Posts by Solarint

    Привет, Соларинт! Обнаружил ошибку, не знаю, связано ли это с SAIN. Сегодня произвёл чистую установку модов. Мои моды: SAIN, Waypoints, BigBrain, Looting Bots, Amands Graphics, No Bush, EFT Scope. До этого всё работало, последнее что поставил твою последнюю сборку SAIN. В итоге, на Таможне начались баги и глюки, начала дёргаться картинка в какое-то время, будто прогрузка и зависания. Продолжалось всё минуту где-то. В итоге, игра повисла и вылетела на рабочий стол. Залез в логи последние, я в этом не разбираюсь, но вроде как там куча ошибок по SAIN. Вылетело как раз в 19-13 по времени. Таких ошибок очень много в логе.

    Не уверен, что источник проблемы был здесь. Никак не получается воспроизвести это. Также: можете ли вы запускать свои комментарии через Google Translate или какую-то другую альтернативу, чтобы мне не пришлось это делать? Я был бы очень признателен, чтобы мне не приходилось каждый раз копировать/вставлять ваши сообщения.

    Solarint added a new version:

    Solarint added a new version:

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    This version will only work with SPT 3.5.8. REQUIRES Big Brain Update 0.14!

    Fixed bots getting stuck Holding in Cover, especially on maps like factory.

    Bots react much faster to enemies appearing in their line of sight at close range now. (You can turn it off in the f12 menu under SAIN Difficulty Settings)

    Adjusted default scatter multiplier to fix bots being hilariously inaccurate with vanilla weapons.
    Increased the min value of difficulty sliders to 0.5 from 0.1, lower than 0.5 causes bots to basically spin in place when shooting from ridiculous recoil.

    Fixed bugs with visibility checks.
    Added debug info for SAIN if using Drakia's Debug Overlay Plugin showing bot personality type.
    Known issue:
    Bots sometimes look in the opposite direction they should when searching for enemies ?(

    Solarint added a new version:

    Solarint added a new version:

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    IMPORTANT: Requires newest Big Brain 0.13 release! This version is for SPT 3.5.7 ONLY


    Fixed Aiming for real this time. If you previously adjusted Bot Scatter Recoil in the f12 menu, you might need to re-adjust.

    Solarint added a new version:

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    Adjusted the point bots are told to look at to help prevent accidental headshots. Bots never intentionally aim for the head unless a separate mod tells them to.
    Added Extract Config options in advanced settings in f12 menu. No changes are needed unless you specifically want to change something.
    Added measures to try to get bots to look in the proper direction when searching for enemy without cheating for the AI.

    Adjusted some EFT Bot Config values to try to remove the several second delay before a bot decides you are an enemy.

    Solarint added a new version:

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    Added Check for DrakiaXYZ's Waypoints before trying to find extracts for bots, It is required for this feature.

    Added toggle in f12 menu to disable No Bush ESP.

    Fixed No Bush ESP being disabled.

    Added extra check to avoid Exfil finder looping too many times when it can't find an extract for bots. Should fix issue on Labs.

    Solarint added a new version:

    Solarint added a new version:

    Just got absolutely slapped -- headeyes instantly from a guy shooting at impossible speeds. I'm running Realism mod which I know gives PMCs different AI (including boss AI) -- is this intended performance for the bots with your mod?


    https://streamable.com/jo8gjq

    Honestly. Except for the unlucky headshot (they never intentionally aim for the head) that looked pretty fair. he was holding the corner you shot from and popped you since you shot his teammate, you can see him stand up and he's visible for a good 1/2 a second before he starts shooting. The fire-rate just sounded like a Suppressed SMG or Val, nothing out of the ordinary.

    Solarint added a new version:

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    Added "SAIN-Grenades"
    Bots will only react to grenades they can actually see!
    Built in reaction time system that is based on their bot type and difficulty setting.


    Updated/fixed a bunch of little things throughout the different modules.

    Included old SAIN-Sound version 1.2 in this pack.

    Added new Optional Audio Test Build 3 that catches a few errors. Still working on it.

    Expanded bot spawns will definitely cause that issue, I've used it myself and would run into it all the time.
    But, if the issue is still there:
    I haven't been able to reproduce this issue at all on my side, so something in your client mods may be conflicting in some way. Can you try disabling anything AI related except for sain and doing a few raids next time you play, and let me know if the issue is still there?
    I didn't notice anything in the other AI modes you are using that are obvious conflicts, but its hard to know for sure.

    Also: If you are using the optional test build of sain audio, I would recommend uninstalling that one for now, I haven't noticed it myself but Its also very WIP.

    Also, next time you play (if the issue is still there) can you attach your LogOutput file from the BepInEx folder so I can check for any error logs?

    Quick question, I still have the sain experimental server mod, have those experimental changes been included in the new updates or can I/should I still have it installed? I haven't played in a bit and have been updating my stuff.

    Yeah, its unnecessary now. Many of the ideas I was looking at are fully implemented into the client mod, and it probably breaks some stuff for no reason too. So I wouldn't use it.

    Solarint added a new version: