Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Fin added a new version:
QuoteJust a package file update for 2.x.x compatibilty
Hi Fin, i found, that something wrong with helmet's generation in latest FAIT. Even if i set headwear = 100 in advanced inventory config and armored headwear in Fait configurator, i still get a lot of PMCs with hats.
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In my own testing I've already found some problems that occur when those values are set to 100%, so I'll be putting out a fix for that hopefully this weekend.
running into a new issue. I have turned on progressive gear and the AI seems to have reverted and I am getting immediately snapped onto from way off and two tapped with well ammo they shouldnt have (lvl 16 and getting hit with 993 and SSA AP) before the settings I put on the AI seemed to be taking effect but I turn on progressive and they revert back to aim botty irritating.
also when running the progression option all equipment seems to be at 35% and below durability and cant be repaired. Even after adjust so nothing could be under 60% still getting basically junk gear on scavs raiders or PMCs
Progressive gear shouldn't be affecting the AI at all, but I'll take another look just to be sure. As for the durability, that's part of progressive gear, it will override your durability settings to give you very low durability at lower levels, gradually increasing ad your level improves (PMCs and raiders will also have higher-durability weapons at all levels)
Display Moresorry, passed out for like 10 hours after not sleeping for two days, but i figured out what the problem was, first try lucky, its advanced trader framework, guessing the fact that it loads like 2.2.1 mods usually load
interestingly it says[Client Request] /client/game/start
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[Client Request] /client/menu/locale/en
like that before loading into menu, doesnt seem to affect anything
That is.. ..Rather interesting. Out of curiosity, do you happen to have exactly eight custom traders added to your game?
I'll try and dig into this one over the weekend (I think I know what it is), but if it's not causing errors then I wouldn't be too worried. And if it's what I think it is then it's totally harmless, and just some debug stuff I forgot to pick out.
As soon as game is launched, erroring lines are as follow (in order):
- //Parse out their inventory (IE: Parent items only)
let itemList = trader.assort.items.filter(i => ["hideout"].includes(i.parentId))
- let newInv = FRET.randomizeTraderInventory(traderId)
- FRET.load()
and then rest on the server side... guessing mod incompatibility, mod list below of every mod i have that does anything related to traders
That's definitely some sort of mod incompatibility, though I'm not sure exactly which one it's having trouble with. -If I had to guess, it looks like one of those mods you're using adds a new trader, and that's causing the issue.
With that in mind, I've put in a fix that should account for new traders in version 1.0.0a.
Fin added a new version:
Quote
- Small update that should make this mod compatible with mods that add new traders.
Fin added a new version:
QuoteDisplay MoreVersion 1.21.7 for AKI 2.3.0
Upon starting FAIT, a new section of text will appear in your server console, beneath the line:
"[INFO] Debug hash (Include this in any bug report about FAIT, please):"
This text is there to help me check for a few common issues and speed up the process by providing me with most of the common information I would ask for, and must be present in any bug report. Reports without this information will be ignored, unless the bug prevents that hash from appearing.
(This debug hash is also present in your user/logs/server.log file)
1.21.7 (
April 3, 2022)
- Added two new config options
- "Percentage chance to use an armored rig (LBE)" controls the percent chance that the AI will have an armored rig, as opposed to a non-armored one
- "Percentage chance to use an armored vest" is the same thing, but for armored vests instead
- Bug fix for spawn multipliers on certain maps
- Lighthouse hadn't been accounted for, and seemed to cause some issues for Factory because of it
- Small bugfix related to saving debug files
- Small internal changes
- Config editor bugfix
Known issues:
- When using progressive gear, the game can go to a black screen when extracting
- When this happens, your loot is still saved as if you'd extracted normally
- When doing scav raids, PMCs will not be hostile