Lua added a new version:
QuoteSupported "akiVersion": 2.2.x ~ 2.3.x
Lua added a new version:
QuoteSupported "akiVersion": 2.2.x ~ 2.3.x
This mod sucks, just like the support staff
Sadge
Thanks
Hey, Im having issues with scavs or PMCs spawning next to me, would this mod help with that? Thanks!
nope, that's BSG's job to do or other modder's
Lua added a new version:
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- Seems like market.tarkov.dev is went down and tarkov-tools.com is still running API, revoked to 1.6.0
- Supported "akiVersion": 2.2.x
Lua added a new version:
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- This version might not work properly, Not Tested.
- Changed market data host from tarkov-tools.com to market.tarkov.dev
- Thanks to r1ft for the info
- Supported "akiVersion": 2.2.x
Display MoreJust got this trace error when putting the mod back in my mod's folder and opening the launcher. I had removed mods for testing issues submitted in dev forums and had now put them back after having already examined many items during non-modded testing.
It's also worth noting that there are now 2 profiles on my SPT. The one I was using for testing and the other I am playing with normally.
I am using SVM, but do not have all items examined ticked.
Very specific circumstances, I know, so I understand if this isn't a ticket you'll address. Lemme know if you need any other info.
I might missed or some item doesn't have _props property then retardadothinking
Thanks and it should fixed by now.
Lua added a new version:
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- Fixed potential bug from mod or some weird items retardadothinking
- Thanks to PhantomInTime!
- Supported "akiVersion": 2.2.x
There is a problem where bots will spawn with fucked up guns, that have the wrong mag attached and no ammo, is there a way to fix it ?.
Yeah because mod removes conlict items list for all parts, It may tricky to fix or can't until I adds All in Ammo update, probably later on.
Lua added a new file:
QuoteDisplay MoreAll in Weapon
The cursed series is back!
Now you can create the monster weapon of your dream again! I wish BNBaku would make more videos on Tarkov Cursed Guns.
What you can do?
- Use any ammo you want on any weapon/magazine
- Use any magazine you want on any weapon
- Assemble any mod into any slot
- Be aware of the option "FuckItAll"!
Read more on Configuration Tab.Familiarize with the settings.json file
JSON: settings.jsonDisplay More{ "Active": true, "Cursed": { "Enable": true, "FuckItAll": false }, "AllowAnyMag": true, "AllowAnyAmmo": true, "IDs": { "Blacklist": [ "5cde8864d7f00c0010373be1", "5d2f2ab648f03550091993ca", "5d70e500a4b9364de70d38ce" ], "Ammo": "5485a8684bdc2da71d8b4567", "Magazine": "5448bc234bdc2d3c308b4569", "Weapon": "5422acb9af1c889c16000029" } }
Explanation
- Active: Defines whether the mod is active or not
- Cursed: Is the setting that allow any mod
- Enable: Allows you to select any mod from any other weapon, by respecting the category of the slot
- FuckItAll: The name says it all - All the mods regardless of the type of slot you selecting, it will accept it all!
I advice to buy the mods separately and put on the slot you want, as you won't be able to see the mods from the editing screen.
This option is temporary deactivated!!!- AllowAnyMag: Any magazine can be used in any weapon
- AllowAnyAmmo: Any ammo can be used in any magazine/weapon
- IDs: Do Not Touch This! It's for internal use!
If necessary i move this to the code.So i felt the need to add this information as i think it is important to emphasize some information.
This mod is only require to load after the mods that creates new items as Ammo, Magazines and Weapons
Because the mod "edit the filter" of weapons and magazines, any other changes regarding other mods, can be dismiss.
Make sure you provide a link of the mod you want for compatibility.
I will make a test and if everything works fine, the mod requested will be loaded before All in Weapon!
So, what is happening?
This mod work by identifying items that respect the parent hierarchy!
Let me give an example. The mod will edit the "MP-153 12x", but this is how the mod find it:
- "MP-153 12x" ID: "56dee2bdd2720bc8328b4567", it's parent is:
- "Shotgun" ID: "5447b6094bdc2dc3278b4567", it's parent is:
- "Weapon" ID: "5422acb9af1c889c16000029"
So if you look at the information on settings.json, it is the "weapon's id" on the database. So for the example above, the mod will take every "item" that is parent of "Weapon" and it checks if that's a generic item (Aka Shotgun) or if it's really a weapon. Since "Shotgun" is not a weapon, but a generic item, it will use shotgun's id to look for all the items that have it as parent! Therefore finding all the weapons that is categorized as Shotgun.
The issue in question
Mods that creates items (Weapons, magazines and/or ammo) that doesn't have inheritance (Aka _parent property assigned) from the base generic item of it's category, All in Weapon will never be able to detect those items.
So i suggest that if you want other mods to be compatible, this information must be emphasize to the developers as other mods may also use this searching method.
Click the button below to expand.
- Open spt folder: %SPT folder%
- Extract the contents of the file inside spt's folder.
Lua added a new version:
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- Fixed triggered waves (button/switch) and reserve, lab switch/buttons
- No needs to use Chomp's Raider Fix mod but will be fine to use both mod
- Fixed bug for bosses spawn location when spawn location used "evenly" method
- Changed bosses esscort amount for multiple waves
- Instead of same amount of esscort for whole waves, numbers are randomized everytime
- Added new config "chanceSameSideIsHostilePercent" for PMC bots
- Added "Gifter" as boss in all maps with very little chance
- Added "Light
Loothouse" map spawn wave template to Lua-Default pattern
- Rogues are spawned in default locations just like vanllia
- Supported "akiVersion": 2.2.x
Lua added a new version:
Quote
- Fixed triggered waves (button/switch) and reserve, lab switch/buttons
- No needs to use Chomp's Raider Fix mod but will be fine to use both mod
- Fixed bug for bosses spawn location when spawn location used "evenly" method
- Changed bosses esscort amount for multiple waves
- Instead of same amount of esscort for whole waves, numbers are randomized everytime
- Supported "akiVersion": 2.1.2
Lua added a new version:
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- Supported "akiVersion": 2.2.*
Lua added a new version:
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- Re-Reupload, smh.
- Updated function for Aki 2.2.0
- Added Weapon durability config
- Added Pouch (Secured Container) config
- "BonusAmmo" will gives full stacks ammo of generated weapons
- "ContainerItemFilter" restrict items like Secured Container
- Supported "akiVersion": 2.2.*
Lua added a new version:
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- Supported "akiVersion": 2.2.0
Lua added a new version:
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- Supported "akiVersion": 2.2.0