Posts by DeadLeaves

    DeadLeaves added a new version:

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    • Added a blacklist for specific items that traders might sell. And populated it with gilded key storage IDs.
    • Added a save/load feature for the barters. This is to replace the old "seed" feature. Will save the list of barters on first run (after enabling) and then load those barters in the future. Default off

    OLD CONFIGs are NOT compatible

    DeadLeaves added a new version:

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    • Added support for unheard container (not enabled by default right now)
    • Updated S_Gamez's community config. Thanks.

    DeadLeaves added a new version:

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    • 3.10 update
    • Removed some outdated stuff
    • Added new options.

    DeadLeaves added a new version:

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    • Fix weapons and armors value calculations. It didn't take into account all armors/weapons child items like attachments and plates. This results in weapons and armor being more expensive in general.
    • Added a field in the config to adjust the calculated costs of different item types. By default it only includes weapons for now, but any parent type can be used.
    • Manually tiered a few items that weren't valued properly.
    • Added a few more borked items to the blacklist.
    • Added the option to adjust maximum different items for a trade. Enjoy.

    DeadLeaves added a new version:

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    • Made quests difficulty depend on how far in the quest is. (Scales of level and depth)
      • Earlier quests are easier
      • Later quests are harder
      • All Configurable in the config. Like always.
    • Blacklisted the handbook items in the fence blacklist.
    • Blacklisted the handbook items in the generic item blacklist.
    • Latest crowdin updates. Thank you to everyone helping out.

    Note: From extensive testing, it seems mostly fine to re-generate quests on an already existing profile. You might lose progress is some parts of some quests. Always make a backup first. No support will be provided. To do this, remove the folder matching your profile ID from [tt]user/mods/questrandomizer/assets/generated/<id>[/tt].


    Will not fix already generated quests.

    DeadLeaves added a new version:

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    • Add G36 to default guns config.
    • Add 15% reduced durability burn on ARs making them slightly more durable.
    • Add compatibility with Leaves Questrandomizer. Adding all the shiny guns to be equivalents to all non-shiny for quest purposes. See Questrandomizer documentation if you want to do this for your own weapon mods.
    • Added config option to blacklist the guns from fence. (Enabled by default)

    DeadLeaves added a new version:

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    • Fix issue of generating the wrong amount of sniper quests. Thanks to Jaxander for finding this issue.
    • Add DVL 500mm barrel to big silencer category.
    • Purge enemyHealthEffects from randomized quests.
    • Added an option to disable the rainbow "Found in raid" text. You need to make a new profile for it to take effect.

    Will not fix already generated quests.


    The translation is not finished for any language right now. Any help would be massively appreciated.

    DeadLeaves added a new version:

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    • Fix issue with weapon mods not getting purged when randomizing kill quests.
    • Newest locale updates from crowdin. Thank you everyone!

    Will not fix already generated quests.

    DeadLeaves added a new version:

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    • Fix filepath in linux (capitalization)
    • Fix missing locale for usec/bear in kill quests (name changed in 3.10)
    • Fix easy quests with weapon requirements becoming invisible.

    Can be applied to existing profile. Will not fix the locale for invisible quests requirement. (Should only be stirrup in default settings(use pistols to complete the quest))

    DeadLeaves added a new version:

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    • Update to 3.10.0
    • item IDs have changed, and they can be found in the ids.jsonc file in the config directory. They will be generated on the fly if missing.
    • Weapon groups can have weighting (technically not new, but wasn't mention.) useful if you want to do things like "rarity tiers"
    • Ensure that guns don't get invalid properties that might be present in the config. Edge case.

    DeadLeaves added a new version:

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    • Updated to 3.10.0
    • Disabled data dumping real runs (for now at least)
    • Added a baseline loot.json that adjusts the vanilla experience in a direction I enjoy. You can use the loot - noadjust.jsonc (rename it) for a blank slate.

    Old Config files ARE compatible.

    DeadLeaves added a new version:

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    • 3.10.0 Release
    • Add a TON of items to the blacklist. Including arena crates and such. (Thanks to Agent772 for bringing this up)
    • Improved data dumping output.
    • Improved config descriptions to be more descriptive
    • Drop support for flea-market barterizing
    • Drop support for seed
    • Fix slow breakdown of barters due to it iterating on itself each trader reset. Now resets to a backup of original database before each barterization.

    DeadLeaves added a new version:

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    • Updated to 3.10.0
    • fixed slow degeneration of prices and loyalty levels.

    DeadLeaves added a new version:

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    This will be the last version before 3.10 (excluding potential hotfixes)

    • Check for missing properties more. (Adds compat with AQM)
    • Enabled quest whitelist by default (Which by default includes all vanilla quests)
    • Changed quest whitelist location to be it's own folder. This is to make it easy to enable/disable whitelists from other mods. You might not want to randomize AQM, but maybe you've played a ton of other quests mods before, and want them randomized.
    • Add a trader whitelist, letting you decide what traders to randomize and not. This is in addition to all previously mentioned whitelisting stuff.
    • XP multiplier for quests. In case you want to have more or less xp from quests. Useful for ensuring the quest progression matches level and trader progression.
    • Added first iteration of generated quests. (They're still quite bare-bones, but will be improved upon in the future.)
      • Added generated weapon quests.
      • Added generated sniper quests.
      • Added generated handover quests.
    • Fixed bug that made "hard" locations sometimes appear on "easy" quests.
    • Added multiple options for compatibility with mods that add new weapons to work with quests. (See readme.md for more info)

      LOOKING FOR TRANSLATORS. SEE https://crowdin.com/project/spt-questrandomizer

    DeadLeaves added a new version:

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    Update to 3.9.x

    Dont enable UMP mag thing, itll break the game.