Posts by Helicosaurus

    Hi, got the following bug on a Woods raid, that I believe led to no bot spawning:


    EDIT: apparently I didn't have the latest patch for FAIT, but I'll let this here in case.



    Debug hash:

    Code
    xĀā,22047300355ċ12,38187409249ĉ5Đ,č8011723ĉĩ067,Ė37Ďĕ6ċ4ĘĕĒĩ890ģ27IJĕĥă6čĵčē439194,1Ďĝ1ĩĉė2ņđ45ņĿŎļ58821,71634ĖğĤ295ű,|0,ŶŶŦ|assaultŴpmcboƂfollowergluharżžƀƉƋƍƏƑƓƕrscouƛƌƎƐƒƔƖsecurity,ƊƨƞƫơsnipeƶƜƩrkojaƽƵƷƝƐžƽtƖǁƸƐbƀlƵ|ŻŽſƁgrƥp,beǑuƮcŴ-0.5ŷ,ǪǬǯŦdzőǵǴŦǫIJǶ.ǸDZǫ9ĒĊǵąǵŸȅ,PMCsǮŶ|ƇtnameshƐǀƮƿƗtetȗmwƳhƤmmżŴ1ǼǭǷǶȮǴȆŹȯăĒȳȆǚƙƁŴ|ƄƆƈǒnjƟƬƗǛƚɀǃƺƭƤƦɇƹƠƭƯƱƳNJǂɎɃƼƾǀǙǣǥǧ,ƘǜtǞǠȩȮǫ6ȵ2ǭɪŴŶĉȻŹȎ|ŦŐǙŦ3Ȼɷ,ŐđǴɳɮǭǙčįʁ|ǺĽȻǙĵʄȻʋģʉČăʅŶɵ|đɸǙ-ŦȄɳȇ|ȻɥȭĮǫ8ŧǮĎȩʔɲɮɲɸʅɸʕȭɼǵ|ʨʨʊŶʈǙʇɲʻʹɲ7Ź1ʽȄĘȻśˇȴʙɷʁȰŴʠʝȭ˃ǶȆ8ʁɸɨǙ˘ɹǵʰȴźʨǺʊȬȂǙ˖ő˓Ǚˣő˥ʆȬɬ˪ȄʷʖŶ˳ʀȻʮˉđˋɻ˻ɽǮȼumǡƇȺǙʡȇȲˠd52cc5ba4bĝĭĘ˖ĊĬđ5cdebĄ9d7fĊc̚e7ceĦɵȎȧpȒȔȖȘ,ȚƐaȝȟeȡȣȥȧȌŵȇǸȍɦ͆Ȇźʤȯ.ɽ͍ɦ.˙ɷʗȃȵɺȲđŶđ͙ȴ͜˵ġǮʗȂȱ̉ăȂͅŸ5:č:Ȃʣɟƌ͈Ͳ


    To help further, here's the corresponding items for the IDs mentioned in the error:


    Code
    "5c07c60e0db834002330051f": {      "Name": "ADAR 2-15 5.56x45 carbine",      "ShortName": "ADAR 2-15",      "Description": "The ADAR 2-15 Russian civilian carbine that is based on the design of the AR-15. The carbine is produced in St. Petersburg with use of Israeli components and chrome barrels made by Molot Arms."    },
    
    "5c07a8770db8340023300450": {      "Name": "AR-15 Noveske Gen.3 5.56x45 upper receiver",      "ShortName": "Gen.3",      "Description": "The Gen.3 modular upper receiver for AR-based weapons, manufactured by Noveske. Fitted with mounts for attaching additional equipment."    },
    
    "54527a984bdc2d4e668b4567": {      "Name": "5.56x45mm M855",      "ShortName": "M855",      "Description": "A 5.56x45mm NATO M855 cartridge with a 4 gram bullet with a steel penetrator tip over a lead core with a copper jacket in a brass case. This cartridge was designed in the 1980s as the equivalent to the FN SS109 cartridge for the 5.56x45mm NATO caliber armament used by the United States Army. Thanks to its design, the bullet in this cartridge is capable of piercing through basic ballistic protection equipment, as well as certain intermediate protection equipment, however, it has a high probability of rebound on various surfaces.",      "casingName": "5.56x45mm M855"    },
    
    "5aaa5e60e5b5b000140293d6": {      "Name": "5.56x45 Magpul PMAG 10 GEN M3 STANAG 10-round magazine",      "ShortName": "GEN M3",      "Description": "A 10-round polymer Magpul PMAG GEN M3 10 magazine, for 5.56x45 ammunition."    },

    Hi kikirio, I tried to rewrite your script for 3.1.0, which looks like it's working so far (I've yet to implement the new roaming boss but it should only be a matter of finding it's db name and add it in the script dictionnary).


    I've attached the build to this message.


    EDIT:

    Added Knight, I didn't test in-game yet so anyone using this, at your own risk!

    Also made it so that the random boss locations are now truly random, instead of picking one location at server start and having a chosen boss only spawn there until next server boot.

    Hi, I have a bug I hadn't last time I played (didn't touch anything since), on AKI 2.2.3, seems to be related to the saveDebugFiles function. When I turned the option off, the mod started fine. Following hash only appears on a successful launch, the bug didn't generate any.




    Code
    86Ā944712887752,3431365761805Ė9,26đ4ĖđĐ853Ė,ĜĚ1172330IJ067,ĆĐčĶ6009Ē08ďIJ89Ń02ċ5ęĮď5Ň9ġı07ă49ńŋċħ6ĕ91ĕ4ŀğŚijăş37ijĖ3,ŇĮĈ3ŕ5429ė,|0,1,Žſ|assaultŻpmcboƊfollowergluharƄƆƈƑƓƕƗƙƛƝrscouƣƔƖƘƚƜƞsecurity,ƒưƦƳƩsnipeƾƤƱrkojaDžƽƿƥƘƆDžtƞljǀƘbƈlƽ|ƃƅƇƉgrƭp,beǙuƶcŻ-0.5ƀž.1ǵ2.ĕžǾſȀǿǿǸƀǴǾŴƁğȉŽȋ,PMCsǶŽ|ƏtnameshƘLjƶLJƟtetȝmwƻhƬmmƄŻ1.ůȁȳȂȁȌǶȴſĎȲȂȷǢơƉŻ|ƌƎƐǚǔƧƴƟǣƢɇNjǂƵƬƮɎǁƨƵƷƹƻǒNJɕɊDŽdžLjǡǫǭǯ,ƠǤtǦǨȯȽǼďğǵůżďȔɳ1ɵſ4ɂſɲ|ɼ,ɺĎȁǡ|5ŽħɂʆŰɵǡģŰǵʍʇʌĩɰɂŽɺǡȻɂ-Ȁ6ɬſȔɂʟȂĸdzńʥǾɾʗɵŽijɂůʐ|ůʘɾȂʁʩǡĜ,ňʉǵʼʄʅʾɵʺʿʙʫɂĎʴĎĎǡʜȊʣʡǡʣȳȉɷȓ.2ʐɺʞʍ,˜ʵȹʸ|ǽɷɵČž˖ˀˤĿɂ˧Įʌ2Žʊˆīʬ˞ɵʰˈğʛȺʘʂǶɃumǩƏɁ˒ˠǾȷʃ5dčcc5ba4bŁķŤħĿĶĎ5cdeb2Ÿd7fĿc̚e7ceįʘȔȭpȘȚȜȞ,ȠƘaȣȥeȧȩȫȭȒɶȸȓ̈́ȷ˲žǵȔȹ˘Ƿ˿dzʐɹʗǾʚɿɺȺǶˋ͔˻ʊ̜ī͙ɴ͇͙͆ˬʠȓ5:Ĝ:ˬĸaƔɦͯͮlͰͳͲʹ̈́

    Hi, thanks for your quick updates on the mod. I wanted to know if there was a possibility to set the chances of bots having grenades, depending on their faction? I don't want to disable grenades as a whole, but regular scavs have way too much grenades compared to the live, and I'd like to have a way to edit that.