Posts by Fontaine

    so, it got rid of the error regarding not being able to randomize, but it somehow made it worse? I spoilered it for you

    One of your trader mods is doing something strange and you'll have to choose between it or the Realism's trader randomization. At the same time that error doesn't really make sense considering it's pointing to a line that can't cause an exception which makes me wonder what version of Realism are you using?

    Fontaine added a new version:

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    Fontaine's FOV Fix v2.1.8 for SPT 3.9.8

    No need to download this if you are not using Realism's stances. Smoothing for Realism's new Patrol stance (v1.4.7).


    IF USING REALISM MOD, THIS REQUIRES v1.4.7!

    Fontaine added a new version:

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    SPT Realism Mod v1.4.7 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:


    should the trader load after or before Realism?

    Theoretically probably before, but I'm not 100% sure it'd matter in theory. You'll have to first try putting all your trader mods before Realism, then after, to see if either fixes the problem

    I'm new to this, but I am interested, is it possible to blacklist a trader from being randomized? I have a few custom traders, none that were mentioned as not compatible, and it throws up an error about not being able to randomize one trader's stock, I wanted to figure out who it was so I could try and blacklist them from being randomized but I have no idea if it's possible, love the mod. Thank you for your work.

    It's not possible to blacklist traders from randomization. If they're set up correctly there shouldn't be issues with randomizing them. Try changing your load order for the trader mod

    sorry for stupid question but is this screenshot Fov + Realism mod? If yes then i really apologize for wasting your time.

    I posted it in direct response to you saying it was bugged, so it stands to reason that I did indeed test it with FOV fix + Realism, which is my default dev set up. It could be a config issue

    Fontaine added a new version:

    Fontaine added a new version:

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    Fontaine's FOV Fix v2.1.7 for SPT 3.9.x

    • No need to download this if you are not using Realism's stances. Added smoothing for stance to ADS transitions when using Realism mod. Camera movement should be significantly less jarring for both rifles and pistols when using stances.

    btw, for 3.10.0 - the game launches the secondary camera at some distance from the primary, perhaps this value can be extracted.


    in a row with the decreasing LOD in the primary camera, which Buyanov forgot about.

    Alright I'm going to block and ignore you from now on. If you can't be bothered to capitalize correctly in your own native language and be clear in what you're saying you're just wasting my time.

    Hello, Fontaine just want to ask if it is mistake or intended to be like that, there is helmet Diamond Age NeoSteel High Cut Helmet (Black), it is only helmet that have +1 ergo instead -1. Then Geissele Super Precision top ring cap (Black) version have + 0.5% ergo but (Desert) Version doesn't have ergo stat. And there is 1 sight with no stats - ELCAN Specter HCO holographic sight. Thank you for answer and sorry for bothering you with this rly small things which doesn't rly matter.

    thanks I'll look into it

    when i shooting , something breaks my low ready ,high ready and all my keybindings , it making it's functionality not working

    Also when I look up or down the screen gets centered in a weird way, I think it has something to do with the recoil


    Sorry for my English, I use GOOGLE Translate

    It doesn't look like you are using google translate at all

    Heya, I'm making a compatability patch for a custom weapon mod and even though I've got all the correct settings; Weight, Stock has Shoulder Contact, Etc.

    The weapon is still really floppy in my hand and when aiming, not sure why! Have verified it's working and applying changes, but I'm still having that problem!

    I've been tryna figure out if maybe it's something to do with every sight post has to be added as well?
    Sorry if this is something annoying ya have dealt with before, but Im just tryna make something for once to give to others instead of just being a downloader :)

    You're not giving any context, heavy weapons will have a lot of inertia/sway

    There's barely any difference in the distance between scope and player camera between gun/mounts. Also SPT 3.10 will break this mod for a long time so this is fairly pointless to add now

    Please add another multiplier for mouse sensitivity, which will determine how much the sensitivity changes depending on the distance from the character's eyes to the optical sight on the weapon. I have conducted many tests, and I realized that the further the optical sight is from the character's eyes, the worse the decrease in sensitivity in zoom mode is felt. In other words, if you put the sight on the very tip of the weapon so that the glass of the sight occupies a centimeter on the screen, and this sight has a magnification of, say, 35x, then the sensitivity will decrease by 35 times, but due to the fact that the sight window is very small, it will seem that it is impossible to use. If the coefficient of the distance of the sight affects the sensitivity by multiplying it (the further the sight, the less the sensitivity decreases), then distantly mounted sights will be easier to use. The principle is based on the fact that when you change the FOV in the game, you need to change the sensitivity along with it, but sights change sensitivity greatly depending on the magnification level, but do not take into account the fact that the FOV has changed.

    tldr

    Fontaine added a new version:

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    Fontaine's FOV Fix v2.1.6 for SPT 3.9.x (with or without Realism Mod)

    This should hopefully fix compatibility for those not using Realism mod. If still not working then GGs I guess.

    probably not something I will have time to look into/fix tbh