Solarint added a new version:
QuoteFixed redirected damage happening before armor damage reduction happens. Now it should be properly implemented.
Solarint added a new version:
QuoteFixed redirected damage happening before armor damage reduction happens. Now it should be properly implemented.
Solarint added a new file:
QuoteLets you set the volume of the ADS sound. Thats it.
Should work on any version of SPT.
Note: If using realism mod, this won't affect ADS from different stances unfortunately.
To install: extract contents of included zip into the folder you installed SPT to.
Solarint added a new file:
QuoteDisplay MoreWorks on any version of SPT or EFT.
The change is purely cosmetic, makes no difference to AI.
To Install: Just drag and drop the contents of the included zip into where you installed SPT. If installed correctly, you should see the mod in the Bepinex/Plugins folder
Default distance you can hear suppressed gunshots is around 100-120 meters in vanilla. With this you can set it up to 400 meters. Default is 225 meters.
Will need to test more to see if there are any adjustments to the different sound clips that play at certain ranges, let me know if you find any guns that sound strange.
I have a Patreon if you want to support my work. I am unemployed and a student, but I am working on modding 8-12 hours a day, every day. Every dollar helps!
Solarint added a new version:
QuoteDisplay More2.2.1 -
Fixed bots sometimes failing to react to being shot when they can't see their enemy when they were previously at a peaceful state (No Enemy or No threats heard)
Fixed incompatibility when using both Jiro's Battery System and Realism Mod.
Adjusted some numbers that were resulting in bots being a bit too easy than intended.
2.2.0 -
Looting bots integration (requires latest looting bots version)
Bots will extract when their inventory is full and they have picked up enough loot to satisfy them. (Can be configured in Global Settings => Looting Bots
Bots will see you slightly faster or slower depending on your speed and pose, if you are sprinting they will see you much faster.
Bots will see targets slower if their target is above them, and faster if they are above their target.
Reworked GUI. Added ability to rename presets in the gui. Editing a default preset now automatically creates a new copy.
(still a bit jank, working on it)
Optimized and greatly improved Cover finding for bots.
Reworked Headshot protection entirely. It's much more consistent and reliable. Now On by default.
Reworked bot recoil entirely. It has a more direct impact on their aim.
Bots who can't currently see their enemy but are being shot at will fire blindly toward the source. (especially at night)
Tweaks and adjustments all over the code.
Nerfed bots AD/AD strafing sometimes. it's smoother and less frequent.
Adjusted and added new voicelines for bots in squads.
PMCs will react better to hearing enemies.
Scavs will talk and respond to your voicelines if you are a scav.
Bots can rush their enemy in more situations, like if their enemy is heavily injured, or prone and healing up.
Bots with machine guns will lay down more suppressing fire.
Bots will go prone with under fire and far from any cover if it protects them more.
Bot movement and steering is smoother and less jittery.
Fixed bots leaving flashlight on during the day.
Added optimizations for bots that are far from the player.
Fixes issues when using SAIN and Project Fika
Added Performance Mode in General settings.
Added tons of new config options in personality settings.
Fixed bots using surgery at bad times (mostly)
Greatly reduced chances of bots getting busy hands bug.
And so much more.
Known Issues:
Bot aim is a jittery when shooting at close range.
Performance in this version should be better overall, but feedback is required on more PCs on the actual difference.
Solarint added a new version:
Quote
- Config options for displaying in-game notification when mod is activated (disabled by default)
- Optional: Minimum Damage to activate
- Optional: Maximum headshot damage cap
- Added checks to see if the bullet actually penetrated or not before reducing damage.
- Redirected damage will ignore armor now.
- Added better documentation on what each setting does. (Hover over the name of the config option in the f12 menu for detailed explanations)
- Reworked code.
Solarint added a new file:
QuoteThis mod only works with the version is what built for (3.9 for the 3.9 version, and 3.8.3 for the 3.8 version)
Only applies to you (not AI)
Any damage taken to the head will now be redirected to a body part of your choosing.
You can set what percentage of the damage to redirect.
So if you redirect 75% of the damage, a shot that normally does 100 damage will instead do 25 damage to your head, and 75 damage to a random body part.
You can select which parts are randomly selected, so you can have it only go to your torso, if you want.
Solarint added a new version:
QuoteThis version will only work with SPT 3.8.0
- Fixed major issue that caused bots to not get proper position info on the Player.
- This was the cause of a lot of strange, unintentional behavior. Bots feel better than ever to fight. This should fix bots healing when in line of sight of the player, among many other issues.
- Bots can be suppressed now. Suppressed bots won't lean out of cover and will usually wait in cover until a while after they have been suppressed.
- Bots will shift between cover less often overall.
- Rats will no longer shift between cover.
- Added option in personality settings to enable or disable cover shifting.
- Added advanced config options to modify shift cover behavior. (Global Settings / Cover)
Solarint added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for SPT 3.8.0
- Resolve issue where bots on Ground Zero can cause massive framerate drops
Solarint added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for SPT 3.8.0
- Updates necessary to work with SPT 3.8.0
- Improved fallback behavior for bots
Solarint added a new version:
Quote
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.4 - 3.7.6
REQUIRES Latest Big Brain and WayPoints updates for 3.7.4 - 3.7.6 as well
- Improved bot extract handling, bots will now update their chosen extract in the event it's inaccessible, and will be able to use triggered extracts if the trigger has been done. Thanks DanW!
- Bots will now investigate IR light sources if they have NVGs on, the same way they investigate visible flashlights/lasers
- Catch/fix a few exceptions
- Limit bots reloading to once every 5 seconds, to avoid potential slowdowns when a weapon has bad data
- Fix flashlight dazzle, it now properly checks the enemy player, and is more limited in how much scatter it adds.
- This should resolve the issue where a bot starts missing you when THEY have a flashlight, and you aim at them
- The dazzle effect is now less pronounced, bots are still relatively accurate even if you're aiming a flashlight at them
- Player scav bots no longer spawn with boss brains
- This version of SAIN is only compatible with SPT 3.7.4-3.7.6, not prior versions
If updating from 2.1.6 or earlier you must delete SAIN-3.7.1.dll from BepInEx/Plugins/
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.4
REQUIRES Latest Big Brain and WayPoints updates for 3.7.4 as well
- Separate preset version from SAIN version, unless I make a breaking change to presets, they should no longer throw warnings
- Allow disabling bot talk patching via Global Settings -> General Settings
- New handling of extract timer, should work with shortened raids introduced in SPT 3.7.4
- Allow external mods to trigger a forced extract on a bot
- Remove all pause functionality (Pausing causes too many issues to be worth maintaining that functionality)
- Remove SPT version number from SAIN dll filename
- This version of SAIN is only compatible with SPT 3.7.4, not prior versions
You must delete SAIN-3.7.1.dll from BepInEx/Plugins/
The filename for the plugin has changed, this means you will need to manually delete the file `BepInEx/Plugins/SAIN-3.7.1.dll`
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.1, 3.7.2, 3.7.3 REQUIRES Latest Big Brain and WayPoints updates for 3.7.1/3.7.2/3.7.3 as well
- Fix squads not being created properly
- Tweak to Searching to help with the run/skid/run/skid behaviour (Thanks Saber!)
- Resolve an issue that stopped SAIN from working when SPT was in debug mode
- Switch to 7-zip archives for releases
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well
- Fixed Grenades sometimes spamming the console with errors.
- Fixed (?) some Scavs getting assigned Boss Brains, leading to bizarre and broken behavior.
- Fixed bots sometimes tracking the player through walls for a few seconds after losing line of sight.
- Revamped how bots look at sounds they heard, they now look in the direction of the path to the sound instead of directly at its source, looks more natural when looking at a bot, and makes them slightly better to react if an enemy pops up there.
- Fixed bots sometimes being too accurate when turning toward an enemy.
- Fixed bots checking their own position when checking if a friendly squad member is close, leading to talking at unintended times.
- Adjusted Bot dynamic lean. They will hold leaning angles for longer, and change lean less frequently.
- Added New Boss on Streets to SAIN Settings to configure them.
- Fixed bots sometimes jerking around when aiming at an enemy. ( I Think)
Solarint added a new version:
QuoteDisplay MoreThis version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well
Added new Experimental Feature: (Enabled by Default)
When a bot notices you, looks at you, and/or starts shooting at you when you haven't noticed them, they will have reduced Accuracy and Vision Speed. This lasts by default for 4 seconds or until you look at them.
The following options are configurable: Spread Increase Amount, Vision Speed Reduction Amount, Time Limit, Angle to be considering "looking" a bot.
See tooltips on each config option for more detail.
All config options are located in the f6 menu under Global Settings => General.Currently could be exploitable and I will expand on ways to prevent this in the future, don't cheese it you little worms.
Increased Default Minimum Reaction speed when Faster CQB Reactions are enabled to 0.33 seconds from 0.2 seconds. (New Preset Required or reverting setting to default)
Fixed Solo Bots yelling about throwing a grenade all the time. Will now only happen when a bot has a friend close by like other talk behaviors.
Removed un-used config options in Personality Settings that are planned features (forgot they were in there) (CanAmbush, AmbushChance, SneakySpeed, SneakyPose)
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well
- Renamed default difficulty presets for SAIN to be less confusing with in-game difficulty options, and ordered them by difficulty. Expanded tooltips for them to explain what they do a bit more.
- Added Config options to configure grenades for specific bots under Bot Settings in f6 menu.
- Added toggle in Global Settings - General to disable all bots using grenades.
- Fixed included presets being for the wrong version.
Solarint added a new version:
QuoteThis version will only work with SPT 3.7.0 REQUIRES Latest Big Brain and WayPoints updates for 3.7.0 as well
- Added Grenades back to bots until I can properly implement a revamped system. It is mostly similar to default grenades with a few small changes.
- Improved squad code to further optimize and make it more consistent.
- Possibly fixed rare cases of bots shooting at the player through walls.
- The issue (I think) was that under specific conditions, bots were turning towards stuff they hear while in the middle of shooting a burst of gunfire, causing them to accidentally light you up behind cover. Haven't confirmed this was the source but it was technically possible.