Devraccoon added a new version:

Updates!
VirusTotal: Linked on the repoChangelog
- Added master toggle for viewmodel
- Added weapon detection system; read more on this below
- Added presets system with full export support
- Added default configs (see `BepInEx\plugins\hazelify.VCO` folder)
- Optimized use of Harmony patches
- Organized a majority of the codebase
Presets
VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a…
QuoteDisplay MoreUpdates!
VirusTotal: Linked on the repo
Changelog
- Added master toggle for viewmodel
- Added weapon detection system; read more on this below
- Added presets system with full export support
- Added default configs (see `BepInEx\plugins\hazelify.VCO` folder)
- Optimized use of Harmony patches
- Organized a majority of the codebase
Presets
VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a preset is added/deleted. This is due to BepInEx restraints.
Advice: Only save/delete presets in the main menu, that way restarting the game is quick.
Detection system
VCO now has a detection system in place that comes with a config file.
If both the master toggle + the detection toggle are both turned on, equipping a weapon whose name is in the config file will automatically apply your current preset's viewmodel offsets. If equipping a weapon whose name is NOT in the config file, your viewmodel will be reset to vanilla.
If the master toggle is turned on, but the detection is NOT, your current preset's viewmodel offsets will be applied regardless of what item is equipped
Config file is located here: `BepInEx\plugins\hazelify.VCO\weapons.cfg`