can someone please help me install
The instructions are pretty clear on the overall page.
can someone please help me install
The instructions are pretty clear on the overall page.
I was just about to say to reinstall the mods, then delete any presets with mod items.
This problem is why I add "zzz" to the beginning of any preset I make, so that's all I have to type in to find/delete them. A lesson learned the hard way.
Edit: I have just been made aware that the funny CoD mp5k running animation is vanilla. I'm sorry, I'm an idiot. Lol.
Also, the reason the mod was causing loading issues was having presets of the guns.
Got this error with your mod and it's conflicting with the Gaax Weapon Mod.
As soon as I remove the Gaax mod, this error disappears.
EDIT : I just reinstalled their mod and it works now.
I found strange bug with iron sights and another optics on HCAR, when you are adding some laser or flashlights, Sense much lower that it should be. Maybe its conflict with Uniform Aiming mod, but better to report about it.
One more strange things about HCAR) In fullauto i have some sort of wierd glitch, its like sound slower then firerate, 3-4 shots = 1 single shot) And about Contender. Every time when i am trying to shoot, nothing happens. I think this gun is broken
I noticed the fire rate thing as well. It does feel like the gun is moving faster than the sound, but that could be an animation vs audio thing. No other gun fires that slow and it could just be a "placeholder", as the mod isn't finished yet.
As for lights/lasers, it could just be the shape of the gun doing a sort of visual trick because of its shape.
I haven't messed with the contender yet.
just fixed this today, but thanks. Also know about the MCX spear stock, just haven't had time to fix it yet but thanks - in the meantime use a different stock and it should work fine
The stock works fine. It's just not aligned properly.
The MCX, though......looked it was missing half the stuff at the time. Same with the DARPA Chamelion. But it's all good. GIANT red words saying "THIS IS A TEST BUILD AND NOT FINAL".......anything I'm saying here is just a "heads up" of sorts. In case there was something wrong/unfinished that you missed or forgot about.
I love this mod, and the SPEAR and AK5 guns are glorious!!!! As soon as I saw the SPEAR get introduced as a replacement rifle for the M4/M16 platforms for the US military, I got super excited. 556 sucks and has lacked in stopping power since it's introduction.
And the HCAR? Cool upgrade for the SAW from WW2/Korea. Sadly, the IRL version is too expensive for what it does. Otherwise, I would get one. So I'm really looking forward to that getting completed as well!!!!
Keep up the great work!!!!
The MCX doesn't have all the relevant attachment slots and the tan upper is black.
I understand that the mod isn't completely finished and is a test build, but I thought I would let you know what is/isn't working.
Just letting you know that the MCX stock doesn't line up properly.
No function bugs, as far as I know. Just a graphical one.
Interesting bug. Ammo doesn't stack in the Gen3 PMAG properly.
Gun still works, but I just thought to let you know.....in case it's a "known bug".
I apologize for the late reply. The original author is aware of this bug and will attempt to fix this in its upcoming 3.5.0 release. So we're probably not going to get a fix in 3.4.
That's fine and makes total sense. Especially if it would be a lot of work. Why bother doing that much when you're most likely going to have to do it anyways with the new release?
Apparently, this gun can't be modded in a raid.
If that's in the description somewhere, I must have missed it.
Well, glad it isn't just me then! I found that when one of the hideout modules is built that modifies XP gain, the memory and mag drills skill spams a lot. When it isn't, the overall spam was lesser.
Out of curiosity, how do you modify your XP for specific skills as such? Because I agree, the way some skills progress vs others is not ideal.
You need an All In One (AIO) mod where you can change the skill XP modifiers, such as multipliers, limit before debuff, etc.
Seems fine to me...
Anyway, you can unzip the archive to a folder, just use "Unpack to..." in the context menu or add the folder name to the path in 7-zip's "Extract" menu.
Oh I know I can add a folder. The reason I bring it up is new people who don't how to do that or that you actually need to (as of this post), they will come here doing what I did. Except asking what to do.
There is no parent folder for this mod. Just the zip file and the contents.
Yeah, um. I have to uninstall this mod since the 20rd mag change affects ALL M4 builds, not just this mod. And the Magpul PMAG 30 GEN M3 30round FDE magazine isn't compatible.
I suspect this is a bug, as the black version fits ... along with all other mags.
Also, the 100rd STANAG mag, as well as the Magpul PMAG FDE 30rd, doesn't fit the HK416.
If you want 20round STANAG mags, maybe model one? IIRC, the original M16A4 mod had that.
OK, then. Weird, but OK.
It's working fine for me. Are you using the current version of SPT, as well as the current version of Profile Editor?
STANAG 556 mags go from 30rds to 20rds.
Is this planned?
The items have no icon for them, so the spot is blank and when I double click on it, I get the upside down DOGE icon.
At first, I thought it just needed a reload of the server. Didn't work. And this happens to both traders in the mod.
EDIT : DISREGARD!!!!
I derped and forgot the bundles thing.
FYI - If someone installs the bundles AFTER having installed the mod and identified everything, they need to clear game temp files to reload the item icons/bundles or they will still look blank when listed.
If I remember correctly, that's a known problem with SPT and you need to "skip it" with Server Value Modifier mod.
Can't turn in armors for tasks requiring XX% remaining. Any idea how to fix this?
I tried adding plates within that range and it didn't work.