Posts by Solarint

    Solarint added a new version:

    Solarint added a new version:

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    IMPORTANT: Requires newest Big Brain 0.13 release! This version is for SPT 3.5.7 ONLY


    Fixed Aiming for real this time. If you previously adjusted Bot Scatter Recoil in the f12 menu, you might need to re-adjust.

    Solarint added a new version:

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    Adjusted the point bots are told to look at to help prevent accidental headshots. Bots never intentionally aim for the head unless a separate mod tells them to.
    Added Extract Config options in advanced settings in f12 menu. No changes are needed unless you specifically want to change something.
    Added measures to try to get bots to look in the proper direction when searching for enemy without cheating for the AI.

    Adjusted some EFT Bot Config values to try to remove the several second delay before a bot decides you are an enemy.

    Solarint added a new version:

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    Added Check for DrakiaXYZ's Waypoints before trying to find extracts for bots, It is required for this feature.

    Added toggle in f12 menu to disable No Bush ESP.

    Fixed No Bush ESP being disabled.

    Added extra check to avoid Exfil finder looping too many times when it can't find an extract for bots. Should fix issue on Labs.

    Solarint added a new version:

    Solarint added a new version:

    Just got absolutely slapped -- headeyes instantly from a guy shooting at impossible speeds. I'm running Realism mod which I know gives PMCs different AI (including boss AI) -- is this intended performance for the bots with your mod?


    https://streamable.com/jo8gjq

    Honestly. Except for the unlucky headshot (they never intentionally aim for the head) that looked pretty fair. he was holding the corner you shot from and popped you since you shot his teammate, you can see him stand up and he's visible for a good 1/2 a second before he starts shooting. The fire-rate just sounded like a Suppressed SMG or Val, nothing out of the ordinary.

    Solarint added a new version:

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    Added "SAIN-Grenades"
    Bots will only react to grenades they can actually see!
    Built in reaction time system that is based on their bot type and difficulty setting.


    Updated/fixed a bunch of little things throughout the different modules.

    Included old SAIN-Sound version 1.2 in this pack.

    Added new Optional Audio Test Build 3 that catches a few errors. Still working on it.

    Expanded bot spawns will definitely cause that issue, I've used it myself and would run into it all the time.
    But, if the issue is still there:
    I haven't been able to reproduce this issue at all on my side, so something in your client mods may be conflicting in some way. Can you try disabling anything AI related except for sain and doing a few raids next time you play, and let me know if the issue is still there?
    I didn't notice anything in the other AI modes you are using that are obvious conflicts, but its hard to know for sure.

    Also: If you are using the optional test build of sain audio, I would recommend uninstalling that one for now, I haven't noticed it myself but Its also very WIP.

    Also, next time you play (if the issue is still there) can you attach your LogOutput file from the BepInEx folder so I can check for any error logs?

    Quick question, I still have the sain experimental server mod, have those experimental changes been included in the new updates or can I/should I still have it installed? I haven't played in a bit and have been updating my stuff.

    Yeah, its unnecessary now. Many of the ideas I was looking at are fully implemented into the client mod, and it probably breaks some stuff for no reason too. So I wouldn't use it.

    Solarint added a new version:

    Its 3.5.5 SPT and latest sain 3.5.5 in dedicated folder SAIN(1.4 had only dll file as i know). Idk i re-ran server and went again into Factory, had no errors. i'll test it a few more times and write again xd for sure

    Oh interesting. I'll see if I can find the source of the error, thank you for all the logs and information.

    In the mean time, it shouldn't cause major issues.

    No its not normal, are you running Sptarkov 3.5.5?

    Sain 1.5 only works on 3.5.5, the newest update. You can try a previous version that matches your game version.
    It's essential for client mods to match the client version, so if the sptarkov version was made for a previous game version, most client mods will not work.

    Solarint added a new file:

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    A very simple mod that just sets the distortion value for all headsets to 0.
    To install: put mod folder in zip into user/Mods, restart server
    Mostly for personal use, but thought I might as well upload it.

    Solarint added a new file: