Borkel added a new version:
QuoteThanks to the amazing work of Arys, now you can see natural light outside of the NVG tubes, just like in Stalker GAMMA.
Borkel added a new version:
QuoteThanks to the amazing work of Arys, now you can see natural light outside of the NVG tubes, just like in Stalker GAMMA.
Borkel added a new version:
QuoteATTENTION: IF UPDATING TO 1.3.0 FROM A PREVIOUS VERSION, DELETE THE "Realistic-Night-Vision-Goggles-1.2.3" FOLDER LOCATED IN "user\mods". LATTEST VERSION IS NOW CLIENT-SIDE ONLY.
This is now client-side only. For the next version I plan to make a F12 menu to allow the users to change the color, gain and noise values in real time.
Borkel added a new version:
QuoteDisplay More- New more realistic mask for the binoculars, irl it does not really offer much more FOV than a monocular.
- Default mask for the quadnods is now the more realistic mask from the optional masks.
- Nerfed the PNV-10T since it's Gen 2, and slightly buffed the rest of NVGs since they are all Gen 3.
Thanks to the kind people from r/NightVision for the feedback. All the old masks are still available in the OptionalTextures folder.
Borkel added a new version:
QuoteIf you've ever seen vanilla Tarkov's GPNVG-18 mask at ultrawide resolution, you know how horrible it looks.
I've added support to my masks to work at ultrawide resolutions. Now when using wider aspect ratios, like 21:9, the outer lenses of the GPNVG-18 will be visible on the screen. For 16:9 aspect ratio, the outer lenses will still be only partially visible, otherwise I'd have to substantially reduce vertical FOV or stretch the texture mask vertically, both of which are bad options.
ULTRA-WIDE 21:9 Resolution (thanks LOKONAURA):
Normal 16:9 resolution:
Borkel added a new version:
QuoteAdjusted the mask size of the quad-nods, they had too much vertical fov compared to the other NVGs. Also got rid of the version warning.
Borkel added a new version:
QuoteTweaked the colors and implemented the T-7, it is now pixelated and capped to 60Hz.
(You have to open the image and zoom in to see it, or try it ingame)
Borkel added a new version:
QuoteTURN OFF NVG ORIGINAL COLOR IN AMAND'S GRAPHICS. CHECK THE NEW SETTINGS IMAGE.
That setting is what was applying different color filters to the NVGs depending on the map. With that turned off, the NVG colors will be consistent across all maps.
Borkel added a new version:
QuoteIncreased the resolution of the mask textures and changed the way the masks area loaded from the disk, now they can be customized by the mod user. Includes a new optional mask for the GPNVG-18. I've noticed that different maps apply different color filters to the NVGs, tomorrow I will work on that.
Let me know if it doesn't work.
Borkel added a new version:
QuoteDisplay MoreNew client-side plugin that injects new and more realistic NVG masks into the game.
Many thanks to Fontaine, Mirni, Cj, GrooveypenguinX, Choccster, kiobu-kouhai, GrakiaXYZ, kiki, Props (sorry if i forget someone) for helping me with the creation of the plugin.
For comparison:
Old mask
Borkel added a new version:
QuoteUpdated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working.
Borkel added a new version:
QuoteUpdated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working.
Borkel added a new file:
QuoteDisplay MoreBorkel's Big Realistic Thermal Package
Someone suggested I make a big package with my previous two thermal mods, but I decided it would be wise to wait for 3.7.0 to include the new thermals aswell. So now here it is, my Big Hot Thermal Package has arrived.
What's unique about this?
Other thermal overhauls aim to uncap the refresh rate and offer a perfect clear view through the display of the thermal, with no pixelation, noise, blur... Instead of that, I aimed for pure realism, so I researched the real the life specifications of Tarkov's scopes and injected them into the ingame scopes. For example, the FLIR had a resolution of 172*129px and a refresh rate of 21Hz, while in real life it would be 320*240px at 60Hz. On top of that, and thanks to TEOA's work, I've erased the max range limit of 250m that all thermal scopes had, making them usable at longer ranges.
Also disabled vertical sync on all thermals.
Stats and Pics (make sure to click on them to see them in full resolution)
- FLIR RS-32 2.25-9x 35mm 60Hz
320*240px 60Hz
Now with a new more realistic reticle from Geff Hannigan's EFT Scope and Red Dot Sight Overhaul. Also thanks to Fontaine for updating Geff's mod.
- Trijicon REAP-IR 60Hz 640*320px
640*320px 60Hz
- Armasight Zeus-Pro 640 2-8x50 30Hz
640*512px 60Hz (the display itself is 800*600px, but the thermal sensor is only 640*512px)
FUSION mode is now easier to use
- SIG Sauer ECHO1 1-2x30mm 30Hz
206*156px 30Hz
FUSION mode is now easier to use
hub.sp-tarkov.com/attachment/6415/
- Torrey Pines Logic T12W 30Hz
80*60px 30Hz
Compatibility
Should work perfectly with EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN - Reupload, just make sure my mod loads after it.
Not compatible with other thermal overhauls but even then it's not going to break the game.
Installation
Drop inside of user/mods.
Also check out my Realistic Night Vision mod, it has the T-7 thermal goggles.
If you wish to support me and help me achieve my dream of owning night vision goggles you can buy me a coffee.
Borkel added a new version:
QuoteUpdated the noise levels for more immersion. Previously the white phosphorous NVGs were lacking noise, and the older gen NVGs had low intensity but big nodules of noise. Now noise is made of smaller pixels but in greater number.
I've updated the screenshots in the mod description.
Borkel added a new version:
QuoteUpdated for 3.6.2
Borkel added a new version:
QuoteUpdated for 3.6.1
Borkel added a new version:
QuoteUpdated for 3.6.1