Posts by Borkel

    Borkel added a new version:

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    Thanks to the amazing work of Arys, now you can see natural light outside of the NVG tubes, just like in Stalker GAMMA.

    Borkel added a new version:

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    ATTENTION: IF UPDATING TO 1.3.0 FROM A PREVIOUS VERSION, DELETE THE "Realistic-Night-Vision-Goggles-1.2.3" FOLDER LOCATED IN "user\mods". LATTEST VERSION IS NOW CLIENT-SIDE ONLY.

    This is now client-side only. For the next version I plan to make a F12 menu to allow the users to change the color, gain and noise values in real time.

    Borkel added a new version:

    Borkel added a new version:

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    If you've ever seen vanilla Tarkov's GPNVG-18 mask at ultrawide resolution, you know how horrible it looks.

    I've added support to my masks to work at ultrawide resolutions. Now when using wider aspect ratios, like 21:9, the outer lenses of the GPNVG-18 will be visible on the screen. For 16:9 aspect ratio, the outer lenses will still be only partially visible, otherwise I'd have to substantially reduce vertical FOV or stretch the texture mask vertically, both of which are bad options.


    ULTRA-WIDE 21:9 Resolution (thanks LOKONAURA):
    ishOJVj.jpg?ex=657756f9&is=6564e1f9&hm=9e84553bc2fb7f8e9ffae910df8c00d9b187870394d6aa65b3f8d3fc19d39b6d&

    Normal 16:9 resolution:
    2023-11-2121-59_43.3_1.6_-37.5_0.0_0.1_0.0_1.0_0.png?ex=65775765&is=6564e265&hm=0833f67a8945deccf23379099285dfad79970b71fe0c81517422e76845c71492&

    Borkel added a new version:

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    Adjusted the mask size of the quad-nods, they had too much vertical fov compared to the other NVGs. Also got rid of the version warning.

    Borkel added a new version:

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    Tweaked the colors and implemented the T-7, it is now pixelated and capped to 60Hz.

    (You have to open the image and zoom in to see it, or try it ingame)


    OJaluB4.png

    Borkel added a new version:

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    TURN OFF NVG ORIGINAL COLOR IN AMAND'S GRAPHICS. CHECK THE NEW SETTINGS IMAGE.

    That setting is what was applying different color filters to the NVGs depending on the map. With that turned off, the NVG colors will be consistent across all maps.

    Borkel added a new version:

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    Increased the resolution of the mask textures and changed the way the masks area loaded from the disk, now they can be customized by the mod user. Includes a new optional mask for the GPNVG-18. I've noticed that different maps apply different color filters to the NVGs, tomorrow I will work on that.


    Let me know if it doesn't work.

    Borkel added a new version:

    Borkel added a new version:

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    Changed the light emitted by the GPNVG-18 and the PVS-14 to match the white phosphorous white/blue color. Just a small detail but it bothered me a lot.

    Previously:

    Now:

    Borkel added a new version:

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    Updated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working. birbgunthreat

    Borkel added a new version:

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    Updated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working. birbgunthreat

    Borkel added a new file:

    Borkel added a new version:

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    Updated the noise levels for more immersion. Previously the white phosphorous NVGs were lacking noise, and the older gen NVGs had low intensity but big nodules of noise. Now noise is made of smaller pixels but in greater number.

    I've updated the screenshots in the mod description.