You've typo'd something as 'inventor' instead of 'inventory' inside of the AIO mod, it looks like
yup, already changed to inventory) Tried to fix non-working Holster SMG into Alex AIO. Still not working at all)))
You've typo'd something as 'inventor' instead of 'inventory' inside of the AIO mod, it looks like
yup, already changed to inventory) Tried to fix non-working Holster SMG into Alex AIO. Still not working at all)))
After update i am getting this error, something wrong between Alex AIO and Latest FAIT? 1.23 works fine with AIO. Sry, my stupid fault, cracked code into AIO
I'm too stupid for this and IDK what you meant, but is it possible for you to explain more specifically?
Purple lines under DEBUG HASH = FAIT Debug hash. This is how Fin (modmaker and author of FAIT) check mod errors, so without this nobody can help you. And like i said before - your errors not from FAIT, its because you have old, outdated or bugged weapons\gear mods, that unsupported by AKI 2.3.1+. Some of mods were "updated" incorrectly just with fixing Aki version in package.json, but their core just broken. Post here all of your mods and your's Debug hash.
Display MoreQuite unfamiliar with this as I only wanted custom gear/weapons for bots in general.
[INFO] Fin's AI Tweaks: Starting gear changes.
[INFO] A number of errors have occurred with some of the game's items. Most likely these are mod-added items that have invalid entries of one sort of another. These errors are not game-breaking and this mod has done what it can to fix them, but if you experience problems ingame with these items you'll need to contact their original creator.
Item with ID weapon_izhmash_ak_762x39 had an invalid item with ID 5648b62b4bdc2d9d488b4585 listed as an eligible mod. This ID has been removed from its list of eligible mods.
Item with ID weapon_izhmash_ak_762x39_nodove had an invalid item with ID 5648b62b4bdc2d9d488b4585 listed as an eligible mod. This ID has been removed from its list of eligible mods.
Adding caliber Caliber9x19 to caliber table
[ERROR] Trace:
TypeError: Cannot read property 'ShortName' of undefined
at AITweaks.tempAdjustRarityValues (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:9589:236)
at AITweaks.startGearchanging (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:10448:8)
at AITweaks.main (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:5757:9)
at AITweaks.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:53:8)
at Function.executeMods (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\loaders\ModLoader.js:147:13)
at Function.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\loaders\ModLoader.js:17:19)
at Object.load [as aki-mods] (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\callbacks\ModCallbacks.js:9:19)
at Function.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\utils\App.js:22:13)
at Function.main (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\Program.js:26:13)
at Object.192../Lib.js (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\Program.js:30:9)
you forgot to add Debug Hash from server log) But i think this errors made by outdated weapon mod, not a FAIT mistake
DEBUG HASH !!If you're asking for help with FAIT, please copy and paste this in to your help request, or you probably won't be helped!!:
4079081775ă4365,14ă241ē85Ć664,69ě057ě9Ę3938,8ćĨĨ06ħĀ233ĝĥĔħ21Ą4Ė6,ĵĩă802ćĘą1Ł15ı600Ā94ŕ09ĝĄ7őğņėĐ2Ř48šěĈ34ıō4Ďĉ9197Ļ25ŵ1622,|0,ŽŽŋ|assaultŻŻƂƄƆƈgroup,bear,usec,mƘksƠn,exƛƝŻ-0.Ďŋŋ2.čďƵƭĪ1.źƷď.Īƭ7ƽĜƼƹǃ.Ķư5Žź3ƀƵưž,AllǏŻbotnameshere,ƜpǡatetǠmwiǫcomƠsŻƹLjƺƽư.ƱǖǐŋŽĶǎǐNjǑƻƶǑƌƅƇƉ||pmcǘƉfoǔowǡgluhƘƃȋƈ,ȕȗșrțȝƘsDZuȔȖlȘȚȜȞrƜcurǯyȣȯȱȧȳȪniǦȼȥǡkojaɂȻȤȰȦƅɂtƘɅɏǡbƇlȻȎƖɔƩƞȠƎtƐƒƔƧɟƟơƣɋǶƵƯǹŭŽśŻŽĀƋNjŽȎŋĎɺ,ĜɽĶĜźǐ|ɳŅƋŬīɼ|ɶʇȎȎʉėʈŽʎȎŴ,ʗʀƋnjʈďŀ|ȄƊȎɭǿ,ŘƹĎĪǍʦɹļ,NJɷʯɹ|ĶʟʴĝƋʥʂƵ|ʇăƋĈʬƋŵďőƋȎˁʿȎ˄ļʳ|2ɵʳʜʖŁʹźɶʠȈ|ƋʤǾȅʮƀˆʌʸȎʵʹǾǖ|ʿˍƋʒˬˈƯʮʏʽƯˢʅ˱ˎʗʰʖŽ˻żȉ˙Ķ˔̂ˏŽŐ˝ɹ˜˙ʡȃŻ5d52cc5ba4bĨ67Āėőİź5cdebŹ9d7főc̟e7ceĆĜ5e8ţ̓š88aĬ0ĐŬdf1̶ĝĆa̗ddąĚ̫Ũ̐7̤9̔ɭ|ƠpǛǝǟǡǣǥǧǩǫeǭǯhDZdzƃɴȈſǑͫȀͬͯƁDŽǏǹƹʃƶƳʤŀͫͻͯͼ;ͽźēͿͼː΄5:ŵ:ˆźaǔ,ΎǕΑΐΏΓΓͮ
==========NOT=AN=ERROR=========End Debug Hash==========NOT=AN=ERROR=========
I guess All PMC are bear and all Pmcs are usec again have wrong settings, i tried only one faction set to True, but still have both PMC spawns(
Display MoreHey, Fin.
I have a small problem.
Can you advise something?
The game always freezes for 10-15 seconds every time I spawn on the map at the start of a raid.
All mod settings are standard.
Without the mod, everything is fine, it does not freeze.
Other mods for spawning and difficulty of bots are not installed.
AQI version 2.3.1, AI TWEAKS version 1.22
Here is my build.
P.S. Sry for bad English. It not my primary lenguage (
Well, its normal, because you are using default spawn system and Bot alive on map are 40, You can lower amount of Bots alive, make each extra wave like 1 of 2 max bots or even 1 of 1 (spawn settings), i think even top tier CPU's will stutter with big waves and 40 alive bots. Lower Max bots alive around 12-16. If you are good at english, read about advancedspawn.config into config folder, you can make custom spawns for better control. If its too hard for you and you are real rookie in mod customizations, use spawns from Fin configurator.exe, but turn to True "Remove default non_pmc spawns" and "remove default PMC spawns", so you ll see only your extra waves in game
Is it a bug that most scavs are listed as BOSS after you kill them?
its not, they still scavs, but with behavior settings - True some of them will be with "boss" names in killboard after raid
Hi mate, I honestly have very little understanding of these mods and their files, but I'm guessing you're asking because cab.dat got picked up by your anti-virus or something? I can confirm that literally all files came from the original mod, and I've used them without any issues for months so I believe you should be safe.
Thx for an answer and no, its not about Anti-virus problems, xd) I asked about this file just because it was kinda strange around usual format of files) I thought it's a mistake by author of original mod. I know only that CAB files must be compiled or smthx like that into .bundles.
I forgot to say about cultists on day_factory - i used advanced spawn config and made sectantwarrior and sectantpriest like 2 different waves. Maybe that's why they can spawn. For now i ll use Kiki ALLTHEBOSS to spawn cultists in usual style)
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I didn't change something, i just tried to set new AKI. And after i add FAIT(just only FAIT) - i got this problem. Also i didn't touch anything in config
Its not an error, its debug hash)
I have tried with numerous settings and these setting were working fine before. I was using extreme settings like this to be sure it was working which it was at first now without any changes to the config and no server reset the bots went to hard or impossible levels without warning. I did read the read me and these worked before but now it is running as if no setting have been applied.
Its not extreme settings, read again REAMDE.txt from Fin Ai tweaks folder, its mostly wrong settings for everything, except Difficulty. But still Fin can help with your problems, i just gave some tips. My settings on AKI 2.3.1 and latest FAIT works fine, i only remade all configs with fresh install without restoring backup config, just typed everything from old fait into Fait UI
Display More
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I am getting a weird bug now. It seems like FAIT isnt even loading in. I changed NOTHING in my config files and now the AI went back to super aimbotty (I have the settings all on the far end of "easy" average difficulty are negative 4 and spread shot aim time view distance are all heavily loaded to negativity to the bot) it was working before now without any config changes no server reload the bots are again "head,eyes" from across the map or double tapping my class 6 slick from across the map with ammo they shouldn't have with the progressive gear selected. I edited because i copied over my settings from a slightly older FAIT.
Only mods I am running (which didnt interfere before) are:
Basuro - Zerotimes
Faupi - Munitions Expert/Hideout Architect
Kiki - Remove Tedious Quest Conditions
ThatGuyXIV - LootConfig
First of all i think you didnt read Readme.txt for this mod, even if something wrong with FAIT, most of settings can glitch with extra Hight or Low values. Test it with proper settings again, while Fin will check your hash etc
When i am trying to delete empty or full blue canistra, I am getting this error.
P.S. I know, that i must paste Error.log, but i found same error into traces.logs:
2022-04-09 15:12:07.243 +03:00|0.12.12.15.17349|Error|backend_queue|Error: Inventory queue failed on the following commands: .......................
+ i modified globals.json like for every Aki Release from 1.5.1 to latest without any errors before, but who knows)
Hideout management - elite slots for bitcoin farm, All stims and food reworked, made obdolbos with heavybleeding effect+contusion. Some skill changes, but i checked many times with Vscode all my "work", all code was clean, every settings are right, syntactically correct and tabulation correct. Next time i ll use Armor configurator like a base mod for modding this values)
Fin, In Aki 2.3.1 cultists can spawn at day time) So technically if i add cultists into advanced spawn config, they'll spawn on each map even in day raids? And second question is - if i want to add cultists only on night factory, i must change src and factory settings?
I think it will be better to upload all my configs here. I hope, its not forbidden)
https://drive.google.com/drive…anEHHHWCvcvUz?usp=sharing
My latest mods, some of them modified for better compatibility between them, some mods have been rewritten with certain things, but overall I don't think they have much impact on FAIT
+
i tested some AI settings, when i tried to make friend between Bear bots and Usec bots (still cant, default_enemy isnt working at all), well, i found, that All pmcs are Usec didnt convert all pmc into Usec bots.
All PMC bears = false and ALL PMC are Usecs = true. I guess this option can work only if DisableAllAIchanges false?
P.S. I made DisableAllAIchanges = false and i still have Bear spawns, btw botmonitor says, that i have test and bosstest bots, but i think its not an Aki fault, just wrong nametype
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Btw, Fin) How to make Bear and Usec work together?
I must change Bear Mind Default_enemy_bear\Usec to false for each pmc? And how Enemy_by_pmc_players (player_savages) affect on Usec and bear behaviour?
Hi Fin, i found, that something wrong with helmet's generation in latest FAIT. Even if i set headwear = 100 in advanced inventory config and armored headwear in Fait configurator, i still get a lot of PMCs with hats.
187469713ă49115,566048āĈĂ57Đ,ă355026Ċ53177,1636ĨĮąē9Ċ8Ī40851Ģ527ġĿ1,3ń89ĸŀĚĀČ,Ģķ5961őčăĄď586āĺ4Ā382ğŃŐ3032ĸ7ijĭĿŘūĬ9ńŭ9Ųĵ|0,ŹłŹ|assault,|pmcboƅfollowergluharſƁƃƍƏƑƓƕƗƙrscouƟƐƒƔƖƘƚsecurity,ƎƬƢƯƥsnipeƺƠƭrkojaǁƹƻơƔƁǁtƚDžƼƔbƃlƹ|žƀƂƄgrƩp,beǕuƲc,mƚksǮn,exǪƳƆ-0.ĎŻ.čō.6Ďłż.ĩȆĵǻȄȂĪĪ.3źȐȎ21Ź2ŃȗźȎŹŹAƐȜƆƋtnameshƔDŽƲǃƛtetȪmwƷhƨmǮsƆȘ1.4ȏȅȏȽȎɂɂȘŻɅțɆɋțŽƜǠƅǝƈƊƌǖǐƣưƛǟƞɗLJƾƱƨƪɞƽƤƱƳƵƷǎdžɥɚǀǂDŽǏLJǙƐɫǗƦnjƷǕǝǧǩǫ,ɐƞǢǤǭǯDZnjǴǶɿƴƦedʁƄƆɂȄďďŹȑŸĜŽʙŦƆ|łĎǝłɀʢŃĜōɊǝ|4ĎĹʞķ,8ʛǝʬʱʡʫŹʲʞ|ŢōʷʣʞȘʘ|-łĢʒȡ|ʞˈˆȄʗʔł9ȏʭʾȎʙĠʞŹ˘ǝȑ6ʞȑʿɊɀɄʪĚ,9ŷ|ţ9ʷǝ˦˨ʞţČʳũʚˁʧǝȘȘ˹Źʰʟˉˋ˿ʠ˚̄ɊȖʨ̇ȝ.ʽʫʱʯ̎ʥɌɂʪʮȖʛ˦˳ʻ|̕0̗Ȅ̇ʪȀ˛ʟ̅ǝȝ˟ʕ˹ʨ˹ɀĔȼ̀ǝˌ˧˒˘̘Ɏʩ5dĽcc5ba4bŲĮķĹ̝06Ș5cdeb229d7f̝c͇e7ceħɀ5e8Ĕ̼͑ĕaā014ʬdf1͠ˈ|Ǯpȥȧȩȫ,ȭƔaȰȲeȴȶȸȺƆɉ΄̷̧΅̧Ÿ.ĵɆ̋ɃȜȍ̂ʤǻΌɅΎȾɄȆ˞ʙ·ΆΞΝΠΞ˂̝Ο̷ũΡ05:ğ:ΤȘaȠΰlʀαεγβȡ
Hi mate, can you tell me, what is this file (cab.dat from Pmag bundles = SETR\DEF)? Is it ok?