Posts by Devraccoon

    Devraccoon added a new version:

    Devraccoon added a new file:

    Devraccoon added a new version:

    Quote

    Updates!

    VirusTotal: Linked on the repo



    Changelog

    • Added vertical camera HUD offset
    • Properly ticked up version numbers for accuracy

    Planned

    • HUD camera offset presets
    • HUD camera offset adjusting depending on what gun is equipped

    Devraccoon added a new file:

    Devraccoon added a new file:

    Quote

    Reupload for 3.10 due to demand - see the original IncreasedFOV modpage

    No support given since I am not the author

    Available mod settings (Hotkey: F12)

    SettingRange (value)
    HUD FOV Value-0.1 to 0.1 (default: 0.05)
    Max FOV Value1 to 150 (Default: 150)
    Min FOV Value1 to 149 (Default: 20)

    Installation

    1. Download the mod
    2. Open the archive `SamSWAT.FOV.zip` with 7-Zip
    3. Drag and drop the `BepInEx` folder into your main SPT folder (where SPT.Server.exe is)
    4. Profit


    Demonstration video (yes, it's from SAIN, just do what is being shown)

    vKRw58b.gif

    Devraccoon added a new version:

    Quote

    VirusTotal: Linked on the repo


    Changelog

    • Added a checkbox to choose if the "this archive exceeds 10 megabytes" warning should pop up when installing a large mod.
    • Optimized a bunch of code (from 17 null warnings to none!).
    • Replaced the useless Label component with a proper List for displaying what mods have been installed where.

    Devraccoon added a new version:

    Quote

    New release

    VirusTotal: Linked on the repo


    Changelog

    • Added button to toggle the pop-up you get from closing the launcher (if SPT is running)
    • Fixed Add Install not automatically selecting the SPT tab
    • Still no Fika compatibility, sorry :(

    Devraccoon added a new version:

    Quote

    VirusTotal: Linked on the repo


    Changelog

    • Updated for SPT 3.9
    • Fixed and updated some library references
    • Removed all references to abeforementioned AKI

    I found a bug lol

    Oe0e3jt.png


    If you type something to the message window and type either Q or E, the mod will switch tab based on that. It will then unfocus the message window. It wouldn't bother me much if it only switched tabs and let the message window's focus be.

    Hehe, that´s fine for me. In my opinion for actual hardware and such stuff, it isn´t needed to use 32-bit at all. Mostly everyone switched to 64-bit and dropped 32-bit support.

    Fair enough. I did test building as 64-bit and nothing extra was required, so I'll ship it 64-bit next update. Might do it for the rest of my tools, we'll see.

    Would it be possible to do a 64-Bit version of it? It is linking to the x86 dependencies and needs the 32-bit framework to run.

    Sure it is. However, you're the only person to ask for this in the entire year+ that this tool has existed. I also don't see any benefit other than allowing more memory usage, which shouldn't be a problem to begin with for 32-bit.