DeadLeaves added a new version:
QuoteAdded a fix for incredibly high keycard spawns on customs giving tree. It's adjustable in the config, and at the current settings it's about 1% drop rate for any card at all.
DeadLeaves added a new version:
QuoteAdded a fix for incredibly high keycard spawns on customs giving tree. It's adjustable in the config, and at the current settings it's about 1% drop rate for any card at all.
DeadLeaves added a new file:
QuoteDisplay MoreThis is more of a write-up, and a few settings file to get the loot of the game to a good spot. It's fairly close to live, with a few liberties like slightly more common keys.
It's also a great place to start from when doing tweaks to make loot easier/harder. Enjoy!
If you think the keycard spawn rates are too high, adjust the "5c164d2286f774194c5e69fa": { "multi":2.3, "//Keycards": false } to a lower value in Loot Fuckery. At that value, you have about a 10% chance to get a keycard on most maps (except customs, where its significantly lower)
The values have been tweaked by running hundred upon hundred of simulation runs in Loot Fuckery. Thank you DeadLeaves for making such an incredible tool.
The mods you need are the following:
The amazing SVM: KMC Server Value Modifier (SVM)
Loot Fuckery: Leaves Loot FuckeryL.E.W.D.S.: Leaves - Low End Weapon-spawn Drop-rate Searcher (L.E.W.D.S.)
ReLooted: Leaves ReLooted
BOOBS is technically not necessary, but all my testing and balancing with BOOBS installed. I have no idea if not having it will cause any balance issues.
BOOBS: Balanced Overhaul Of Bullet Spawns (BOOBS)
I am not going to provide a settings file for SVM, nor instructions on how to use it. I will however provide my recommended settings.
Under loot - loose loot multipliers you want to set these numbers
CodeCustoms - 3.0 Interchange - 3.4 Woods - 2.3 Shoreline - 4.4 Reserve - 3.9 Lighthouse - 3.5 Streets - 3.5 FactoryDay - 3.9 FactoryNight - 3.9 Laboratory - 4.9
Next up, extract the included zip to your SPT directory so it matches the user folder. Or if you just want to copy paste the settings, they are provided below.
\user\mods\Leaves-LEWDS\config\config.json
\user\mods\Leaves-LootFuckery\config\loot.json
CodeDisplay More{ "57864bb7245977548b3b66c2": { "multi":1.1, "//Tools": false }, "57864c8c245977548867e7f1": { "multi":1.1, "//Medical Supplies": false }, "57864e4c24597754843f8723": { "multi":1.2, "//Flammable materials": false }, "57864a3d24597754843f8721": { "multi":1.2, "//Jewelry": false }, "57864c322459775490116fbf": { "multi":0.8, "//HouseholdGoods": false }, "57864a66245977548f04a81f": { "multi":1.2, "//Electronics": false }, "57864ada245977548638de91": { "multi":0.8, "//BuildingMaterial": false }, "57864ee62459775490116fc1": { "multi":1.4, "//Battery": false }, "5d650c3e815116009f6201d2": { "multi":1.5, "//Fuel": false }, "590c745b86f7743cc433c5f2": { "multi":1, "//Other": false }, "57bef4c42459772e8d35a53b": { "multi":1, "//GearComponents": false }, "5448e54d4bdc2dcc718b4568": { "multi":2, "//Armor": false }, "5448bf274bdc2dfc2f8b456a": { "multi":1, "//Secured Containers": false }, "5671435f4bdc2d96058b4569": { "multi":1, "//Containers & Case": false }, "5795f317245977243854e041": { "multi":1.25, "//Simple Containers": false }, "5448e5284bdc2dcb718b4567": { "multi":1, "//Vest": false }, "5448e53e4bdc2d60728b4567": { "multi":1.3, "//Backpack": false }, "5645bcb74bdc2ded0b8b4578": { "multi":1.2, "//Headset": false }, "5448e5724bdc2ddf718b4568": { "multi":1, "//Visor": false }, "5a341c4086f77401f2541505": { "multi":1.2, "//Headwear": false }, "5a341c4686f77469e155819e": { "multi":1.2, "//Facecover": false }, "5b3f15d486f77432d0509248": { "multi":1, "//Armband": false }, "55818a304bdc2db5418b457d": { "multi":1.2, "//Receiver": false }, "55818a684bdc2ddd698b456d": { "multi":1.2, "//PistolGrip": false }, "56ea9461d2720b67698b456f": { "multi":1.2, "//Gasblock": false }, "55818a104bdc2db9688b4569": { "multi":1.2, "//Handguard": false }, "555ef6e44bdc2de9068b457e": { "multi":1.2, "//Barrel": false }, "55818a594bdc2db9688b456a": { "multi":1.2, "//Stock": false }, "55818b224bdc2dde698b456f": { "multi":1.2, "//Mounts": false }, "5448bc234bdc2d3c308b4569": { "multi":1.2, "//Magazines": false }, "55818b014bdc2ddc698b456b": { "multi":1.2, "//Launcher": false }, "627a137bf21bc425b06ab944": { "multi":1.2, "//Grenade Launcher Magazine": false }, "610720f290b75a49ff2e5e25": { "multi":1.2, "//CylinderMagazine": false }, "55818a6f4bdc2db9688b456b": { "multi":1.2, "//Charging Handle": false }, "5a74651486f7744e73386dd1": { "multi":1.2, "//AuxiliaryMod": false }, "55818afb4bdc2dde698b456d": { "multi":1.2, "//Bipods": false }, "55818af64bdc2d5b648b4570": { "multi":1.2, "//Foregrips": false }, "55818b084bdc2d5b648b4571": { "multi":1.2, "//Flashlights": false }, "5b5f73c486f77447ec5d7704": { "multi":1.2, "//Laser target pointers": false }, "55818b164bdc2ddc698b456c": { "multi":1.2, "//Tactical combo devices": false }, "550aa4bf4bdc2dd6348b456b": { "multi":1.2, "//Flashhiders & brakes": false }, "5b5f72f786f77447ec5d7702": { "multi":1.2, "//Muzzle adapters": false }, "550aa4cd4bdc2dd8348b456c": { "multi":1.2, "//Silencer": false }, "550aa4dd4bdc2dc9348b4569": { "multi":1.2, "//MuzzleCombo": false }, "55818add4bdc2d5b648b456f": { "multi":1.2, "//Assault scopes": false }, "55818ad54bdc2ddc698b4569": { "multi":1.2, "//Collimators": false }, "55818acf4bdc2dde698b456b": { "multi":1.2, "//Compact collimators": false }, "55818ac54bdc2d5b648b456e": { "multi":1.2, "//Iron sights": false }, "55818ae44bdc2dde698b456c": { "multi":1.2, "//Optics": false }, "55818aeb4bdc2ddc698b456a": { "multi":1.2, "//Special scopes": false }, "5a2c3a9486f774688b05e574": { "multi":1.2, "//Night vison": false }, "543be6564bdc2df4348b4568": { "multi":2.0, "//Throwable": false }, "5447e1d04bdc2dff2f8b4567": { "multi":1.2, "//Melee Weapons": false }, "5447bed64bdc2d97278b4568": { "multi":1.2, "//Machine Guns": false }, "5447b6254bdc2dc3278b4568": { "multi":1.1, "//SnipersRifles": false }, "5447b5e04bdc2d62278b4567": { "multi":1.0, "//Smgs": false }, "5447b6094bdc2dc3278b4567": { "multi":1.0, "//Shotguns": false }, "5447b5cf4bdc2d65278b4567": { "multi":1.2, "//Pistol": false }, "617f1ef5e8b54b0998387733": { "multi":1.2, "//Revolver": false }, "5447b6194bdc2d67278b4567": { "multi":1.0, "//MarksmanRifles": false }, "5447b5f14bdc2d61278b4567": { "multi":1.2, "//AssaultRifles": false }, "5447b5fc4bdc2d87278b4567": { "multi":1.2, "//AssaultCarbines": false }, "5447bedf4bdc2d87278b4568": { "multi":1.2, "//GrenadeLauncher": false }, "543be5cb4bdc2deb348b4568": { "multi":1.3, "//Ammobox": false }, "5485a8684bdc2da71d8b4567": { "multi":1, "//Rounds": false }, "5448e8d04bdc2ddf718b4569": { "multi":1.2, "//Food": false }, "5448e8d64bdc2dce718b4568": { "multi":1.2, "//Drinks": false }, "5448f3a64bdc2d60728b456a": { "multi":1, "//Injectors": false }, "5448f3ac4bdc2dce718b4569": { "multi":1, "//Injury Treatments": false }, "5448f39d4bdc2d0a728b4568": { "multi":1, "//Medkit": false }, "5448f3a14bdc2d27728b4569": { "multi":1.2, "//Drugs": false }, "5c164d2286f774194c5e69fa": { "multi":2.3, "//Keycards": false }, "5c99f98d86f7745c314214b3": { "multi":3.5, "//MechanicalKeys": false }, "5448ecbe4bdc2d60728b4568": { "multi":3, "//Info items": false }, "5447e0e74bdc2d3c308b4567": { "multi":1, "//Special Equipments": false }, "5f4fbaaca5573a5ac31db429": { "multi":1, "//Compass": false }, "61605ddea09d851a0a0c1bbc": { "multi":1, "//Portable Range Finder": false }, "567849dd4bdc2d150f8b456e": { "multi":1, "//Maps": false }, "543be5dd4bdc2deb348b4569": { "multi":1, "//Money": false }, "616eb7aea207f41933308f46": { "multi":1.0, "//Repair Kits":false } }
The settings for ReLooted are the default settings.
I strongly recommend a load order like this
DeadLeaves added a new file:
QuoteDisplay MoreWhat this mod does is fairly simple. It takes the loot files from 3.6.1 and inject them into 3.8.0 while leaving quest items spawns intact.
THIS MOD DOES NOT OVERWRITE ANY FILES WITHIN SPT. IT INJECTS THEM INTO THE GAME AT LOAD TIME EVERY TIME THE SERVER STARTS
By default this has quite a bit higher loot quantity than the default tables in current versions, so you might want to use a mod like LootFuckery or SVM (or both really) to adjust the loot rates to what you feel happy with.
{
"setLootMultipliersToOne": false, //Makes all loot spots spawn loot (for debug only)
"unfuckGivingTreeKeycardSpawns": true, //Makes giving tree not have like 40% spawn chance for keycards lmao.
"givingTreeKeySpawnChance": 0.002,
"changeSpawnPointCount": true, //Injects the spawnpoint count from the old files. Probably do this
"shorelineKeycards": true, //Manually injects keycard spawns from earlier versions onto shoreline map.
"streetsbloodykey": true, //Manually inject bloodykey room spawns that i PAINSTAKINGLY exported from a pervious build.
"streetsbloodykeyProbabilityMultiplier": 0.7 //Adjust the probability of the injected spawn points. In case they're too high/low
}
SHOULD BE LOADED EARLY IN YOUR LOAD ORDER OR IT WILL OVERWRITE ANY LOOT TABLE EDITS FROM MODS LIKE BOOBS.
DeadLeaves added a new version:
QuoteDisplay MoreAdded ID for revolver magazines. (This is the only functional change to the probability editing function)
Big updates for data generation
-Simplified data dumping. You now just specify how many runs. No detailed/multi-run anymore.
-Added features: total tallies, compact output, convert to name, localized names, multi-map generation.
DeadLeaves added a new file:
QuoteDisplay MoreI have decided to take a break from playing and modding SPT. I don't know when I'll be back. If any of my mods stops working, feel free to fix and re-upload them.
Finds those pesky weapon spawns with like 0.0002 spawn chance and raises them to a user-set floor. Makes weapons spawns actually work in current aki.
The config is simple
probabilityFloor is the minimum chance for a weapon spawn to spawn. If a weapon spawn below this value is found, it will be raised to this value. 0.05 = 5% chance
KEEP IN MIND THIS IS MULTIPLIED BY OTHER MODS LIKE SVM LOOSE LOOT MULTIPLIERS, SPT'S DEFAULT MULTIPLIERS IN 3.7.1+, AND BY MY OWN LOOTFUCKERY MOD.
If you want to use this along my LootFuckery mod, it should be loaded BEFORE that mod. But do what you want, I can't tell you what to do.
onlyWeapons limits the search to only weapons. Duh! If switched off, it will apply to ANY loot point that has a probability lower than the floor. This CAN and WILL have massive unintended consequences, so I recommend not touching it.
DeadLeaves added a new version:
QuoteFixed a few invalid IDs in the loot.json (Sniper rifles, Grenade Launcher Magazines, and Face-wear) Didn't cause any crashes or anything. It just didn't adjust those item's spawn rate.
Also included is my own personal config. It's far from perfect, but it might give you inspiration on how you might want to set it up. or use mine without changes, I'm not your mom. Mine is designed after these values in loose loot multipliers in SVM.
DeadLeaves added a new file:
QuoteDisplay MoreTHE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.
This mod allows you to do 3 things.
1. It allows you to adjust the loose loot on maps down to each loot category through an extensive settings file. DOES NOT TOUCH CONTAINERS
2. It allows you to generate a detailed dump of the loot of a map, down to each individual item and count.
3. It allows you to generate a statistical analysis of targeted items over many runs.
Without adjusting the config\loot.json file, this mod will not affect game-play in any way, shape, or form. I will be releasing my own settings file later, once I've tweaked it to my liking. But other people can upload theirs freely, either in the comments, or as a complete entry on the mod portal.
{
"editProbabilities": true, //Main enabling of the mod."dataDumpRealRuns": false, //Dumps data before each run
"dataDump": false, //Dumps data on server start
"categorize": true, //Categorizes the data dump
"convertToCompact": true, //Makes the output more compact
"runAllMaps": false, //Data dumps every map
"mapToGenerate": "shoreline", //If runAllMaps is diabled, will only run this map.
"timesToGenerate": 250, //How many times to generate to get better averages."convertToName": true, //Convert from item ID to name
"localizeNames": true, //Localize rather than using the default names
"localization": "en" //The localization to pull names from
}
All loot dump files will be written to the output folder in the mod directory.
------------------
The loot config file works the following
"5448f3a64bdc2d60728b456a": { "multi": 0.9 }, //Stimulator
"5448f3ac4bdc2dce718b4569": { "multi": 0.9 }, //Injury Treatments
"5448f39d4bdc2d0a728b4568": { "multi": 0.75 }, //Medkit
"5448f3a14bdc2d27728b4569": { "multi": 1.1 }, //Drugs
the ID to the left is the category, the multi is a multiplier for how common an item should be. 1 means its unchanged. 2 means it's twice as common. 0.5 means it's half as common. The "//Tools": false is merely a comment to easily see what the category is.
The IDs should never be needed to be touched, the only thing you want to edit is the multi for the category of items you want to change the rarity of.
------------------
This mod does not interfere with loose loot multipliers from SVM, or any other mod that edits those values. Should works with mods that add new stuff to spawn points. I have tested it with BOOBs and it seem to work just fine.
Load order shouldn't matter, but for good measure, load it last.
THE DEFAULT SETTINGS ARE JUST WHAT I USE. IN CONJUNCTION WITH MY RELOOTED MOD.
DeadLeaves added a new file:
QuoteDisplay MoreAdds crafts for progressively getting a bigger container.
The recipes are quite expensive by default. It's simply the way I prefer things. Can be changed in the config file.
the crafts are as following by default.
Codepouch: 4xbolts, 4xnuts, pistol case, 2xduct tape, 2xblue tape alpha: 2xpouch, 4xmetal parts, 2xkektape, magazine case, 2xpoexeram beta: 2xalpha, 4xscrews, 4xnails, ammo case, bit coin epsi: 2xbeta, virtex, scav junk box, key tool, 2xgraphics card, shturman key, golden tt, sledge hammer gamma: 2xepsi, Tagilla cap, Sanitar Bag, Killa Helmet, 1xweapon case, 2xAESA, yellow keycard, tank battery kappa: 2xgamma, 4xbig pipe pipe, 2xaspect company key, 2 x far foward, red keycard, violet keycard, blue keycard
I personally run with these container sizes.
You need another mod (like SVM) to edit container sizes.
Inspired by part of Trap's progressive stash, but no code has been copied. Still, huge thanks for the amazing idea!
DeadLeaves added a new version:
QuoteFix for crash in 3.7.1
DeadLeaves added a new version:
Quote-Made the new guns compatible with quests that require the original gun. For example, you can use a shiny m4a1 in peacekeeping mission.
DeadLeaves added a new version:
QuoteFixed localization (for EN).
Added STM 9 (makes it full auto)Allows prefix/suffix on the name of the weapon.
DeadLeaves added a new version:
QuoteFixed integrated barrel weapons being wildly inaccurate.
DeadLeaves added a new file:
QuoteDisplay MoreI have decided to take a break from playing and modding SPT. I don't know when I'll be back. If any of my mods stops working, feel free to fix and re-upload them.
Contains 4 mods as of 1.0.0
-Leaves GLUCK - Lets you put any Glock 17 mods on the Glock 18c. A bit buggy with supressors, but makes you able to make really sexy glock 18s.
-Leaves KeyDurability - Makes all mechanical keys infinite use except marked keys and Styrmans Cache key.
-Leaves M14 - Makes the M1A into it's true big sister the M14. Full auto at a glorious 725 RPM.
-Leaves NadeErgo - Makes the under-barrel grenade launchers have way smaller ergo penalties. 10 to be exact.
-Leaves UMPDrum - Adds a 50rnd drug mag for the UMP45. Sold by mechanic & peacekeeper level 3. Can be enabled to work in the vector .45 as well. (enabled by default)
Each mod can be used on its own, and come in a separate folder.Only tested on 3.7.0, but I see no reason it shouldn't work on 3.7.1
DeadLeaves added a new file:
QuoteDisplay MoreUPDATED FOR 3.8.0
Has been partially maintained by MusicManiac. Much appreciated.Gives a chance for the weapons found in the weapon crates inside airdrops to be special editions with better stats.
By default they have higher fire-rate, better ergo, more durability, less recoil, and a cool background color. The exact numbers can be tweaked in the config file.
The list of weapons are the ones I personally felt fit, but you can add more if you'd like.
{
"blacklistFromAirdrop": true, //Will blacklist the recievers from randomly spawning in airdrops.
"addToQuests": true, //Adds the newly generated weapons to quests that require the original weapon.
"addToMasteries": true, //Adds the newly generated weapons to the mastery groups the original weapon belong to.
"replaceAllAirdrops": true, //Will make the airdrop weapon crates always contain a shiny weapon instead of any regular possibility.
"debug": false, //Displays a LOT of debug info, only enable if asked to. Or if you're just curious about stuff.
"allowSpecialSlots": true, //Enable/Disable weapon groups to be allowed in special slots. (Still needs enabling in the weapon group too)
//(might be needed to disabled for compatiblity with mods that adjust pockets)
"addRevolversIntoPistolCase": true, //adds pistols/revolvers into the pistol case."weaponGroups": //Each weapon group HAVE to have a unique name. Changing the weapon group name during a playthrough will
//generate new IDs for weapons and AT BEST will remove them from your inventory, and at WORST corrupt your save.
{
"ARs":
{
"weaponsToMakeShiny":
[
"5447a9cd4bdc2dbd208b4567", //M4A1
"5dcbd56fdbd3d91b3e5468d5", //MDR 762
"6499849fc93611967b034949", //AK-12
"606587252535c57a13424cfd", //MUTANT 47
"5a0ec13bfcdbcb00165aa685", //AKMN
"57c44b372459772d2b39b8ce", //AS VAL
"5bb2475ed4351e00853264e3" //HK-416
],
"fireRateMultiplier": 1.08,
"ergoFlatIncrease": 15,
"horizontalRecoilMultiplier": 0.88,
"verticalRecoilMultiplier": 0.94,
"heatFactorMultiplier": 0.9,
"heatFactorByShotMultiplier": 0.9,"background": "violet",
"prefix": "˙·٠•●♥ ",
"suffix": " ♥●•٠·˙",
"shortNamePrefix": "♥ ",
"shortNameSuffix": " ♥"
},
Probably works with mods that add new guns, but if they don't have a default preset it will crash.
I HIGHLY recommend adding the guns to blacklists of mods like ALP and other mods that adds weapons to PMCs.
DeadLeaves added a new file:
QuoteDisplay MoreWILL ABSOLUTELY NOT WORK IN 3.7.2
Allows the user to set weapon repair XP multiplier. By default In 3.7.0 and 3.7.1 you get a flat 3XP no matter what. I fixed this. Default value is reminiscent of online tarkov (basically you'll never level it in your whole life)
to change the multiplier for armors, I recommend SVM.
Also fixes a bug that made traders give you repair XP.
Should work on 3.7.1, but haven't tested it.
Not compatible with any mod that overrides "addRepairSkillPoints" in RepairService.ts
No support will be given.