somtam added a new version:
QuoteFixed revive key check bug
somtam added a new version:
QuoteFixed revive key check bug
somtam added a new version:
QuoteRequire stim in inventory for revive.
Items are correctly removed from inventory.
You don't get the buff from the stim, consider it consumed entirely to do the revive.
somtam added a new version:
QuoteRemove code that sets player as dead. Hopefully to fix aggro issues.
Remove ability to stand during critical state
Force hands as null during critical state and invul state so you can't use items
somtam added a new version:
QuoteCan change the healing % on blackened limbs
somtam added a new version:
QuoteAdd missing etg buff to list.
somtam added a new version:
QuoteAllow optional active buff to revive
somtam added a new file:
QuoteDisplay MoreIn raid lives. When you die you can press a button to revive yourself.
When you about to get killed, you get put into a critical state where you can crawl around but you can't use items or guns etc.
The AI will still shoot at you in this critical state. You need to crawl to safety, then revive.
On revival, you get 10s of invulnerability where you can stand up and start running to cover.
While invulnerable, you can't shoot and you can't use items etc. You can only run and seek cover.
So you can't cheese it by dying, going invul and shoot the AI.
You can choose how many lives you get per raid.
Optionally, require a buff from a specific stim in order for the revive to work.
Or if you want, require a stim to be in the inventory that is consumed to do the revive.
Optional requirements are AND. So if you select active buff, AND stim in inventory, you will need both buff and stim to be true before the revive will work.
Play hardcore, get head eyes, no worries just revive yourself and try again.
An alternative for those that want to experience tarkov pain, but with the ability to revive in case it goes wrong.
Press F12 to change the number of lives you get.
--
This mod started out as a fork of the revival mod
FileRevivalMod: Second Chance Survival System for Single Player TarkovRevivalMod for SPT adds a second-chance mechanic to Escape from Tarkov, allowing players to enter a critical state instead of dying instantly. Use a defibrillator to revive yourself and continue your raid with temporary buffs and restrictions.
Ive started to notice some PMC's I kill are vanishing, and only the primary weapon kinda hovers. Making them unlootable.
Is this related to SAIN?
Thanks.
Yes i have the same issue, they disappear or they fly of into the sky.
Using an older lacyway version of SAIN seemed to fix it for me.
I also see lots of log errors about bot not being an enemy..
Sometimes when I shoot a scav or PMC they fly off into the air or into the ground (more than usual).
Is this related to SAIN?
After 5-20mins simple declutter isn't active and running anymore.
It only runs once at the start of the raid and thats it.
If its crashing 5-20mins, its another plugin or something with EFT.
----
[Info :Simple Declutter] Plugin run clutter search...
[Info :Simple Declutter] Clutter removed
[Info :Simple Declutter] Shadows enabled
---
That appears in your log, after that that the plugin has finished its job and is no longer doing anything until raid end.
Have you tried running simple declutter with declutter turned off and the shadow turned off and seeing if you still get crash?
The declutter part of the code sets items active to false it its possible this is the part crashing with something.
somtam added a new file:
QuoteBased on https://github.com/Xenoxia8953/Tyrian-DeClutterer/tree/main
- Updated for 3.11
- Removed all performance options
- Added option to remove ALL shadows on map (for maps like streets you can gain big performance uplifts). Try this option with night time or late evening raids. No shadows in broad day light looks a bit weird.
- Simplified declutter options. Turning this on got me at most 4-5fps saving on streets map.
- All performance options can be turned on/off per map.
somtam added a new version:
QuoteFixed Null ref error
somtam added a new file:
QuoteDisplay MoreFor SPT 3.11
This is an update of the original NoBushESP
- Ported to 3.11
- Works on Fika dedicated (copy plugin to dedicated client plugins)
Every time AI targets a player, it will check if certain items like bushes are in the way.
If something is in the way it stops the bot from aiming and shooting at you.
On the harder difficulties, and on boss bots raiders, rogues they are allowed to aim for your head. These guys don't mess around, they can land those shots 250+ metres away.
For each bot type just change this:
botTable['pmcbot'].difficulty.easy.Aiming['AIMING_TYPE'] = 4;
botTable['pmcbot'].difficulty.normal.Aiming['AIMING_TYPE'] = 4;
botTable['pmcbot'].difficulty.hard.Aiming['AIMING_TYPE'] = 4;
botTable['pmcbot'].difficulty.impossible.Aiming['AIMING_TYPE'] = 4;
Where 'pmcbot' changes for each bot type that exists, just change aiming type to 4 so that they are only allowed to aim for your body.
Even if you lie down they won't hit your head and instead find a way to aim for your body instead no matter the angle.
Another alternative is to leave bot settings and instead use headshot direction, that way you can take "headshots" but you won't die from one shot head-eyes from out of nowhere.
Just different approaches to find a good game play challenge you enjoy especially now that SAIN isn't getting ported to 3.11
The problem now is that AI can see you through bushes, so we need a solution for that.