Posts by DeadLeaves

    DeadLeaves added a new version:

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    THIS RELEASE ONLY HAS STUFF RELATED TO DATA DUMPING. THERE IS NOT CHANGE TO ANY LOOT EDITING FEATURE.

    Added the ability to dump the loot from a real run when you load into a map. Enabled by default.

    Fixed a wrongful calculation in the "max" statistical stat (100% Senko's fault!)

    Included my own loot.json that I use personally, as an extra file you can rename and use.

    DeadLeaves added a new version:

    DeadLeaves added a new version:

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    Fixed a bug where crafts that were left going after shutting the server down could cause the craft to disappear. also fixed the issue of favorite crafts disappearing.


    Also added a feature that allow you to remove the alpha/beta containers from peacekeeper. (Disabled by default, enable in the config.)


    If you have messages like Could not find recipe: <ID> for area type they are caused by the aforementioned bug. It is completely harmless, but if you want to remove the messages. remove crafting entries in the profile.json matching the ID the message is outputting. I HIGHLY RECOMMEND YOU NOT TO DO THAT BECAUSE IF DONE IMPROPERLY YOU CAN AND WILL PERMANENTLY BRICK YOUR PROFILE.

    I used the wrong words and can see how that'd be confusing. No, what I mean it. Are you getting these issues with a completely un-edited installation. Delete your current Loot Fuckery folder, and install a fresh install of Loot Fuckery. if the issue persists. Feel free to message me on the SPT discord, and Ill help you out.

    DeadLeaves added a new version:

    DeadLeaves added a new version:

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    Added masteries to the guns. They share the same masteries as their original weapon.

    DeadLeaves added a new version:

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    Added a fix for incredibly high keycard spawns on customs giving tree. It's adjustable in the config, and at the current settings it's about 1% drop rate for any card at all.

    DeadLeaves added a new file:

    DeadLeaves added a new version:

    DeadLeaves added a new file:

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    Finds those pesky weapon spawns with like 0.0002 spawn chance and raises them to a user-set floor. Makes weapons spawns actually work in current spt.

    DeadLeaves added a new version:

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    Fixed a few invalid IDs in the loot.json (Sniper rifles, Grenade Launcher Magazines, and Face-wear) Didn't cause any crashes or anything. It just didn't adjust those item's spawn rate.


    Also included is my own personal config. It's far from perfect, but it might give you inspiration on how you might want to set it up. or use mine without changes, I'm not your mom. Mine is designed after these values in loose loot multipliers in SVM.

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    Customs - 3.1
    Interchange - 3.5
    Woods - 2.4
    Shoreline - 4.5
    Reserve - 8.5
    Lighthouse - 3.6
    Streets - 3.6
    FactoryDay - 4.0
    FactoryNight - 4.0
    Laboratory - 5.0

    DeadLeaves added a new file:

    DeadLeaves added a new file:

    DeadLeaves added a new version:

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    While last release wont crash or cause any issues. The blacklist didn't work properly. Here's a hotfix, this only matters if you have the

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        "blacklistFromAirdrop": true,

    enabled.

    DeadLeaves added a new version:

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    -Made the new guns compatible with quests that require the original gun. For example, you can use a shiny m4a1 in peacekeeping mission.

    DeadLeaves added a new version:

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    Fixed localization (for EN).
    Added STM 9 (makes it full auto)

    Allows prefix/suffix on the name of the weapon.

    DeadLeaves added a new file: