Posts by Fin

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    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
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    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Fin added a new version:

    Fin
    Quote

    Just a package file update for 2.x.x compatibilty

    Hi Fin, i found, that something wrong with helmet's generation in latest FAIT. Even if i set headwear = 100 in advanced inventory config and armored headwear in Fait configurator, i still get a lot of PMCs with hats.

    In my own testing I've already found some problems that occur when those values are set to 100%, so I'll be putting out a fix for that hopefully this weekend.

    running into a new issue. I have turned on progressive gear and the AI seems to have reverted and I am getting immediately snapped onto from way off and two tapped with well ammo they shouldnt have (lvl 16 and getting hit with 993 and SSA AP) before the settings I put on the AI seemed to be taking effect but I turn on progressive and they revert back to aim botty irritating.



    also when running the progression option all equipment seems to be at 35% and below durability and cant be repaired. Even after adjust so nothing could be under 60% still getting basically junk gear on scavs raiders or PMCs

    Progressive gear shouldn't be affecting the AI at all, but I'll take another look just to be sure. As for the durability, that's part of progressive gear, it will override your durability settings to give you very low durability at lower levels, gradually increasing ad your level improves (PMCs and raiders will also have higher-durability weapons at all levels)

    That is.. ..Rather interesting. Out of curiosity, do you happen to have exactly eight custom traders added to your game?


    I'll try and dig into this one over the weekend (I think I know what it is), but if it's not causing errors then I wouldn't be too worried. And if it's what I think it is then it's totally harmless, and just some debug stuff I forgot to pick out.

    As soon as game is launched, erroring lines are as follow (in order):

    • //Parse out their inventory (IE: Parent items only)
      let itemList = trader.assort.items.filter(i => ["hideout"].includes(i.parentId))
    • let newInv = FRET.randomizeTraderInventory(traderId)
    • FRET.load()

    and then rest on the server side... guessing mod incompatibility, mod list below of every mod i have that does anything related to traders

    That's definitely some sort of mod incompatibility, though I'm not sure exactly which one it's having trouble with. -If I had to guess, it looks like one of those mods you're using adds a new trader, and that's causing the issue.


    With that in mind, I've put in a fix that should account for new traders in version 1.0.0a.

    Fin added a new version:

    Fin
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    • Small update that should make this mod compatible with mods that add new traders.

    Fin added a new version:

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