Posts by Solarint

    Solarint added a new version:

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    Fixed redirected damage happening before armor damage reduction happens. Now it should be properly implemented.

    Solarint added a new file:

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    Lets you set the volume of the ADS sound. Thats it.
    Should work on any version of SPT.
    Note: If using realism mod, this won't affect ADS from different stances unfortunately.
    To install: extract contents of included zip into the folder you installed SPT to.

    Solarint added a new version:

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    Updated to work with 3.8.x versions
    Distortion is now set to 0.01 instead of 0 to avoid audio bugs.

    Solarint added a new file:

    Solarint added a new version:

    Solarint added a new version:

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    • Config options for displaying in-game notification when mod is activated (disabled by default)
    • Optional: Minimum Damage to activate
    • Optional: Maximum headshot damage cap
    • Added checks to see if the bullet actually penetrated or not before reducing damage.
    • Redirected damage will ignore armor now.
    • Added better documentation on what each setting does. (Hover over the name of the config option in the f12 menu for detailed explanations)
    • Reworked code.

    Solarint added a new file:

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    This mod only works with the version is what built for (3.9 for the 3.9 version, and 3.8.3 for the 3.8 version)

    Only applies to you (not AI)


    Any damage taken to the head will now be redirected to a body part of your choosing.
    You can set what percentage of the damage to redirect.
    So if you redirect 75% of the damage, a shot that normally does 100 damage will instead do 25 damage to your head, and 75 damage to a random body part.
    You can select which parts are randomly selected, so you can have it only go to your torso, if you want.

    Solarint added a new version:

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    This version will only work with SPT 3.8.0

    • Fixed major issue that caused bots to not get proper position info on the Player.
      • This was the cause of a lot of strange, unintentional behavior. Bots feel better than ever to fight. This should fix bots healing when in line of sight of the player, among many other issues.
    • Bots can be suppressed now. Suppressed bots won't lean out of cover and will usually wait in cover until a while after they have been suppressed.
    • Bots will shift between cover less often overall.
    • Rats will no longer shift between cover.
    • Added option in personality settings to enable or disable cover shifting.
    • Added advanced config options to modify shift cover behavior. (Global Settings / Cover)

    Solarint added a new version:

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    This version will only work with SPT 3.8.0

    Update for SPT 3.8.0

    • Resolve issue where bots on Ground Zero can cause massive framerate drops

    Solarint added a new version:

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    This version will only work with SPT 3.8.0

    Update for SPT 3.8.0

    • Updates necessary to work with SPT 3.8.0
    • Improved fallback behavior for bots

    Solarint added a new version:

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    This version will only work with SPT 3.7.4 - 3.7.6
    REQUIRES Latest Big Brain and WayPoints updates for 3.7.4 - 3.7.6 as well

    • Allow disabling bot extracting globally
    • Further improvements to bot extracting

    If updating from 2.1.6 or earlier you must delete SAIN-3.7.1.dll from BepInEx/Plugins/

    Solarint added a new version:

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    This version will only work with SPT 3.7.4 - 3.7.6
    REQUIRES Latest Big Brain and WayPoints updates for 3.7.4 - 3.7.6 as well

    • Improved bot extract handling, bots will now update their chosen extract in the event it's inaccessible, and will be able to use triggered extracts if the trigger has been done. Thanks DanW!
    • Bots will now investigate IR light sources if they have NVGs on, the same way they investigate visible flashlights/lasers
    • Catch/fix a few exceptions
    • Limit bots reloading to once every 5 seconds, to avoid potential slowdowns when a weapon has bad data
    • Fix flashlight dazzle, it now properly checks the enemy player, and is more limited in how much scatter it adds.
      • This should resolve the issue where a bot starts missing you when THEY have a flashlight, and you aim at them
      • The dazzle effect is now less pronounced, bots are still relatively accurate even if you're aiming a flashlight at them
    • Player scav bots no longer spawn with boss brains
    • This version of SAIN is only compatible with SPT 3.7.4-3.7.6, not prior versions


    If updating from 2.1.6 or earlier you must delete SAIN-3.7.1.dll from BepInEx/Plugins/

    Solarint added a new version:

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    This version will only work with SPT 3.7.4
    REQUIRES Latest Big Brain and WayPoints updates for 3.7.4 as well

    • Separate preset version from SAIN version, unless I make a breaking change to presets, they should no longer throw warnings
    • Allow disabling bot talk patching via Global Settings -> General Settings
    • New handling of extract timer, should work with shortened raids introduced in SPT 3.7.4
    • Allow external mods to trigger a forced extract on a bot
    • Remove all pause functionality (Pausing causes too many issues to be worth maintaining that functionality)
    • Remove SPT version number from SAIN dll filename
    • This version of SAIN is only compatible with SPT 3.7.4, not prior versions


    You must delete SAIN-3.7.1.dll from BepInEx/Plugins/

    The filename for the plugin has changed, this means you will need to manually delete the file `BepInEx/Plugins/SAIN-3.7.1.dll`

    Solarint added a new version:

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    This version will only work with SPT 3.7.1, 3.7.2, 3.7.3 REQUIRES Latest Big Brain and WayPoints updates for 3.7.1/3.7.2/3.7.3 as well

    • Fix squads not being created properly
    • Tweak to Searching to help with the run/skid/run/skid behaviour (Thanks Saber!)
    • Resolve an issue that stopped SAIN from working when SPT was in debug mode
    • Switch to 7-zip archives for releases

    Solarint added a new version:

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    This version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well

    • Fixed Grenades sometimes spamming the console with errors.
    • Fixed (?) some Scavs getting assigned Boss Brains, leading to bizarre and broken behavior.
    • Fixed bots sometimes tracking the player through walls for a few seconds after losing line of sight.
    • Revamped how bots look at sounds they heard, they now look in the direction of the path to the sound instead of directly at its source, looks more natural when looking at a bot, and makes them slightly better to react if an enemy pops up there.
    • Fixed bots sometimes being too accurate when turning toward an enemy.
    • Fixed bots checking their own position when checking if a friendly squad member is close, leading to talking at unintended times.
    • Adjusted Bot dynamic lean. They will hold leaning angles for longer, and change lean less frequently.
    • Added New Boss on Streets to SAIN Settings to configure them.
    • Fixed bots sometimes jerking around when aiming at an enemy. ( I Think)

    Solarint added a new version:

    Solarint added a new version:

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    This version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well

    • Renamed default difficulty presets for SAIN to be less confusing with in-game difficulty options, and ordered them by difficulty. Expanded tooltips for them to explain what they do a bit more.
    • Added Config options to configure grenades for specific bots under Bot Settings in f6 menu.
    • Added toggle in Global Settings - General to disable all bots using grenades.
    • Fixed included presets being for the wrong version.

    Solarint added a new version:

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    This version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well

    • Added Grenades back to bots until I can properly implement a revamped system. It is mostly similar to default grenades with a few small changes.
    • Improved squad code to further optimize and make it more consistent.
    • Possibly fixed rare cases of bots shooting at the player through walls.
      • The issue (I think) was that under specific conditions, bots were turning towards stuff they hear while in the middle of shooting a burst of gunfire, causing them to accidentally light you up behind cover. Haven't confirmed this was the source but it was technically possible.