kmyuhkyuk added a new version:
QuoteUpdate 3.4.0 support
kmyuhkyuk added a new version:
QuoteUpdate 3.4.0 support
I noticed that with HUDMag that you've managed to stop the game from displaying its tooltip for ammo type when checking the magazine (most of the time). However, the game tooltips for fire type "Single Shot", "Burst Fire", etc. still show up.Edit: Nevermind, I was wrong on this, it's just lined up really well.
Is there a setting in the config I'm missing, or is there a way to turn off the game's pop ups for "Full", "Almost Empty", "Single Shot", etc. since your mod already shows that information?
ah, I didn't add any settings for off these information, so will shows these information is normal.
kmyuhkyuk added a new version:
QuoteDisplay MoreUpdate 3.3.0 support
Add Update Check Panel to ConfigurationManager
At startup game it will auto from Version.json Get Mod Version Info
kmyuhkyuk added a new version:
QuoteDisplay MoreUpdate 3.2.5 support
Fix MagHUD can’t work in 3.2.5 (Damn Field name changes)
Fix LifeHUD display Default is false
Turn off all Image and Text RaycastTarget to Fix click dead zone
Optimizing Reflection Performance with delegates
Optimize ColorToHtml Method with HexColorPool
Optimize In Update Class String concatenation with StringBuilder
Add Grenade and Compass SizeDelta Settings
Add HUD method execution time Debug, You can with console see is HUD what part maybe slowing down your game.
GamePanelHUDMap still in experiment (MiniMap and WorldMap)
Because for Map Layered and Possible Repaint need lot of time and my skill issues, if anyone willing to do Map Layered or Repaint Work, I can provide my current have map data (Models, Unity Project File, Untiy Render Image)
kmyuhkyuk added a new version:
QuoteDisplay MoreUpdate 3.2.5 support
Fix MagHUD can’t work in 3.2.5 (Damn Field name changes)
Fix LifeHUD display Default is false
Turn off all Image and Text RaycastTarget to Fix click dead zone
Optimizing Reflection Performance with delegates
Optimize ColorToHtml Method with HexColorPool
Optimize In Update Class String concatenation with StringBuilder
Add Grenade and Compass SizeDelta Settings
Add HUD method execution time Debug, You can with console see is HUD what part maybe slowing down your game.
GamePanelHUDMap still in experiment (MiniMap and WorldMap)
Because for Map Layered and Possible Repaint need lot of time and my skill issues, if anyone willing to do Map Layered or Repaint Work, I can provide my current have map data (Models, Unity Project File, Untiy Render Image)
kmyuhkyuk added a new version:
QuoteFix when Hide false still will executing Hide method
No longer Get MeshRenderer with GetComponentsInChildren
Currently Hide more than 100 Bot only bring 0.4 second delay
kmyuhkyuk added a new version:
QuoteUpdate 3.2.4 support
Optimizing Reflection Performance with delegates
kmyuhkyuk added a new version:
QuoteUpdate 3.2.4 support
kmyuhkyuk added a new version:
QuoteUpdate 3.2.4 support
kmyuhkyuk added a new version:
QuoteFix Because DLSS or FSR cause Hitmarker screen position wrong (Thanks Amands2Mello for Amands's Hitmarkerhis Update let me know this issue why happen)
kmyuhkyuk added a new version:
QuoteFix Because DLSS or FSR cause Hitmarker screen position wrong (Thanks Amands2Mello for Amands's Hitmarkerhis Update let me know this issue why happen)
kmyuhkyuk added a new version:
QuoteDisplay MoreFix Exp HUD display Switch Can't Hide Exp HUD in Test Kill
Fix Buff Arrow Animation Reverse Switch Can't Work
Add Kill Xp display Switch
Add GamePanelHUDCompass
Separate into GamePanelHUDLife and GamePanelHUDCore from GamePanelHUD (Need delete the original GamePanelHUD.dll file, Now can close Life HUD)
Rewrite some async method to not async method (maybe can fix crash)
KillInfo Now is from bottom to up Destroy
kmyuhkyuk added a new version:
QuoteDisplay MoreFix Exp HUD display Switch Can't Hide Exp HUD in Test Kill
Fix Buff Arrow Animation Reverse Switch Can't Work
Add Kill Xp display Switch
Add GamePanelHUDCompass
Separate into GamePanelHUDLife and GamePanelHUDCore from GamePanelHUD (Need delete the original GamePanelHUD.dll file, Now can close Life HUD)
Rewrite some async method to not async method (maybe can fix crash)
KillInfo Now is from bottom to up Destroy
kmyuhkyuk added a new version:
QuoteDisplay MoreFix Destroy KillInfo will cause null object issue
Fix Distance and Armor damage When value is 0.00 text is .00
Fix Test Kill Distance is integer random
Fix MagHUD Ammo Type font sometimes too small
Add Other display Switch (HeadShot Info)
I promise this is last update in today
![]()
kmyuhkyuk added a new version:
QuoteFix Destroy KillInfo will cause null object issue
Add Other display Switch (HeadShot Info)
I promise this is last update in today
![]()
kmyuhkyuk added a new version:
QuoteFix Remove Sprite will cause null object issue
![]()
kmyuhkyuk added a new version:
QuoteFix KillInfo can't Destroy at opening backpack after
Fix Exp can't calculated properly at opening backpack after
Now Hit KillInfo Exp HUD will hide instead of close
kmyuhkyuk added a new version:
QuoteFix KillInfo Cannot Destroy at opening backpack after
Fix Exp can't calculated properly at opening the backpack after
Now Hit KillInfo Exp HUD will hide instead of close