Posts by Borkel

    Borkel added a new version:

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    • Reworked the plugin logic, it now will spawn different particle systems depending on the damage dealt (includes exit wound particles).
    • Also reworked the particle system itself, adjusted particle size, amount and dispersion to achieve a more realistic look.


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    Borkel added a new version:

    Borkel added a new version:

    Borkel added a new version:

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    Added compatibility with Artem's NVGs

    They will use the same profile as the vanilla GPNVG-18

    https://cdn.discordapp.com/attachments/1222191813008425011/1235669954217381910/image.png?ex=6673d612&is=66728492&hm=961c5b81389a3a3fb4fcbf2f0d1e8e7e17a49e35cdb7c3f42e21ff3ebbb2d061&

    (3.8.*)

    Borkel added a new version:

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    I did an oopsie woopsie and forgot to restore the default GPNVG texture back to the tan one, so it was black. Now the default one is tan and the optional one black, like always.

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.


    Updated for 3.8.1 and all future 3.8 versions

    Borkel added a new version:

    Borkel added a new version:

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.


    UPDATED FOR SPT-3.8.0 (doesn't work on previous versions).


    All should be working properlly but let me know if there are any issues.

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

    Two new features:

    • New manual gating feature! Increase or decrease the gain of your NVGs by pressing a key (it even makes a cool sound). The keybinds are unbound by default to avoid conflicts with other mods' keybinds, so don't forget to bind them yourself to keys of your choice. Higer gain will offer more light amplification, but there will be more visual noise6M9bAsO.png
    • New higher resolution noise texture:7DSs2E2.png

    Let me know if there are any issues.

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

    New realistic ReShade presets made by FishiDishi, check the instructions in the ReShade tab (the ReShade is a completely optional download and it will never be a requirement for the main mod. It is not the main way to use the mod, think of it as a different experience that you can freely try to achieve more immersion).

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    Borkel added a new version:

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    Another small update. Added another null check and initialized by default one of the variables, should get rid of the NullReferenceException (thanks Cj).


    Please let me know if there are any issues.

    Borkel added a new version:

    Borkel added a new file: