Posts by X3R0S6

    OFC you have this error, you dont read descriptions) Latest 2 or 3 version only for Aki 3.2.0.

    First of all i think you are newbee's or rookies in SPT? If i am wrong, dont be angry, i am just an AKI CHAD)

    Second) not sprinting bots - Aki fault = BSG fault, its in core of AI! As a guy with 1 year of Aki playing and a half of a year on Jet, its usual bug and its from live (even in online ppl still find such bots) I updated my post, so try to use my configs.

    Third and most important part !!!! If you are using Lua custom spawn points + spawn point patterns from other authors, you'll get bugged bots more then usually, maybe from wrong spawn coordinates, maybe because something hardcoded in AKI.
    P.S. Same for lua spawn rework+ fait, they work bad with each other, so you ll met broken AI behaviours, much harder bots then you set etc

    I dunno why, but i dont have a lot of cursed weapons, ofc some of them have 2-3flashlights etc, but not always. Maybe you broke something) Btw most cursed guns will appear only on pmc, because i made mod frequency 2. 1 for scavs and 1.4 for raiders. I think this values have primary effect on tact.devices. For 3.1.1 i used Version 1.24.1a, i cant recommend others, cuz they are for 3.2.0 aki and i had some errors.

    You can try my settings(backup yourFinAi mod folder+i am using advanced spawn config.json instead of usual extra waves into Fait .exe configurator) - https://drive.google.com/file/…lGAeddl4/view?usp=sharing
    https://www.virustotal.com/gui…5e5cf784eb244f9/detection
    dont worry about 2 false-porisitive detection, Acronis Static Ml always detect something into fait and other mods with .exe files.
    Sprinting bots = agressive AI behaviour type for all type of AI(high, Mid, low), campers are snipers, same for default AKI bots and balanced = raider behaviour, i made 3 for agressive, so most of PMCs are runners and pushers, scavs are agressive Tagilla Followers most of the time etc. If you have a lot of cursed guns, try to lower mod frequecy and dont forget, that some mods like AleveThings remove conflicts between parts of weapon, so it's a huge impact for generating strange guns) Btw i am using Alevethings +Fin inraidmodding(cant recommend similar mods from another authors, they are more cursed then Fin's mod) and dont have a lot of troubles with SICC weaponry )

    everytime i try to use this i get this. can someone help me fix it?

    = =

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    =

    Its normal. I think you are not blind? If you are not blind, you ll see that ITS NOT AN ERROR in server logger, so its not an error, its debug hash, it helps Fin(author of Fait) check a lot of bugs.


    When you ll see real bad things, you can report about them, just copypaste your problem and give this debug hash to analyz

    Hi Lua) Great to see you again and your mods! I have some troubles with boss spawns, i reworked zicoman's patterns to work with latest spawnrework, but i cant configurate bosses to spawn all together. I tried "together", evenly or random on factory, turn loop into 0 and then again 1. They spawn one by one every time with huge delay, but i set to false random time spawn. Each wave have 2 of 3 sec spawn time

    Is this a FAIT issue, or AKI 3.1.1 issue?

    Its somewhere in the middle) Fait always was heavy coded, so main basis was about converting pr replacing something into another thing, since AKI 3.1.1 devs (or BSG) made ExUsecs like copypasted Usecs, Fait is just doing what it must to do. And yeah it's gamebreaking sh@t, so we can only wait till Fin will rework this feature, or made some kind of blacklist for AI\Gear\Behaviour converting

    Noticed as well that there is an issue with the 'Goon Squad'. Knight and Birdeye spawn normal, no issues. Big Pipe however never spawns. His spawn is replaced by typically a Bear, and even an USEC sometimes. This explains why I found either knight or birdeye dead, or even both.

    I double checked it by raising their spawnrate to 100% on customs, and did 5 raids. Every single raid, Knight and Birdeye spawned. No Big Pipe spawn. In 4 raids, a Bear PMC spawned instead. In 1 raid, a USEC PMC spawned instead.

    Code
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    I already wrote about it) And you ll meet all ExUsecs as PMC bots too, Aki 3+ have new pattern for them,Ex's use Usec Ai, that's why all are turning into Usec\bear. But I don't understand why only the big pipe changes)

    Hi Fin. Is there any possibility to turn off converting ExUsec into PMCbots? I found weird bug with new bosses too, cuz they are probably based on ExUsec) Ai behaviours turn on, Ai Changes - off, deleted assaultgroup, bear and usec from Ai high level category in General. BigPipe always have turns into PMC(mostly Bear).
    Is it possible to make only Scav and Raider Ai changes (technically its impossible due a fact, that behaviour changes are not modular, but....) AllPMCSare bears and usecs true

    AXMC have conflict, because some of bundles or parameters broken in this mod, with other gun mods like samswat M32, G36\G36 Dreammaker or RD704\Ak545 Fait works fine, some unsupported items like new g36 optics just ignored by fait generation list

    He's probably talking about the same error I am getting that I posted about here (under Edit 1) RE: Fin's AI Tweaks (FAIT)


    It's a big issue and yeah my testing made sure it was caused by FAIT, the error even says that it's related to FAIT multiple times.

    Idk. Progressive gear is an optional feature, that's why its not a big issue) But Fin said, that he'll fix it like other more important issuies. But about errors, related to FAIT, i ll upset you - you have to understand the structure of mods and how they work with each other, otherwise you will be mistaken and deceive others where the errors came from. For example i modified Alex AIO and Alevethings for my purposes, when i made some mistakes, first errors were from FAIT, but its not a Fait fault, same with most weapon, attachment mods. They can break usual stuctures like IDs, something into database etc, Fait react to this with errors too)

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    gives me this debug hash

    And? What errors do you have? ITS JUST A DEBUG HASH, NOT AN ERROR)

    I am using ServerValueModifier (25% chance to drop on every possible map for it) and FAIT, i had a lot of airdrops. You tested it with Airdrops 100 value on any map? But i dont use progressive gear at all, so....) Who knows.
    Technically Progressive Gear have no parameters, that can change something into airdrops

    Item id "errors" are not critical, so forget about it. This is how Sam and other gun makers converted new weapons from newest patch, they made unusual id's for some items, so Fait cant see them, i think so. Fin said, that he'll try to fix this problem in some of releases soon.

    P.s. 90% of time bots will spawn with new guns, but without specific optics or something else (its unfounded ID's of that things, like new G36 optics or new RD704 handguard)

    1)Dont use both SeeitemValue, delete older version_)

    2)For the best possible compatibility you must delete "z" in all SamSwat mods

    3) AXMC is incompatible !!!!!!!!!!!! Wait for a fix from original mod author.

    hi Fin. Is it broken or you just made it like that ? I am using advanced spawn config, all exusecs seems like Usecs\bears with usec and bear dogtags. In first record FAIT converted vanilla Exusec waves into PMCs


    "Right" "exUsec" spawn waves video) with debug hash