Posts by gabe_over

    gabe_over added a new version:

    Quote

    If everything will work as intended, this will be the last major update in a while.
    Standard Installation process. You know the drill ;)



    Changelog:

    • Fixed Sugar having an infinite stack
    • Removed from fence
    • Armbands
    • Keycards
    • Booster exp gains on skills:
      • Melee strike >>> strength
      • Malfunction fix >>> weapon mastery
      • Looting >>>>>>> Perception (perception is one of those most ridiculous skills HOW THE FUCK you hear better with time?!) 🤣
      • Load/Unload Ammo in raid >>> Mag Drills
    • Various balance tweaks for AI

    IIf you will experience too much of an FPS drop, lower numbers of "Maximum bots alive at once:" within Fins AI.

    gabe_over added a new version:

    Quote

    If everything will work as intended, this will be the last major update in a while.
    Standard Installation process. You know the drill ;)



    Changelog:

    • Fixed Sugar having an infinite stack
    • Removed from fence
    • Armbands
    • Keycards
    • Booster exp gains on skills:
      • Melee strike >>> strength
      • Malfunction fix >>> weapon mastery
      • Looting >>>>>>> Perception (perception is one of those most ridiculous skills HOW THE FUCK you hear better with time?!) 🤣
      • Load/Unload Ammo in raid >>> Mag Drills
    • Various balance tweaks for AI

    IIf you will experience too much of an FPS drop, lower numbers of "Maximum bots alive at once:" within Fins AI.

    gabe_over added a new version:

    Quote

    Update NOT mandatory.
    Integrated TrapModLoader into SPO!

    This should make it easy for you to add new mods and fiddle with loadorder. Check TML for instructions on how to use it!
    But remember, if you plan on editing SPO
    - you are on your own unless you want to join collaborating in its creation and tweaking ;)

    gabe_over added a new version:

    Quote

    Update NOT mandatory.
    Integrated TrapModLoader into SPO!

    This should make it easy for you to add new mods and fiddle with loadorder. Check TML for instructions on how to use it!
    But remember, if you plan on editing SPO
    - you are on your own unless you want to join collaborating in its creation and tweaking ;)

    gabe_over added a new version:

    Quote

    Temporary new installation process:

    • Backup your profile (mod folder too just in case you would want to go back to your mod list)
      Delete mods folder.
    • Download Fin's AI Tweaks (FAIT)
    • Extract it to user/mods folder then rename it from zFin-AITweaks to LFin-AITweaks this is required for proper load order.
    • Extract SPO on top and overwrite.

    Soon we might have actually mod loader, thanks to almighty Trap, and that will resolve all the issues with duplicate mods during updating! :D


    Changelog:

    • removed progressive gear. Too many problems with Path to Tarkov - this should fix the black screen after extraction.
    • another pass trying to remove high pen rounds from PMCs (need your feedback!)

    gabe_over added a new version:

    Quote

    Temporary new installation process:

    • Backup your profile (mod folder too just in case you would want to go back to your mod list)
      Delete mods folder.
    • Download Fin's AI Tweaks (FAIT)
    • Extract it to user/mods folder then rename it from zFin-AITweaks to LFin-AITweaks this is required for proper load order.
    • Extract SPO on top and overwrite.

    Soon we might have actually mod loader, thanks to almighty Trap, and that will resolve all the issues with duplicate mods during updating! :D


    Changelog:

    • removed progressive gear. Too many problems with Path to Tarkov - this should fix the black screen after extraction.
    • another pass trying to remove high pen rounds from PMCs (need your feedback!)

    gabe_over added a new version:

    gabe_over added a new version:

    gabe_over added a new version:

    gabe_over added a new version:

    gabe_over added a new version:

    Quote

    link fixed
    Mods Updated:


    SPO Changelog

    • Flea Market balance patch - should prevent you from abusing extreme prices and becoming a millionaire too fast ;) Remember melee weapons just melee weapons - actually, they are excellent for Strenght training now ;) (roughly 20x better than Live - I may have forgotten to mention that XD)

    gabe_over added a new version:

    Quote

    Mods Updated:


    SPO Changelog

    • Flea Market balance patch - should prevent you from abusing extreme prices and becoming a millionaire too fast ;) Remember melee weapons just melee weapons - actually, they are excellent for Strenght training now ;) (roughly 20x better than Live - I may have forgotten to mention that XD)

    gabe_over added a new version:

    gabe_over added a new version:

    Quote

    Backup profile folder!
    - Reworded Backpack inventories for a little bit more convenience when traveling from map to map (MAY result that you will lose contents of your backpacks! remove items from backpacks to prevent that!)

    - Rebalanced Trader Money required for the next loyalty level to balance out harshed sell prices.

    - Added new "emergency" trader available everywhere same as Fence. Gonna help you getting those pesky keys and if you will be stuck away from traders with no guns or ammo, but it's not gonna be easy or cheap ;)
    xwVhN8Q.jpeg

    gabe_over added a new version:

    Quote

    -Fixed Loot not spawning at AI backpacks
    -Fixed Progressive AI loadout (somehow I forgot to check it? 😅 )

    gabe_over added a new version:

    Quote

    Fixed Loot not spawning at AI backpacks
    Fixed Progressive AI loadout (somehow I forgot to check it? 😅 )

    gabe_over added a new version: