DewardianDev added a new version:
QuoteSmall update
- Fix storm > it now works (ie rains)
- Add moody setting (more varied weather).
- Fix url callback after raid.
That's all for now.
DewardianDev added a new version:
QuoteSmall update
- Fix storm > it now works (ie rains)
- Add moody setting (more varied weather).
- Fix url callback after raid.
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreSmall update
- Updated bosses/rogues/raiders/etc.. to have moar run the randomized chance numbers on boss spawn.
Basically this preemptively culls bosses that will not spawn (if they lose their roll), and assign those that succeed a 100% spawn rate.
This may help with load times and mods like ALP in particular, as when the bot isn't in the pool, the game will not run the loadout generation on them!- Updated the preset announce to be a bit earlier, after the game is confirmed to load in, but before the player spawns.
- Updated a few small things in presets.
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreMajor update
- Updates spawn timing for pmcs
- Updates marksman spawning method
- Fixes and rewrites all of the zone related changes.
- Set pmcOpenZones to ON be default.
- Fixed bug with hotzones
- Fixed bug with pmcQuantity not changing properly.
That's all for now.
DewardianDev added a new version:
QuoteSmall feature update
- Reduce overall nonPmcBot gear pool size (increased performance).
- Increase nonPmcBot equipment randomization a bit (should help with Toz/3m/quest related gear later on).
- Prevent nonPmcBots using boss gear (or bosses using other bosses' gear)
- Significantly update sniper equipment and weightings.
- Update backpack weightings (should help with scavs over preference with certain very heavy large raid bags).
That's all for now!
DewardianDev added a new version:
QuoteDisplay MoreUpdated to 3.10
- Reduced Gunsmith kill quests a bit.
NOTE:Make sure to add this last in the load order if using other mods that change quests.
Compatibility:
DISABLE GUNSMITH changes if using EPIC RANGE TIME WEAPONS
DewardianDev added a new version:
QuoteDisplay MoreThe "Micro-itty-bitty-Labs" Update
- One last ditch effort to fix the bug with trapped pmcs behind the gates on labs
Let me know it works!
DewardianDev added a new version:
QuoteSmall Update
- Fix bug with pmc loot not being removed when looting bots installed
- Add per level weapon weighting to all nonPmcBots
Bots will use appropriate weapons for appropriate maps.
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreUpdated Features:
- Update bossConfig,
- Add other boss types that are possible for custom spawning
Make console verbose on changesMake minSpawnDistance configurable via mapConfigMake snipers a bit harder, make them spawn sooner
Bugfixes:
- Labs spawn zone fix (feedback wanted, I don't play labs)
- Fix bug preventing custom bosses in bossConfig from being applied
- Error handling for max escort amount
- Remove sniper Spawnpoints from minSpawnDistance calculation adjustments
That's all for now, happy holidays!
DewardianDev added a new version:
QuoteDisplay MoreSmall update.
- Sets minimum spawn distance for all spawnpoints on all maps.
- Randomized PMC spawning.
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreSmall Update
- Remove zombie magazines
- Remove broken mxc magazine
- Remove scabbard weightings
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreSniper Bug fix
- Fixes sniper spawning.
- Added maxBotCapOverride option to mapSettings.json config.
That's all for now
DewardianDev added a new version:
QuoteFeature Update
- Removed event related changes (should help people getting errors due to christmas event)
- Moar now handles EscapeTimeLimit changes for those extending their raid times.
BE WARNED: Moar will limit the maximum escapetimelimit to prevent performance issues.
For those using longer than 2x escapeTimeLimits, Starting Pmcs will be automatically disabled to prevent performance issues.- Zombies can now spawn without halloween event.
- Update pmc spawning to be EXACTLY like live values. Now correct pmc quantities are GUARANTEED to spawn.
That's all for now!
DewardianDev added a new version:
QuoteDisplay MoreBug update
- Fixed a major bug caused by old presets
- Added test to check presets (I'm learning I swear), this should tell the user exactly what they have done wrong if they have altered/made custom presets.
- Fixed issue when disabling bosses everything was disabled
Thanks for your understanding while I nip all these bugs you guys are helping me find!
DewardianDev added a new version:
Quote
- Fixes a bug with pmcs not spawning.
- Fixes an error on game start.
DewardianDev added a new version:
QuoteDisplay More3.10 UPDATE
- Rewrote nonPmcBot equipment distribution
- Added expanded equipment [pool to all bot types in the game, including bots, guards, zombies (if using MOAR), configure or delete entries via the nonPmcBotConfig.json, or just turn off nonPmcBotChanges in the config if you only want pmcs to have tiered gear as you level.
This has the following effects to gameplay:
- This adds gear to bosses like Rashala whom in normally has nothing, meaning it makes Rashala a bit harder.
- This adds worse gear at lower levels to other bosses too, so you a bit of an easier time with the harder bosses at lower levels.
- A whole bunch of small bug fixes.
Still to do:
1. Make all bots prefer certain weapontype for appropriate maps (done for pmcs long ago, working on it for the rest).
2. Find and remove the zombie 9999 magazine pistol.. (happy hunting).
That's all for now.
Have fun!
DewardianDev added a new version:
QuoteDisplay MoreThe "I'm sorry, I'll make it better!" Update
Server Rewrite!!
- Added ZOMBIES!
- Rewrote PMC spawning
- Added "Starting PMCs" config to bepinex (can be used with random preset)
- Fixed aggression issues
- Added LONG REQUESTED bossConfig.json file to control boss spawning on any map (Just add the bots and the percentage in the server config)
- Rewrote a lot of the descriptions in the bepinex menu (yes the difficulty settings are now clarified, be confused no more!)
- General other fixery and tweakery took place...
Sincere thank you to the following testers that helped me out with this one:
DICEY, DipDubya, Sully
That's all for now!
DewardianDev added a new version:
QuoteDisplay More3.10 UPDATE!
The "Really very alpha" build!
- Fixed client bepinex settings not applying to client until after raid end (now it resets immediately).
- Fixed a number of small issues with boss spawning. (I suggest keeping gradual invasion on for boss invasion!)
That's all for now!
Many thanks to DrakiaXYZ for all the help!