No Bush ESP 1.7.2

Tired of AI Looking at your bush and destroying you through it? Now they no longer can.

This mod checks to see if there is any foilage in the way when a bot looks at the player. If there is, it will make it so that the bot cannot see the player anymore.

Its only called filbert, pine, tree.



Do not use this mod with SAIN as it has its own version of no bush within it.


To Install:

directly drop the dvize.BushNoESP.dll into your BepInEx/plugins folder.


If you guys enjoy my work and feel like buying me caffeine, here's my kofi.

  • Version 1.7.2

    Update for SPT 3.7.4


    Do not use this if you use SAIN as its built in

  • Version 1.7.1

    Update for SPT 3.7.1

  • Version 1.7.0

    Update for SPT 3.7.0

  • Version 1.6.0

    Updated for SPT 3.6.0 and 3.6.1 Only

  • Version 1.5.2

    Update for 3.5.7 Only.


    THIS VERSION WILL ONLY WORK ON 3.5.7 and 3.5.8

  • Version 1.5.1

    Updated for 3.5.6. This version of NOBushESP will only work on the 3.5.6 version of SPT

  • Version 1.5.0

    SPT 3.5.5 Only

    1. Added Version Checker - Means it will only work on SPT 3.5.5
    2. Added 2 different ways to disable bots shooting (should work on boss ai now assuming you hide behind bush and no body part is visible). I had someone test this for me.
    3. Removed options (no need for that now)
  • Version 1.4.5

    SPT 3.5.5 Only

    1. Made basic optimizations
    2. Commented out log
    3. Added warning if you are using it on a version of EFT that it was not meant for (Thanks DrakiaXYZ).
  • Version 1.4.4

    Rebuild for 3.5.5 only

  • Version 1.4.2

    Rebuild for SPT 3.5.3

    no new features.. just rebuilt it just in case. people complaining shit wasn't working

  • So i may not use this with Sain at all correct? or is there a way to disable the option and use it with this mod and it is ok.

    • As stated in description, SAIN already takes care of what this mod fixes and since they overwright the same file they are not compatible at all.

  • I hope that one day this can overwrite SAIN because I like SAIN's bot settings except for the bush ESPs, so idk what the best trade-off is. I've even tried THATS LIT mod but I seem to have problems with AI becoming OP outa nowhere for some odd reason. Yes, I've tried tweaking settings but can't seem to get anywhere (not asking for help, just mentioning this). Your mod seems to be the best out there for AI ESP settings, props to you! :)

    Happy 1 Thumbs Up 2
  • Is there a way to overwrite the No Bush ESP in SAIN with this one? I've found SAINs implementation a little lackluster.

    Thumbs Up 1
    • Unfortunately no, as I can't control the ai from his mod.

  • thanks for this mod ♥️

    Happy 1
  • nice mod, this makes the game more realistic and simulates PVP, also makes you feel more tactical when you move throught bushes

    Thumbs Up 1
  • Does this mod work for 3.7.1?? If not will it be updated??

  • so none of my bepinex plugins are working with f12 the only ones that do are amands, only ones that seem to work or pop up in f12

    • did you check your log to see if you have any errors?

      Please check your log folder in the errors file.

    • i have

    • just a "convertintopmcchance"

    • does your spt/bepinex/logoutput.log show that the plugins are loading?

      you should see something like


      [Info : BepInEx] Loading [dvize.NoBushESP 1.7.0]

  • Could not load [dvize.BushNoESP 1.7.0] because it has missing dependencies: com.spt-aki.core (v3.7.0 or newer)

    Followed installation instructions and I dont use SAIN

    • You tried to use this on a version that is not SPT 3.7.0 that means

    • But it is 3.7. I downloaded it yesterday.

    • i'm pretty sure you did not install 3.7.0 correctly then?

      The file it says its missing is like a main file

    • Yes you right, faulty installation or something. TY

  • is this counts as insta spot you when you peaking 3th floor from tiny window too?

    or there is any mode like this>
    im tired of getting insta headeyes from 100m from small crack in the wall

    • This should stop when peeking through unbroken glass at 50m ( i think). I added that feature as a while back but never really tested it.

      does nothing for cracks in the wall though.

    • ill add this any way

  • just installed NO BUSH ESP to BepInEx/plugins folder, but upon aki server startup the board doesnt seem to find this mod since it says loaded 0 mods. any help?

    • its installed. if you don't see it in the bepinex menu (f12) , that means its not installed.

    • Hi all,

      i also installed it in BepInEx/plugins folder but in the F12 Menue it doesnt show up. I checked my older 3.5.0 Version and there it shows up. Anyone know a solution?!Im not using Sain btw.

    • My mistake, i removed the in-game menu. Well, it should load as long as you are in the right version. You can check the bepinex log to see it loaded correctly in /bepinex/LogOutput.log

      Thumbs Up 1
    • Alright, thanks for the Information!

  • Doesnt work for me

    Are there any mods that conflict with this?

    Thanks in Regard


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    • Are you using sain? its probably a client mod and not your user/mods folder

    • where is sain Located? In the bepinex?

    • in the bepinex/plugins folder

    • fixxed it by installing sain (now labs is unplayable cause when i fire 1 shot, all the raider of the map will chase me)

    • If you press the home key on the keyboard, there are sain related options so they don't all 'hear' you or are gigachads.


      If you are using SAIN, you don't need NoBushESP because its built-in now.

  • Any news on when this will work for 3.5.8?
    Thx in advance.

  • Eh, still my beloved (head, eyes) through the bushes.

    BTW, playing with spt realism. Any way making them work together?

    • it should? try the test version in the comment below. also capture a clip if possible so i can try to recreate.


      Unless realism has custom logic for aiming and what bots consider visible.

    • Guess problem is that realism have its own bot logic. Dunno how to override it with your mod.

  • Hey man, great mod! I was wondering, can this be extended to glass blocks? Snipers and machine gunners spotting me through a glass block wall 150 meters away seems like it could use some improvement.

    • that would prevent bots from shooting you through windows then :(

    • Yeah I figured there would be issues.
      Hmm, maybe if the bots only shot at targets through windows if the target is at a distance of 50m or lower. I can't even see what's in my neighbours apartment across the street if he doesn't have his lights on, and since most interiors in tarkov don't have lights, that could be an okay solution.
      No shooty through window if target is >50m away.

      Thinking 1
    • You can try this test version that excludes glass at distances larger than 50 meters .

      excludes low grass and high grass if distance larger than 25 meters.


      https://github.com/dvize/NoBus…dvize.BushNoESPv1.5.3.zip

    • Did this ever work for you?

    • I'm sorry, I didn't see your reply. I'll try this out and get back to you!

  • Works with bushes, not with trees. (I was completely concealed in the tree leaves near gas station on custom and sniper scav tapped me.)

    Edit: I do not see anything in my F12 menu however below it it has NoBushESP in the category of "plugins without config"

    • If you are using sain it will not work because he has separate bot logic to tell if a player is visible. Also it only really works for if a bot 'initially' sees you. If a bot can see your head, you are considered visible.


      There are no config options anymore.

    • oh, i got sain too.

    • My comment is no longer relevant, since SAIN dev implemented NoESP into his code and it works. Ezpz

      Thumbs Up 1
  • I have no idea whether this is possible or not, but could you make a mod makes it so the Ai can't see me through the grass? this is probably impossible given how the grass is rendered, but I get shot through it when I cant see the enemy too often.

  • I have this installed (3.5.7) along with NoGrenadeESP, I noticed on this version the config file is not created. NoGrenade created config. In previous version I used with 3.5.5 BushNoESP created a config file.


    Bepinex log output does show the dll loading.


    [Info : BepInEx] Loading [dvize.BushNoESP 1.5.2]

    [Info : BepInEx] Loading [dvize.NoGrenadeESP 1.4.2]

    • Yes there is no config now. Its not needed. I don't set values that you guys can change :)

  • i have this mod for 3.5.5 and i run the latest version, yet bots still shoot me through all kinds of foliage and trees, from rogues to regular scavs... maybe fontaine's realism has something to do with that tho

    • Do you run sain by chance? unless realism touches ai behaviour too.

    • i just remembered that i do have the sain mods actually, i think that might be it
      and idk i thought realism would affect bots behavior, but also i had issues with bots spawns before installing realism, and the fix to that was to install realism and when i did, i thought the bots behaviors were related to it

    • Yeah, sain overwrites a lot of the default behavior so he may have to write a custom no bush esp for his own ai logic.

    • what's sain? Im having the same problem and im trying to see which mod is screwing with the ESP.

    • sain is a mod that affects bot behavior, from reacting to flashlights to moving differently in combat. look it up and see if you have it in your mods folder

  • 1.4.5 shows up in bepinex menu fine with just the enable/disable option.

    1.5 seems to make it dissapear from the menu completely so not sure if working for me

    Also as a side note, 1.4.5 is where I started using this a week ago and while it works great, I never saw option 2 - " radius of the object that is checking" - not sure if that's still a thing

    • 1.5 has all those options removed. it should be working.

      Heart 1
  • Guns shoot blanks. Bots standing up after i kil them. Tested it with every mod spereratly and i have 3.5.5 installed. Help

    • are you sure you have 3.5.5. That sounds like you have a conflict with versions for wierd things like that be happening.

  • For ease-of-use, put your .dll in a "BepInEx > plugins > .dll" folder structure so users can just drag & drop into their root directory (like most other mods).

    Thumbs Up 2
  • Did your newest version fix boss AI still firing through bushes?

    • No. I still need to dig around code, but i may not be able to fix that if its not using the same basic functions as other bots.. sigh.

  • Installed this mod and all my guns now shoot blanks.

    • well.. what version of spt are you using. the latest will only work with 3.5.5

    • That could be. 3.5.4

      Such a strange error though.

  • Please report if you see any issues on the latest 1.4.4 version.

    Please use it with the 'Disabled' in the F12 menu where that will switch it to the isVisible method of detection.

    Note there seems to be issues with boss related AI - not fixed yet

    • I just had a few test raids after the recent update and I had a few bots that were just standing up after being killed and I couldn't loot them anymore. Going by an older reddit post and after disabling the mod itself and trying it again, this seems to be linked to your mod.

    • what other client mods are you using? (mods in your bepinex/plugins folder).

      I also assume you correctly installed SPT 3.5.5 and downloaded the latest version of this.

      Thumbs Up 1
    • Amands Graphics, Amands Hitmarker, Fenix' No AI ESP and TakeABreak. That's all. And yes, I did test it with all of them as well seperately.

    • What version of fenix no ai esp are you using? The one i put in the comments for 3.5.5?

      If you aren't then thats probably the culprit.

    • Will test it out, thanks for the tip!

  • Does it work with 3.5.5?

    • Testet it and bots don't shoot at all so it doesn't work.

    • I haven't bothered to update to 3.5.5 yet.

      but yes it will need a new version

    • U might feel like doing it one day, would very appreciate it :) .

  • AI bodies are freezing after kill shot. They will just stand there and not switch ragdoll, remaining unlootable. Basically dead but acting alive. Related thread. Just this mod.

  • One bug I noticed is a Scav got on one of the mounted machine guns on Customs, spotted me through the woods on the other side of dorms by the train rails and proceeded to RAIL me with pin point accuracy. Beside that and some bosses still sometimes beaming through foliage (Sanitar) this mod works amazing!

  • I'm not sure that this works with bots with the "boss" faction. I'm using POOP which adds a lot of bots under that bottype and I seem to still get bush ESP'd unfortunately :?/

    Other than that, great mod!

  • The mod rn works inconsistently. I only ran customs to test this consistently and found all the AI still sees me through bushes, foliage and even buildings. Most of the time it doesnt work. This is one is on the goons. I snipe Knight from new cons 2nd floor then magically the remaining 2 is shooting me through cover with perfect tracking. Another instance of this is from Old Cons ground floor near the tankers. I hear Knight and Pipe call me out then shoots the wall on where i was. they were shooting from the hidden stash in garage while i was in the blue dumpster near the pocket watch truck. I came from new cons to old then i just hear shooting on the wall. on the instance it worked. I was in contact with Birdeye and he cant see through curtains in the first floor of crack house. This also does not work with the reshala guards and reshala himself.


    Mods that i use are:
    Realism mod
    Visceral Bodies
    Visceral Dismemberment
    SamSwat's FOV mod
    No bush ESP

    No nade ESP

    Kobrakon's Clear NVG
    Kobrakon's Adrenaline
    Skwizzy's looting bots
    Amand's Graphics
    Refringe's Custom raid times
    ACOG4Life's Optic rework

    • I'm going to ask you to do the same thing as Nosliw and turn on the bepinex console (see instructions below two posts down). If you do not see the 'blocking' object in the console when there is a bush or object between you and the enemy, then it is not working. This does not block curtains.

    • gotcha whenever i get this to happen again ill give the logs here. As of now i enabled "GoalEnemy". It seems to work a bit more consistently

  • essential mod

    Thumbs Up 1