you either have empty folder of the archive or nested folder(folder in folder) there.
    Whatever the case:
    Instructions and F.A.Q explains the issue.

  • yo my fault for acting like a dumbass lmao skipped right over the important parts my bad thanks for your help though if something else goes wrong then ill read the instructions and faq like 9 times before commenting again

    And i'm about 100% sure you haven't checked Instructions.
    You unpacked mod contents into mod folder, but you should've unpacked mod folder into mods folder.
    Not only that but you either have empty folder of the archive or nested folder(folder in folder) there.
    Whatever the case:
    Instructions and F.A.Q explains the issue.

  • Don't know if I'm using this correctly.

    Trying to use the Change everything by Parent ID. Having no changes in game.

    *5447b5fc4bdc2d87278b4567:weapFireType:[single,fullauto]*

    *5447b5fc4bdc2d87278b4567:SingleFireRate:630*

    *5447b5fc4bdc2d87278b4567:bFirerate:630*

    Images

    Edited 3 times, last by FrankWell: Edit: It is working, however, it`s not affecting every gun on Parent ID, only a select few. Is it on purpose or I'm not doing it correctly? Edit 2: Got it to work. Please ignore, I don't know how to delete comments. Will update if anything happens. ().

  • Don't know if I'm using this correctly.

    Trying to use the Change everything by Parent ID. Having no changes in game.

    *5447b5fc4bdc2d87278b4567:weapFireType:[single,fullauto]*

    *5447b5fc4bdc2d87278b4567:SingleFireRate:630*

    *5447b5fc4bdc2d87278b4567:bFirerate:630*

    Parent ID is 'slightly' broken, if you want to utilise more than one field - fix svm's code like in commit. Otherwise - snippet looks correct.
    Although i'm not sure why would you want to turn every single assault carbine to have exact same firerate.
    https://github.com/GhostFenixx…2ea3828ec7b8a4818f60a89df

  • hi, i am using Gakko's progression mod, which disables the flee. since there are no lpvo's that can be bought for cash, all of them are barter only, i want to add at least one of them to Jaeger. how do i that? i know how to edit the price of an item, and find the item id and everything, but how do i add it to the trader to begin with?

  • hi, i am using Gakko's progression mod, which disables the flee. since there are no lpvo's that can be bought for cash, all of them are barter only, i want to add at least one of them to Jaeger. how do i that? i know how to edit the price of an item, and find the item id and everything, but how do i add it to the trader to begin with?

    Why are you asking me?

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