Choccy Milk added a new version:
QuoteUpdated for AKI 3.8.0
Choccy Milk added a new version:
QuoteUpdated for AKI 3.8.0
Choccy Milk added a new version:
QuoteUpdated to AKI 3.8.0
Choccy Milk added a new version:
QuoteUpdated to AKI 3.8.0
Choccy Milk added a new version:
QuoteUpdated to Aki 3.8.0
Choccy Milk added a new version:
Quote~Punisher 2 Quest fix on not counting kills with the suppressor
Choccy Milk added a new version:
Quote~Fixed The Punisher 2 Quest not counting even though you are using the Suppressor on the Uzi
~Fixed the problem of Retention reload not starting from Weapon Master Level 2
Choccy Milk added a new version:
QuoteDisplay More+ Added 2 New Handguard, Uzi Plastic Grip and Uzi Tri Rail system. Can be obtained from Mechanic LL1 and LL2 respectively.
~ Reworked some Animation
- Handguard Mod is now required (Unequip Uzi First before installing this update)
P.S Added something special for Uzi mastery level 2 and above. And hopefully this special doesn't break like malfunction.
Choccy Milk added a new version:
QuoteDisplay MoreFrom this version and onward, user will need to install a bepinex plugin mod
+New explosion particle for the RPG-7
~Minor Tweaks for some stats
Installation Guide
1. Download the zip.
2. open the zip, inside there are 2 folder. User and BepInEx folder.
3. place these 2 folder into your SPT folder. They are structured to go into the mods and the plugin folder.
Choccy Milk added a new version:
QuoteDisplay More+Increase the minimum distance to 30 and maximum distance to 50
There was a bit of inconsistency with the danger range when it explode, making it not as deadly as I made it out to be.
~Changed explosion effect to the F1 grenade
It ain't much, but at least you can see the boom of it, honestly don't know why the 40mm grenade explosion isn't that visible
Might need to dig around on how BSG name their explosion particle to see if I can make my own, no promises tho.
Choccy Milk added a new version:
Quote+Increase animation speed for reloading
+Add Striker to PMC loadout
Choccy Milk added a new version:
Quote~Tweaked zeroing so it doesn't fire far from the center of the iron sight
+Reduce the arming distance (Can be used in somewhat close quarter, try not to blow yourself)
Choccy Milk added a new file:
QuoteDisplay MoreThe RPG-7, a very simple yet cost effective solution to anti-infantry and anti-tank problems. Now in player hands.
This mod Requires Arys Asset Importer to fully work
The weapon can be obtained from Prapor at LL1 (barter) and LL3 (money)
Side Note: Warhead model is wrong, that's the AT version and not HE version (will probably change it when I can find a suitable model, or leave it as is and just imagine it's a big ass HE warhead). Also haven't tested the reload because of the ammo size, but it shouldn't be a problem
you can buy it for a limited amount, cause of course it's a gun with large area explosion which will delete anyone within maybe 5 or 7 meter radius (could be more, last time i tested with max 70 explosion distance it's around 100m).
RPG_7 by AnilG is licensed under Creative Commons Attribution Taken from Sketchfab
Animation by Me
Extra Audio by Activision Blizzard (CoD: MW22/23)
1. Download the Zip from the Gdrive
2. Open the Zip
3. Copy the content of the Zip your SPT folder
4. Enjoy
Choccy Milk added a new version:
Quote-Removed Malfunction Mechanic
Malfunction is entirely removed due to the fact open bolt isn't supported code wise. When enabling malfunction there's a chance user will be stuck when drawing the weapon, this is caused by conditions not existing properly.
Thanks for the heads up, apparently there's something wrong with the condition on the states. will Update as soon as I can
Choccy Milk added a new version:
Quote+Added the ability for PMC Bots to spawn with UZI
They will spawn with attachment and will either spawn with .45ACP kit or 9x19 Kit. The loadout generation is a bit funky with this one, there might be some unintended consequences.
Choccy Milk added a new version:
Quote+Added the ability for PMC bots to spawn with the raffica
This is a small % chance of spawning so, be on the look out.
Choccy Milk added a new file:
QuoteDisplay MoreIntroduce Armsel Striker into Escape From Tarkov
A 12 round revolving shotgun in EFT? Unreal (screw you revolver system). I took some creative liberty to get this to work, this thing worked like a single action army revolver which BSG revolver system doesn't work with. So yeah, uhhh I did stuff.
Weapon Requested By RaiRaiTheRaichu
Weapon can be bought from Mechanic LLV1
Notable Specification
-12 round (1 chamber + 11 magazine)
-Picatinny rail
-Semi Auto
-Long ass reload time
Credit
Animation - Me
Model - Unsure (was sent by RaiRai, so they might know where)
Took me a while to make this cause I had to bounce back and forth from keeping myself afloat in Uni and trying to animate.
You can support me by leaving a feedback and comments. Optionally, you can also support me financially through here
1. Install the Zip from the Gdrive
2. Open the Zip
3. Copy the content of the Zip your SPT folder
4. Enjoy
Choccy Milk added a new version:
QuoteDisplay MoreUpdated for AKI 3.7.0
~Fixed the stuck at quick swing bug (please god)
Animation is still as is, no changes.
Choccy Milk added a new version:
QuoteUpdated for Aki 3.7.0
+Added Malfunction (disabled by default)
Malfunction is disabled by default because BSG seems to not account for open bolt weapon. The workaround is a bit funky, honestly why would I even do this.
Choccy Milk added a new version:
QuoteDisplay MoreUpdated for Aki 3.7.0
+Added New animation for certain state with the angled grip
~Modified the values so the burst can be tighter when using angled grip and stock
~Tweaked the patrol animation so the character left hand doesn't stretch when using the angled grip
DISCLAIMER!
The angled foregrip is animated. However, due to how Game Object hierarchy worked, if you insert the foregrip in-raid (especially if you are still holding it) the grip won't be animated. Just switch to another and then switch back, it will be back to normal.