Posts by CWX
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CWX added a new version:
QuoteCHANGELOG:
updated to 2.2.2 and client 16778
will change the version on the front screen when i can
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CWX added a new version:
QuoteCHANGELOG:
Updated to work on 2.2.2 and client 16778I will change the version shown on the front page when i can
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CWX added a new version:
FileFAUPI - MUNITIONS EXPERT 1.3.1CHANGELOG:
Added a config option to enable Colour changes of the background of the bullets depending on Pen Values (Suggested and code from Kiki)
config file is under src/config.json
BulletBackgroundColours: true will enable the mod to change background depending on colour .
Values:
Default: Grey
above 20: Green
above 30: Blue
above 40: Violet
above 50: Yellow
Above 60: RedQuoteCHANGELOG:
Added a config option to enable Colour changes of the background of the bullets depending on Pen Values (Suggested and code from Kiki)
config file is under src/config.jsonBulletBackgroundColours: true will enable the mod to change background depending on colour .
Values:
Default: Grey
above 20: Green
above 30: Blue
above 40: Violet
above 50: Yellow
Above 60: Red
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CWX added a new file:
QuoteALL I HAVE DONE IS UPDATE THIS TO WORK ON 2.2.2, WHILST FAUPI ISNT AROUND
ORIGINAL: MUNITIONS EXPERTAs with every client mod, Munitions Expert is built for a specific client version. See version details for compatibility.
Mostly clientside, but if you want the custom icons and localizations to load, it needs to be installed on the server as well. (on a local server this doesn't matter)
Features:
- Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view
- All of these have icons
- Damage shows total as well as individual damage of all pellets!
- Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances)
- Adds icons to bleed chances
- Standardizes formatting of attributes
- Changes Accuracy, Recoil and Durability burn stats to a colored style (negatives are red, positives blue)
Added a config option to enable Colour changes of the background of the bullets depending on Pen Values (Suggested and code from @kikirio)
config file is under src/config.json
BulletBackgroundColours: true will enable the mod to change background depending on colour .
Values:
Default: Grey
above 20: Green
above 30: Blue
above 40: Violet
above 50: Yellow
Above 60: Red
HOW TO INSTALL: (this is how to install for AKI 2.3.0 onwards)
1. Open the Zip
2. inside you will see, a BepInEx folder and a user folder.
3. copy these and paste them to your AKI install folder.
4. Done! there is nothing else for you to do.
IF YOU WANT TO REMOVE THE MOD, DELETE THE FOLLOWING:
- SPT Install / User / Mods / Faupi-MunitionsExpert 1.6.9 (this folder)
- SPT Install / BepInEx / plugins / Faupi-MunitionsExpert.dll (this dll file)
Thanks to Valens for testing
- Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view
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CWX added a new version:
FileKcY - SeeItemValue 1.1.0CHANGELOG:
updated the mod to search through each trader to find the multiplier,
when using TraderPrice: true, the price searches through each traders "sell_categories"
starting with the highest multiplier trader.
Prices shown are correct ~ 1 rouble
order:
therapist, ragman, jaeger, mechanic, prapor, peacekeeper, skier, fence
if one isn't found for the item, configs TraderMultiplier is used
I'm planning to let the mod show which trader the price came from in-game in a future update.QuoteCHANGELOG:
updated the mod to search through each trader to find the multiplier,
when using TraderPrice: true, the price searches through each traders "sell_categories"
starting with the highest multiplier trader.
Prices shown are correct ~ 1 rouble
order:
therapist, ragman, jaeger, mechanic, prapor, peacekeeper, skier, fence
if one isn't found for the item, configs TraderMultiplier is used
I'm planning to let the mod show which trader the price came from in-game in a future update.
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Glad you got it working, closing thread
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there should have been a fix pushed out for this not long ago, i reported the issue to Waffle and tested it myself after the fix, it works now for me under the latest, as OP has resolved the issue however i will close the thread
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CWX added a new version:
FileKcY - SeeItemValue 1.0.2CHANGELOG:
thanks to TEOA there should have been a multiplier to get the price closer to traders price
this has been added to the config file under /src/config.json
TraderMultiplier is set to 0.54 as the default
this can be anything up to 1, the higher the number, the higher the price will show in-game
we found 0.54 to be a happy medium across the traders, but you can adjust it to how you like if needed.
this is only being used if, TraderPrice is True or a Flea AVG wasn't found.QuoteCHANGELOG:
thanks to TEOA there should have been a multiplier to get the price closer to traders price
this has been added to the config file under /src/config.json
TraderMultiplier is set to 0.54 as the default
this can be anything up to 1, the higher the number, the higher the price will show in-game
we found 0.54 to be a happy medium across the traders, but you can adjust it to how you like if needed.this is only being used if, TraderPrice is True or a Flea AVG wasn't found.
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yeah, gunna be a pain to test, but ill close the thread as its mod related
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see if it works without mods, if it does then its a mod issue
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CWX added a new version:
FileKcY - SeeItemValue 1.0.1CHANGELOG:
as requested, you can now config to show trader price over Flea AVG
check the config file in SRC/
TraderPrice: true - will choose the trader price
TraderPrice: false - will choose the flea AVG price and fall back to Trader price if no price can be found
you do not need to update if you are not interested in the above featureQuoteCHANGELOG:
as requested, you can now config to show trader price over Flea AVG
check the config file in SRC/TraderPrice: true - will choose the trader price
TraderPrice: false - will choose the flea AVG price and fall back to Trader price if no price can be found
you do not need to update if you are not interested in the above feature -
CWX added a new file:
QuoteWHILST KcY ISNT AROUND, I HAVE UPDATED TO WORK ON 2.2.2 AND A FEW ADJUSTMENTS LISTED AT THE BOTTOM:
Original mod: SeeItemValue
Adds an attribute to every items' inspect page, this value shows the full price of the item to traders.
Example:
______________________________________________
I have removed the need for the TarkovLoader KcY originally had.
at any point, if KcY wants to continue making the mod, let me know ill remove it.
HOW TO INSTALL: (this is how to install for AKI 2.3.0 onwards)
1. Open the Zip
2. inside you will see, a BepInEx folder and a user folder.
hub.sp-tarkov.com/attachment/2222/
3. copy these and paste them to your AKI install folder.
hub.sp-tarkov.com/attachment/2223/
4. Done! there is nothing else for you to do.
IF YOU WANT TO REMOVE THE MOD, DELETE THE FOLLOWING:
- SPT Install / User / Mods / KcY-SeeItemValue 1.4.9 (this folder)
- SPT Install / BepInEx / plugins / KcY-SeeItemValue.dll (this dll file)
Thanks to Senko, Chomp, Valens and TEOA for the help with coding and testing
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make sure you are deleting everything related to BSG and SPT, this makes it alot easier, instead of me going in and trying to find exactly whats causing the issue, telling each person each time
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check the FAQ under game issues and "Endless loading / Stuck on splash screen / Game crash to desktop"
part 5,basically reinstall and go again, residual/missing files are causing issues
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CWX added a new file:
QuoteALL I HAVE DONE IS UPDATE THIS TO WORK ON 2.3.0, WHILST FAUPI ISN'T AROUND
Original mod: Hideout Architect
Marks items you need for hideout upgrades
As with every client mod, Hideout Architect is built for a specific client version. See version details for compatibility.
Similar to how "Quest" or "Found in raid" marks work, this mod marks what items you need for your hideout upgrades.
Features:
- Marks items needed for hideout upgrades (duh)
- When you hover over the icon, it tells you exactly which upgrades it's currently needed for
- Should work with other mods without problems
Faupi let me know if you want to take this back and continue working on it.
UPDATED FOR 1.0.1:
changed folder inside the ZIP to not include a version number as mod needs it like that
HOW TO INSTALL: (this is how to install for AKI 2.3.0 onwards)
1. Open the Zip
2. inside you will see, a BepInEx folder and a user folder.
3. copy these and paste them to your AKI install folder.
4. Done! there is nothing else for you to do.
IF YOU WANT TO REMOVE THE MOD, DELETE THE FOLLOWING:
- SPT Install / User / Mods / Faupi-HideoutArchitect (this folder)
- SPT Install / BepInEx / plugins / HideoutArchitect.dll (this dll file)
Thanks to Valens because he's awesome and also Yim, Extra Yam for testing
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CWX added a new version:
QuoteCHANGELOG:
updated to akiVersion: 2.2.1