SPT Realism Mod

  • Hello, Fontaine just want to ask if it is mistake or intended to be like that, there is helmet Diamond Age NeoSteel High Cut Helmet (Black), it is only helmet that have +1 ergo instead -1. Then Geissele Super Precision top ring cap (Black) version have + 0.5% ergo but (Desert) Version doesn't have ergo stat. And there is 1 sight with no stats - ELCAN Specter HCO holographic sight. Thank you for answer and sorry for bothering you with this rly small things which doesn't rly matter.

    thanks I'll look into it




  • Hello, Fontaine just want to ask if it is mistake or intended to be like that, there is helmet Diamond Age NeoSteel High Cut Helmet (Black), it is only helmet that have +1 ergo instead -1. Then Geissele Super Precision top ring cap (Black) version have + 0.5% ergo but (Desert) Version doesn't have ergo stat. And there is 1 sight with no stats - ELCAN Specter HCO holographic sight. Thank you for answer and sorry for bothering you with this rly small things which doesn't rly matter.

    hub.sp-tarkov.com/attachment/9386/hub.sp-tarkov.com/attachment/9386/

    1. hub.sp-tarkov.com/attachment/9385/ its not really a problem

    Edited 4 times, last by Skrakman ().

  • Fontaine added a new version:

  • I'm new to this, but I am interested, is it possible to blacklist a trader from being randomized? I have a few custom traders, none that were mentioned as not compatible, and it throws up an error about not being able to randomize one trader's stock, I wanted to figure out who it was so I could try and blacklist them from being randomized but I have no idea if it's possible, love the mod. Thank you for your work.

  • I'm new to this, but I am interested, is it possible to blacklist a trader from being randomized? I have a few custom traders, none that were mentioned as not compatible, and it throws up an error about not being able to randomize one trader's stock, I wanted to figure out who it was so I could try and blacklist them from being randomized but I have no idea if it's possible, love the mod. Thank you for your work.

    It's not possible to blacklist traders from randomization. If they're set up correctly there shouldn't be issues with randomizing them. Try changing your load order for the trader mod

  • It's not possible to blacklist traders from randomization. If they're set up correctly there shouldn't be issues with randomizing them. Try changing your load order for the trader mod

    should the trader load after or before Realism?

  • Fontaine added a new version:

    Quote

    SPT Realism Mod v1.4.7 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:


  • Theoretically probably before, but I'm not 100% sure it'd matter in theory. You'll have to first try putting all your trader mods before Realism, then after, to see if either fixes the problem

    so, it got rid of the error regarding not being able to randomize, but it somehow made it worse? I spoilered it for you

  • so, it got rid of the error regarding not being able to randomize, but it somehow made it worse? I spoilered it for you

    One of your trader mods is doing something strange and you'll have to choose between it or the Realism's trader randomization. At the same time that error doesn't really make sense considering it's pointing to a line that can't cause an exception which makes me wonder what version of Realism are you using?

  • One of your trader mods is doing something strange and you'll have to choose between it or the Realism's trader randomization. At the same time that error doesn't really make sense considering it's pointing to a line that can't cause an exception which makes me wonder what version of Realism are you using?

    it was the most recent version until you updated it 6 or so hours ago, I have since updated the mod and I will retry, I think I know what trader might be causing the problem, it is likely Scholar's Society from Skills Extended as they seem to be missing icons and barter amounts.

  • it was the most recent version until you updated it 6 or so hours ago, I have since updated the mod and I will retry, I think I know what trader might be causing the problem, it is likely Scholar's Society from Skills Extended as they seem to be missing icons and barter amounts.

    ugh pretty sure Skills Extended has a hard incompatibility set with Realism mod

  • ugh pretty sure Skills Extended has a hard incompatibility set with Realism mod

    it seemed to be working, I could disable the Scholar's Society trader in the settings and see if anything happens still? Sorry if I may not have read something about Skills Extended btw.

  • Hello, I am having a issue after updating to the newest version where my healing items can not be used during raid. I get the icon of "this item can not be used in raid" after trying to use any form of healing items. Do you know what's causing the issue for me?


    Thanks

  • Hello, I am having a issue after updating to the newest version where my healing items can not be used during raid. I get the icon of "this item can not be used in raid" after trying to use any form of healing items. Do you know what's causing the issue for me?


    Thanks

    That's vague. Check the mod page section on healing items. Please do not post in both the comments and support thread

    Edited once, last by Fontaine ().

  • That's vague. Check the mod page section on healing items. Please do not post in both the comments and support thread

    I know that this is a very vague question and I am sorry as I am new to spt modding. Your mod worked fine for me in the past but ever since I updated to the newest halloween version, I am unable to use healing items during raid

  • I know that this is a very vague question and I am sorry as I am new to spt modding. Your mod worked fine for me in the past but ever since I updated to the newest halloween version, I am unable to use healing items during raid

    I don't know what you mean by "not able to heal". I've no idea what other mods you're using or if you installed the mod right, all I can say is that it's 99.99% likely an issue on your end with your install or config. Re-install realism from scratch, first deleting existing realism mod files, and test without other mods installed

  • TypeError: Cannot read properties of undefined (reading 'Filter')

    TypeError: Cannot read properties of undefined (reading 'Filter')

    at G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\items\item_cloning.ts:380:63

    at Array.forEach (<anonymous>)

    at ItemCloning.createCustomHazardItems (G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\items\item_cloning.ts:379:39)

    at Main.postDBLoad (G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\mod.ts:754:25)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)

    TypeError: Cannot read properties of undefined (reading 'Filter')

    TypeError: Cannot read properties of undefined (reading 'Filter')

    at G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\items\item_cloning.ts:380:63

    at Array.forEach (<anonymous>)

    at ItemCloning.createCustomHazardItems (G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\items\item_cloning.ts:379:39)

    at Main.postDBLoad (G:\Game\steamapps\common\EFT\SPT\user\mods\SPT-Realism\src\mod.ts:754:25)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)


    what is causing my problem ??

    Or what information do I need to provide? Please help me.

  • It looks like you edited the \item_cloning file yourself and probably made a mistake there.

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