Posts by Borkel

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.


    Updated for 3.8.1 and all future 3.8 versions

    Borkel added a new version:

    Borkel added a new version:

    Borkel added a new version:

    Quote

    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.


    UPDATED FOR SPT-3.8.0 (doesn't work on previous versions).


    All should be working properlly but let me know if there are any issues.

    Borkel added a new version:

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    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

    Two new features:

    • New manual gating feature! Increase or decrease the gain of your NVGs by pressing a key (it even makes a cool sound). The keybinds are unbound by default to avoid conflicts with other mods' keybinds, so don't forget to bind them yourself to keys of your choice. Higer gain will offer more light amplification, but there will be more visual noise6M9bAsO.png
    • New higher resolution noise texture:7DSs2E2.png

    Let me know if there are any issues.

    Borkel added a new version:

    Quote

    IF UPDATING FROM A VERSION OLDER THAN 1.4.8, DELETE THE OLD "BorkelRNVG.dll" LOCATED IN "BepInEx/plugins". LATTEST VERSION HAS A NEW AND MORE ORGANIZED FOLDER STRUCTURE.

    New realistic ReShade presets made by FishiDishi, check the instructions in the ReShade tab (the ReShade is a completely optional download and it will never be a requirement for the main mod. It is not the main way to use the mod, think of it as a different experience that you can freely try to achieve more immersion).

    A58lNMG.png

    Borkel added a new version:

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    Another small update. Added another null check and initialized by default one of the variables, should get rid of the NullReferenceException (thanks Cj).


    Please let me know if there are any issues.

    Borkel added a new version:

    Borkel added a new file:

    Borkel added a new version:

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    Very small update.

    • Disabled by default the the toggling of tactical devices when sprinting because I understand that this feature is very confusing for those who install the mod without carefully reading through the mod description first. Nonetheless, I still recommend enabling this feature as it mitigates the IR lights issue. More information in the Known Issues tab.
    • Reduced the noise intensity of the N-15. Being a Gen 3/Gen 2+ NVG it made no sense for it have as much noise intensity as the Gen 2 PNV-10T.

    Borkel added a new version:

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    Mitigated the brightness issue by applying a 65% black filter around the tubes. This is not a defenitive fix, and defenitely not the most elegant way to do it, but I've done my best. Also, as always, this is meant to be used with NVG ORIGINAL COLOR off in Amands's Graphics settings.

    Accpn4v.png

    Also included optional black textures for the GPNVG-18, more information in "user\mods\BRNVG_N-15Adapter\optional black GPNVG-18"

    J2vY1pS.png

    Borkel added a new version:

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    Reworked the mask for the PNV-10T. It's a single tube binocular, so it should take as much screen as a binocular but only provide the image of a monocular. It has its own LensTexture now.

    TF6h9LV.png

    Borkel added a new version:

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    Fixed the vulcan night vision scope not having a night vision effect. Took me hours to figure out I just needed one simple extra line of code :kekw:.

    Borkel added a new version:

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    Mitigated the IR light being visible outside of the tubes by automatically toggling tactical devices when sprinting, this can be disabled in te F12 menu. Also reintroduced parts of the old server mod to allow the N-15 to be equipped on all helmets (i forgot about this).

    Borkel added a new version:

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    Thanks to the amazing work of Arys, now you can see natural light outside of the NVG tubes, just like in Stalker GAMMA.