Posts by MrBlu1911

    Well, glad it isn't just me then! I found that when one of the hideout modules is built that modifies XP gain, the memory and mag drills skill spams a lot. When it isn't, the overall spam was lesser.


    Out of curiosity, how do you modify your XP for specific skills as such? Because I agree, the way some skills progress vs others is not ideal.

    You need an All In One (AIO) mod where you can change the skill XP modifiers, such as multipliers, limit before debuff, etc.

    Seems fine to me...

    Anyway, you can unzip the archive to a folder, just use "Unpack to..." in the context menu or add the folder name to the path in 7-zip's "Extract" menu.

    Oh I know I can add a folder. The reason I bring it up is new people who don't how to do that or that you actually need to (as of this post), they will come here doing what I did. Except asking what to do.

    Yeah, um. I have to uninstall this mod since the 20rd mag change affects ALL M4 builds, not just this mod. And the Magpul PMAG 30 GEN M3 30round FDE magazine isn't compatible.


    I suspect this is a bug, as the black version fits ... along with all other mags.

    Also, the 100rd STANAG mag, as well as the Magpul PMAG FDE 30rd, doesn't fit the HK416.

    If you want 20round STANAG mags, maybe model one? IIRC, the original M16A4 mod had that.

    The items have no icon for them, so the spot is blank and when I double click on it, I get the upside down DOGE icon.

    At first, I thought it just needed a reload of the server. Didn't work. And this happens to both traders in the mod.


    EDIT : DISREGARD!!!!

    I derped and forgot the bundles thing.

    FYI - If someone installs the bundles AFTER having installed the mod and identified everything, they need to clear game temp files to reload the item icons/bundles or they will still look blank when listed.

    Hello Fin,


    This mod Idea is grate but the AI wont generate. Even when I removed the mod the server still wouldn't generate bots. I had to reinstall thee game to fix it. Can you fix the bug also make all ammo compatible with all mags like the "Clodans-any-ammo-any-mag" mod.

    Unless you're using SPT 3.0.0, the mod isn't compatible.

    mods now need to be current to unsure they function. Before, you could have a mod be outdated a bit and not need to worry. But now, it's essentially mandatory unless you don't care about profile sav4es getting corrupted.....like what happened to yours, which required a re-install.

    Uh hey, don't know if anyone else has this problem but every time I try to use the profile editor, I get this (image below) and I don't know what to do or how to fix it, it says the server exe isn't there but it is, I used it to boot the game up, I don't understand.

    If you're on the current version of SPT, that could be why.

    Mods used to be somewhat backwards compatible. Now? Current version or expect bugs. Possibly even profile save corrupting ones.

    Hello! New to SPT but familiar with modding, I've gone over all the base parameters and only have 3 mods installed (Priscilu, Lua Fleamarketupdater, and Bigger Bang)

    Consistently getting an error (attached below) when trying to use the scav-case, i have both enabled and disabled the scav-case rewards feature in the base of BB, and it still appears, when i remove BB mod it goes away and works normally, curious if there is a problem on my end and I may have removed something shouldn't have, or if anyone else is experiencing this.

    If you're using the most recent version of SPT, that could be your problem as modding was changed with a recent update.

    You used to be able to get away with having SOME "outdated" mods, but now it's "Current version or expect bugs. Possibly really bad ones that corrupt profiles." Check out the big yellow box of text at the top of the mods page.

    For me it works just fine. Remember, it doesn't change your reload speed, only the speed at which you can put ammo in aand out of magazines

    I know that. I'm saying (now) that the change isn't reflected in the stats of magazines.....even though it takes effect on the load/unload of ammo itself.

    to get the trades to appear, the way i discovered is to go into the base.json and change the first loyalty level level requirement to you current level or lower. an easy fix for those not wanting to wait until level 9 to actually unlock the trades

    Thanks. :)