Posts by X3R0S6

    "Sense much lower that it should be" - I'm not sure what that's suppose to mean. Are you talking about the ergo?

    I don't believe the audio glitch happens for me, so that's weird.

    Contender is fully broken and I intend to remove it from the mod.

    I found strange bug with iron sights and another optics on HCAR, when you are adding some laser or flashlights, Sense much lower that it should be. Maybe its conflict with Uniform Aiming mod, but better to report about it.
    One more strange things about HCAR) In fullauto i have some sort of wierd glitch, its like sound slower then firerate, 3-4 shots = 1 single shot) And about Contender. Every time when i am trying to shoot, nothing happens. I think this gun is broken

    Lol as always) You have outdated AKI, that's all. Just simple-dimple for me


    Want fait for 3.1.1? Find outdated FAIT, at least it must be 1.24.1a

    Idk why, but i have a lot of PMCs dont respond on actions from player or bot, they just speak and do nothing. I tested it on 3.2.0, on 3.2.1 All tests made mostly on Factory_day, i dont have Lua spawnrework. I thought it's a problem with Lua customs spawnpoints, but even without this mod many Pmcs just stand still (but i found a hint, used only Aggressive PMC behavior, so maybe 1 or 2 pmc will be motionless). I ll test it without Fenix_no esp mod, but i dont think its affect FAIT a lot, because bosses and scavs fight with me

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    P.S. Temporary fixed it by editing src, mod.ts, Akipmc to lowercase (followerpigpipe) and made agressivebots from cursedassault to followerbigpipe. Ai behavior for PMC only aggressive. But i still have dome bots with "friendly" behaviour, or they don't move at all(

    Thats happening after " all PMCs are BEARs.

    can someone help ?

    What version of Fait are you using and which AKI?

    Hi, Great mod, loving it, just one simple question, it is possible to disable PMC's in some areas? I need to kick them out of bunker on Reserve, instant spawn here for them and raiders are dead before i can even run here. Thanks for help

    You can use advanced spawn config instead of default Extra waves settings. It's in config\advanced spawn config.json
    you can add every possible bot into waves (default already in that config, just tune their count, min and max bots into 1 wave etc). About zones - you ll see each zone have 1 or 0 weight, so 0 is No spawn in that zone, 1 is default for zones, so it will be really random for bots) For example i ll use Bigmap - for quest in dormitory you ll need to kill pmcs, so just make dormitory more then 1, maybe 3 or even 5, PMCs will spawn here more often. Same for disabling spawn, i dont want to see sniper spawns on Sniper zone 3, i ll make 0 and they'll not spawn anymore here.

    Xd Fin, you forgot to add Zone_Island) I mean this zone in shoreline as default, but it must be into Lighthouse too like new one.( I have a question about Ai advanced config, i understand, that i can tweak boss AI with that, but how it works with main Ai settings?

    P.s.
    Zone in lighthouse

    Zone in shoreline

    this error still comes up restricting FAIT from making spawn changes and reverting back to default spawns from SPT AKI.

    I even tried enabling the advanced spawn config by setting the it to "true". still get the same errors...

    = =

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    = =

    you checked your config on errors into code?(Better way to do it with Vscode, check all configs for sure). You broke something 100% with unproper settings, wrong numbers or smthg else. Btw are you on aki 3.2.0? Because i see a lot of guys, who make all time the same mistake, they play on aki 3.1.1 or older versions and update Fait into latest versions each time with unhealthy stupidity )

    P.S. Some times another mods broken, but Fait react on them like if Fait have errors. So if you are using other spawn mods or mods with bot\ai\map settings, time to check them too

    Welp, nevermind. pepescream

    yup) TOS is simple in every Emutarkov communities - support only for latest versions) Btw some mods have same repo. links, so if author updated something, new version rewrite older. You could bring wrong version and it will break your mod and server

    As i know, Lua disabled gifter as boss in his Luaplayerbossscav mod and lua spawn rework, as i see - your errors make sense, because they about Gifter loadout generation. So you didnt read descriptions like usual or used old patterns for Spawn rework.


    Want to play? Fix it from your side and delete everything, related to Gifter in FAIT and SpawnRework, or just in Fait (if you add gifter into AI categories and\or Gear) + use default patterns from Lua with latest 2.1.0 ver.

    You can just add it yourself if you know the zone name.

    i did it manually ofc, its not a problem for a guy, who 90% of time tweak and updrage each mod into core files) I asked about it, cuz some settings are directly tied to certain settings in mod.ts, like some openzones etc. But thx for a tip

    P.S.i just dont like to add new features into such global mods and search for a ton of errors in future, even if its just a simple SpawnZone

    Hi Fin) I noticed, that on lighthouse we have new zone, called Zone_Island with default exusec spawn, you ll update advanced spawn config with that spawn zone?

    OFC you have this error, you dont read descriptions) Latest 2 or 3 version only for Aki 3.2.0.

    First of all i think you are newbee's or rookies in SPT? If i am wrong, dont be angry, i am just an AKI CHAD)

    Second) not sprinting bots - Aki fault = BSG fault, its in core of AI! As a guy with 1 year of Aki playing and a half of a year on Jet, its usual bug and its from live (even in online ppl still find such bots) I updated my post, so try to use my configs.

    Third and most important part !!!! If you are using Lua custom spawn points + spawn point patterns from other authors, you'll get bugged bots more then usually, maybe from wrong spawn coordinates, maybe because something hardcoded in AKI.
    P.S. Same for lua spawn rework+ fait, they work bad with each other, so you ll met broken AI behaviours, much harder bots then you set etc