I discovered a small bug with stances.
If you are in a stance, say Low Ready for example, and you ADS, you will still be in that same stance when coming out of ADS. I assume that is intended behavior.
However, if while in ADS you press your Active Aim key, when you come out of ADS you will be in the default point fire position instead of the stance you were previously in.
Posts by Jehree
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Jehree added a new version:
QuoteFixed issue with SSA AP box giving Warmageddon/ being empty when found in raid
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Jehree added a new file:
QuoteWHAT IT DO:
Adds cardboard ammo boxes for all rounds in the game that were missing them (most of them) and then rebalances the loose loot for each map to give a good variety of all ammos, balanced by caliber and also by tier. (it will also spawn UGL rounds, grenades, and flares rarely)
Config stuff:
If you have Realism installed with his ballistics overhaul toggled on, I recommend setting "spt_realism_ammo_compat" to true in the config.json file to make the ammo weights adjust for Fontaine's ammo balancing.
I have already set up a decent set of weight multipliers, but if you want to mess with them yourself, you can do so in BOOBS/config/configs/weights.json (or the realism equivalents if that setting is set to true). Know that the weighting of each caliber will equalize, meaning if all caliber multipliers are set to 1 you will get an even mix of all calibers, and then the tier weights will kick in to determine which round in each caliber you see spawn more often. Huzzah for fancy math (thanks ChatGPT)
Add the parent id's of items to the config.json spawnpoint_item_type_blacklist array to stop BOOBS from overwriting spawn points that contain any items of those types.
To install:
-Put BOOBS folder in user/mods
Planned Features:
-Different weightings per map-Different weightings for hotzones (like Kiba, etc)
-Custom assets/ retextures for the ammo boxes to make it easier to differentiate between ammos
HUGE thanks to those who tested this mod for me!
-FullerK_55
-Nosliw
-ComradeJagrad
If you'd like to support my work, you can buy me a coffee!
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Jehree added a new version:
FileTraveler New Map Image!No mod changes, just added a full res version of the map below to the zip.
Thank you Franch Dressing for making this awesome open world map!
QuoteNo mod changes, just added a full res version of the map below to the zip.
Thank you LastNickLett/ Franch Dressing for making this awesome open world map!
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Jehree added a new version:
QuoteREDOWNLOAD IF YOU REALIZED I AM DUMB AND FORGOR PACKAGE.JSON TY
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Jehree added a new version:
QuoteSmall hotfix, fixes issues when used with SAIN causing bots to run out of ammo. Something to do with the Boss Container, idk man it makes no sense lmao but it is fixed.
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Hi, Fontaine! Thanks for the variable optics!
I'm running into an issue, like others said before, parts of the weapon are disappearing when adsing (version 1.6.2). Another thing I noticed is with the Elcan (I know it isn't variable). With it when I press the toggle zoom button (the EFT one) it toggles this effect of invisible parts on this scope. And when I press the Zoom-in button (from your mod) it flickers in and out (video linked), it only works when I use the button + mouseScroll.
Then I switch to the vudu, the invisible parts are still happening. No laser device showing.
I had your previous version, and NotGregs' sensitivity fix, I uninstalled both and still the same issue. I'm using Geff's scope overhaul.Have you updated to 1.6.2?
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Like I said scrollwheel steps are handled by Unity, which probably uses your OS or mouse software setting for scroll steps.
I just glanced at your code and did a quick lookup on scroll delta in Unity, scrollDelta will be positive if scrolling up and negative when scrolling down. Instead of just giving your method that zooms in steps the delta itself, you could check if it is positive or negative and then give it your steps amount setting either positive or negative similar to how you do it for the keypress.
I can make a pull request later too if that's easier.
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QuoteScroll wheel steps are determined by your OS/Mouse software, or however else Unity handles it
I would presume that 1 scroll step would equal 1 keypress, no?
To explain what I mean further, when you lower the zoom steps setting in the f12 menu it makes the zoom jump in smaller steps per keypress.
But, when using the mod + scroll wheel setting, the zoom steps always step the same amount of zoom per step regardless of what that setting is set to.
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Zoom steps setting doesn't seem to apply when using the scroll wheel bind
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Jehree added a new version:
QuoteWebsite spam go brrrrrrrrrr
(fixed another bug I forgot about causing hideout stations to not lock properly when first loading the game)
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Jehree added a new version:
QuoteFixed bug causing Marked Letter to not lose durability, and OOR Quest Stash always being disabled.
Still note the update instructions/ info warnings on 1.0.4 version please.
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Jehree added a new version:
FileTraveler 1.0.4This version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8
If using an SPT version older than shown above, replace PTTExtracts.dll file in BepInEx/plugins with one compatible with your version
If you are updating from a previous Traveler version, make sure you OVERWRITE the previous version. Do not delete the Traveler folder in your user/mods folder or you will lose your extra stashes/ hideouts.
Small update:- Added "disable_out_of_raid_quest_stash" to config for you hardcore masochist folks
QuoteThis version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8
note: If using an SPT version older than shown above, install this update then replace the PTTExtracts.dll file in BepInEx/plugins with the one from the version of SPT-AKI you are using.
If you are updating from a previous Traveler version, make sure you OVERWRITE the previous version. Do not delete the Traveler folder in your user/mods folder or you will lose your extra stashes/ hideouts.
Small update:
- Added "disable_out_of_raid_quest_stash" to config for you hardcore masochist folks (disabled by default). Thanks FullerK_55 for the idea! Setting it to true will disable your out of raid quest item stash. I'd recommend not enabling this if your profile currently has items in that stash.
- Removed some logging I left in by accident from previous update, and set the unlock level for the flea back to level 10 instead of 1.
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Jehree added a new file:
QuoteIts Props' Weeb traders but made into a standalone mod, how neat! :lolivodka:
hub.sp-tarkov.com/attachment/5474/
To install:
- Place in user/mods folder
- In SPT-AKI launcher, click 'settings' and click 'clean temp files'
- Launch game and rejoice
You have my permission to redistribute this mod however you want, edited or not. Add your own images to trader_images folder and make the image filename 'TheirTraderId.jpg' and they will also work (if image is a png just change the extension to .jpg manually).
Ty Props for permission to make this.
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Jehree added a new version:
QuoteFixed "accessible_everywhere" setting on traders in the config not working correctly (still read all the notes and instructions below on the 1.0.3 version, please)
Thank you ComradeJagrad in the SPT discord for reporting that bug!
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Jehree added a new version:
FileTraveler 1.0.3This version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8
READ THE UPDATE INSTRUCTIONS BELOW IF YOU ARE UPDATING FROM A PRIOR VERSION OF TRAVELER
How to update:- Save a backup of your profile. You can use one of your backups from user/mods/Traveler/profiles/.profile backups.
- DO NOT delete your old Traveler version. Overwrite it with this version instead to ensure you don't accidentally delete Traveler profile files.
- Delete Kiki's MarkFIR mod if you had it installed.
- Enjoy
QuoteThis version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8
READ THE UPDATE INSTRUCTIONS BELOW IF YOU ARE UPDATING FROM A PRIOR VERSION OF TRAVELER
How to update:
- Save a backup of your profile (both your SPT-AKI profile .json file, and your Traveler profile folder in user/mods/Traveler/profiles.
- DO NOT delete your old Traveler version. Overwrite it with this version instead to ensure you don't accidentally delete Traveler profile files.
- Delete Kiki's MarkFIR mod if you had it installed.
- Enjoy
note: If you are using a version older than 3.5.7, install this update and then replace the PTTExtracts.dll file in BepInEx/plugins with the dll file from the version of SPT-AKI you are using.
What's new:
- Broken old FIR tweak has been replaced with kiki's MarkFIR mod built in. Thank you kiki for permission to use it! With that set to true, all your items will be made to be FIR upon the end of a raid (even on death)
- Purchases from flea and traders will be FIR (configurable)
- Run Through status won't happen anymore, extracting will always count as Survived
Other fixes:
- Uninstall feature should be working correctly now
- Dangerous Road quest tweaked to be accessible (extract changed to Underpass instead of the vehicle extract)
- Backend cleanup of the mutli-stash system
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Jehree added a new version:
FileGilded Key Storage 1.1.1If you're updating from a previous version, read the update instructions below!
This update rebalances the golden keychains to hold more logically organized lists of keys. Thank you Drakia for organizing them for me!
MK. I: Factory, Woods, Customs, Interchange, and Misc keys
MK. II: Lighthouse and Shoreline keys
MK. III: Streets, Reserve, and Labs keys
The keycard case is unchanged.
To update:- This should be a simple update, but it hasn't been extensively tested, so I recommend backing your profile
QuoteIf you're updating from a previous version, read the update instructions below!
This update rebalances the golden keychains to hold more logically organized lists of keys. Thank you Drakia for organizing them for me!
MK. I: Factory, Woods, Customs, Interchange, and Misc keys
MK. II: Lighthouse and Shoreline keys
MK. III: Streets, Reserve, and Labs keys
The keycard case is unchanged.
To update:
- This should be a simple update, but it hasn't been extensively tested, so I recommend backing your profile up before updating.
- Remove all keys from any golden keychains that you currently have in your profile.
- Overwrite the mod with the updated version in your user/mods folder.
- Make any config changes you had previously made, and you should be done.
If you have any issues, please report them so I can fix ASAP!
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Jehree added a new version:
FileJehree's Toolkit (JTK) 1.1.1Should still work on 3.6.0. Scream at me if it doesn't.
Should still work on 3.5.8.Scream at me if it doesn't.
Small update, added a feature to the config.json file. Thanks Spring for the idea!
You can give it parent ids of things like backpacks, rigs, etc and it will remove the item filters from any items with that parent. Use this to make your backpacks, secure containers, etc accept all items (in a non-destructive way that shouldn't cause conflicts with other mods... looking at you SVM ). This…QuoteSmall update, added a feature to the config.json file. Thanks Spring for the idea!
You can give it parent ids of things like backpacks, rigs, etc and it will remove the item filters (in a non-destructive way that shouldn't cause conflicts with other mods... looking at you SVM )
If you are updating from an old version, replace the Jehree's Toolkit/src folder, and replace the config.json file in the Jehree's Toolkit/config folder. All files in the config/Tools folder will still be compatible.
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Jehree added a new version:
FileTraveler 1.0.2 (SPT-AKI 3.5.7 & 3.5.8)This version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8
Made a small change to how Traveler profile files are generated to better allow previously created profiles to work correctly when installing Traveler.
Thank you Fontaine for updating the PTTExtracts.dll plugin so fast!
Virus total page for new plugin
If you are updating from a previous version, make sure you OVERWRITE the previous version. Do not delete the Traveler folder in your user/mods folder or you will lose your extra…QuoteThis version will ONLY be compatible with SPT-AKI 3.5.7
Made a small change to how Traveler profile files are generated to better allow previously created profiles to work correctly when installing Traveler.
Thank you Fontaine for updating the PTTExtracts.dll plugin so fast!