Posts by gabe_over

    gabe_over added a new version:

    gabe_over added a new version:

    Quote

    Changelog:

    • Fixed misspelling of "user" folder within a package
    • Fixed "," and "}" within Lua Spawn Rework pattern configs.
      • 2 out of 3 files had errors, so it had 66% to produce an error, within my testing I was "unlucky" to keep on missing those odds. Sorry for the problem.
    • Fixed Mod tag to 2.3

    gabe_over added a new version:

    Quote

    Changelog:

    • Fixed misspelling of "user" folder within a package
    • Fixed "," and "}" within Lua Spawn Rework pattern configs.
      • 2 out of 3 files had errors, so it had 66% to produce an error, within my testing I was "unlucky" to keep on missing those odds. Sorry for the problem.
    • Fixed Mod tag to 2.3

    gabe_over added a new version:

    gabe_over added a new version:

    gabe_over added a new version:

    Quote

    MODs UPDATE:

    Changelog:

    • Fixed Flea Market available from level 5
    • Tweaked Bot AI slower reaction times.
    • Tweaked Spawn tweaks
      • More AI throughoutraid duration (need feedback. A lot of feedback)
    • Tweaked Bot Loudouts
      • Less optics on AI
    • Tweaked AI - I'm in the process of reworking spawns myself but for now, using config provided by Chao~ (it seems to work better from my early attempts of tweaking 😅)
    • Tweaked Damage Over blacked limbs - from 0.1 > 0.25 (vanilla is 1.0)
    • Fixed Dehydration and Bleed damage to actually do anything. (Need feedback)

    Known Issues:


    • Can't Insure MIC case.
    • Insurance being locked as the price to Ensure drops to 0 - Cant replicate and find fix :/

    gabe_over added a new version:

    Quote

    MODs UPDATE:

    Changelog:

    • Fixed Flea Market available from level 5
    • Tweaked Bot AI slower reaction times.
    • Tweaked Spawn tweaks
      • More AI throughoutraid duration (need feedback. A lot of feedback)
    • Tweaked Bot Loudouts
      • Less optics on AI
    • Tweaked AI - I'm in the process of reworking spawns myself but for now, using config provided by Chao~ (it seems to work better from my early attempts of tweaking 😅)
    • Tweaked Damage Over blacked limbs - from 0.1 > 0.25 (vanilla is 1.0)
    • Fixed Dehydration and Bleed damage to actually do anything. (Need feedback)

    Known Issues:


    • Can't Insure MIC case.
    • Insurance being locked as the price to Ensure drops to 0 - Cant replicate and find fix :/

    Hey, I need clarification since I cant find it in readme 😅 might be just blind...

    bot_inventories.json generates all loot possible to spawn, each ID had 1 at the end

    "6040de02647ad86262233012": 1,


    is the values 0/1 on-off or its probability factor? So I can tweak who ofter certain items will be spawned?

    Other than that I noticed that even if I put IDs in blacklist, they still get generated within bot_inventories :/

    gabe_over added a new version:

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    Probably a final version of test batch for Bot AI and Loudouts before SPO 8.2 release.

    gabe_over added a new version:

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    Testing slightly adjusted bot behavior and spawns.

    gabe_over added a new version:

    Quote

    Changelog:

    • Fixed Skier offers do not include Prapor stock anymore.
      • each optic in-game now is barter. This is the first step into creating scavenger-focused RPG Tarkov.
    • Fixed Ammo stacks are not doubled as before. Sorry for the lost ammo :(
    • Tweaked cost of Beta and Gamma container.
      • I'm in a process of creating quest lines that will give containers, but for time being enjoy barters :P
    • Tweaked AI Insurance
      • Insurance chance increased from 60 > 70%
      • Prapor return time from 4-8h > 2-4h
      • Fence return time from 8-16h > 4-8h
      • Therapist Insurance service moved to Ragman
        • Ragman return time 1-2h
          • This encourages traveling to get the best Insurance offer.

    gabe_over added a new version:

    Quote

    Changelog:

    • Fixed Skier offers do not include Prapor stock anymore.
      • each optic in-game now is barter. This is the first step into creating scavenger-focused RPG Tarkov.
    • Fixed Ammo stacks are not doubled as before. Sorry for the lost ammo :(
    • Tweaked cost of Beta and Gamma container.
      • I'm in a process of creating quest lines that will give containers, but for time being enjoy barters :P
    • Tweaked AI Insurance
      • Insurance chance increased from 60 > 70%
      • Prapor return time from 4-8h > 2-4h
      • Fence return time from 8-16h > 4-8h
      • Therapist Insurance service moved to Ragman
        • Ragman return time 1-2h
          • This encourages traveling to get the best Insurance offer.

    gabe_over added a new version:

    Quote

    First big economy balance patch!

    MODs UPDATE:


    Changelog:

    • Tweaked Trader offers for optics
      • each optic in-game now is barter. This is the first step into creating scavenger-focused RPG Tarkov.
        • weapon boxes can spawn more items
      • In time I will add the quest that is required to unlock most Rub/Eur/Usd purchases.
      • All item boxes are now more accessible.
    • Tweaked damage over blacked limbs
      • Now it's not as easy to die from stomach/limb shots as it was previously. It might have actually removed the need for OSP (need feedback!)
    • Tweaked AI Another iteration of AI spawns/loadout. This time it's a merge of Zicos and Realistic Tarkov as base 😅 let's hope it's more fun!

    gabe_over added a new version:

    Quote

    First big economy balance patch!

    MODs UPDATE:


    Changelog:

    • Tweaked Trader offers for optics
      • each optic in-game now is barter. This is the first step into creating scavenger-focused RPG Tarkov.
        • weapon boxes can spawn more items
      • In time I will add the quest that is required to unlock most Rub/Eur/Usd purchases.
      • All item boxes are now more accessible.
    • Tweaked damage over blacked limbs
      • Now it's not as easy to die from stomach/limb shots as it was previously. It might have actually removed the need for OSP (need feedback!)
    • Tweaked AI Another iteration of AI spawns/loadout. This time it's a merge of Zicos and Realistic Tarkov as base 😅 let's hope it's more fun!

    gabe_over added a new file:

    gabe_over added a new version:

    gabe_over added a new version: