Lacyway added a new version:
Quote- Possible nullref fix
Lacyway added a new version:
Quote- Possible nullref fix
Lacyway added a new version:
Quote- Updated for 3.11
Lacyway added a new version:
Quote- Updated for 3.11
Lacyway added a new version:
Quote- Updated for 3.11
Lacyway added a new version:
Quote- Updated for 3.11
Lacyway added a new file:
QuoteTired of bots with insane grenade accuracy? This mod allows you to multiply their inaccuracy when throwing grenades. Each bot by default has a very small inaccuracy offset when throwing a grenade, however it is so minor that it is barely noticeable. This mod lets you tweak this value up to 10x.
I will not read any bug reports unless proper logs are given.
Lacyway added a new version:
QuoteAdded 2 new config options
- If limbs should be continuously healed (Surv12 and CMS)
- The delay between every heal (defaults to 0 as intended, but can be tweaked if you feel like it's too easy)
Lacyway added a new version:
Quote
- Fixed issue with the static spawn method on Fika
Lacyway added a new version:
Quote- Fixed certain items such as bandages breaking the game when used in certain conditions (thanks MadBrother for the detailed report)
Lacyway added a new version:
Quote- Now compatible with Healing Autocancel (you need version 3.0.1 or above!)
- Extremely minor optimization done to code
Lacyway added a new file:
QuoteDisplay MoreWhat does the mod do?
With Continuous Healing you can click the healing button once and it will continue healing all limbs until you reach 100%, removing the need to do it for every limb and waiting for the animations to bring up your weapon. The delay that is normally 2 seconds is removed between each limb, speeding up healing slightly as well. If the med kit runs out it will stop as per usual. Tested and working with Fika.
I highly recommend using this with Healing Autocancel!
Incompatible mods
Known issues
Healing a destroyed limb with a CMS or Surv12 kit will not play the animation on the second limb due to how the animations work for these items. You will still heal them at a slightly faster rate, just wait until your weapon appears and it's done. Looking for an elegant fix if possible down the line.
If you have any issues with the mod, be thorough in your report or you will be ignored. Thanks!
Lacyway added a new version:
QuoteUpdated for 3.10
Lacyway added a new version:
QuoteUpdated for 3.10
Lacyway added a new version:
QuoteUpdated for 3.10
Lacyway added a new file:
QuoteWhat does this mod do?
Annoyed or unhappy with the amount of aim punch in Tarkov? Now you can tweak it to your liking! Simply install the mod, open up the F12 menu and set the % amount to shake the camera when shot at. 0% completely negates the effect!
Lacyway added a new file:
QuoteDisplay MoreNotice
As of SPT 3.10 this mod is no longer needed and as such I will no longer maintain it.
What does this mod do?
ABC adds a component to every bot that checks if they are outside of the base game culling radius. If they are outside of the radius, it completely disables the rendering of their bodies. This is a feature that is implemented in live when playing online that BSG for some reason decided not to add in offline mode apart from animation culling until version 0.15. ABC is an attempt to replicate what is done on live in offline mode by using the same methods.
How much of a difference in performance can I expect?
On a modern system? Probably very little, if anything. This mod is not meant for high-end GPUs.
On an older system? You might see a minor performance increase when a lot of bots are alive.
This is not an "amazing wow fix" for Tarkov's performance issues, but it can make a difference on systems where the rendering is a bottleneck. I decided to implement it to see if it can help people with lower end PCs. This is designed to work with AI limiters.
Bug Reports
Please include your log file from %AppData%\..\LocalLow\Battlestate Games\EscapeFromTarkov\