Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.6.6
- DewardianDev
- 3.4k Downloads
Small update
- Updated bosses/rogues/raiders/etc.. to have MOAR run the spawn chance roll instead of spt.
Basically this preemptively culls bosses that will not spawn (if they lose their roll), and assign those that succeed a 100% spawn rate.
This may help with load times and mods like ALP in particular, as when the bot isn't in the pool, the game will not run the loadout generation on them! - Updated the preset announce to be a bit earlier, after the game is confirmed to load in, but before the player spawns.
- Updated a few small things in presets.
That's all for now.
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Version 2.6.5
- DewardianDev
- 2.2k Downloads
Major update
- Updates spawn timing for pmcs
- Updates marksman spawning method
- Fixes and rewrites all of the zone related changes.
- Set pmcOpenZones to ON be default.
- Fixed bug with hotzones
- Fixed bug with pmcQuantity not changing properly.
That's all for now.
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Version 2.6.1
- DewardianDev
- 5.9k Downloads
The "Micro-itty-bitty-Labs" Update
- One last ditch effort to fix the bug with trapped pmcs behind the gates on labs
Let me know it works!
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Version 2.6.0
- DewardianDev
- 1.7k Downloads
Updated Features:
- Update bossConfig:
Add other boss types that are possible for custom spawning
Make console verbose on changes - Make minSpawnDistance configurable via mapConfig
- Make snipers a bit harder, make them spawn sooner
Bugfixes:
- Labs spawn zone fix (feedback wanted, I don't play labs)
- Fix bug preventing custom bosses in bossConfig from being applied
- Error handling for max escort amount
- Remove sniper Spawnpoints from minSpawnDistance calculation adjustment
That's all for now, happy holidays!
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Version 2.5.7
- DewardianDev
- 2.7k Downloads
Small update.
- Sets minimum spawn distance for all spawnpoints on all maps.
- Randomized PMC spawning.
That's all for now.
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Version 2.5.6
- DewardianDev
- 5.1k Downloads
Sniper Bug fix
- Fixes sniper spawning.
- Added maxBotCapOverride option to mapSettings.json config.
That's all for now
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Version 2.5.5
- DewardianDev
- 1.9k Downloads
Feature Update
- Removed event related changes (should help people getting errors due to christmas event)
- Moar now handles EscapeTimeLimit changes for those extending their raid times.
BE WARNED: Moar will limit the maximum escapetimelimit to prevent performance issues.
For those using longer than 2x escapeTimeLimits, Starting Pmcs will be automatically disabled to prevent performance issues. - Zombies can now spawn without halloween event.
- Updated pmc spawning to be EXACTLY like live values. Now correct pmc quantities are GUARANTEED to spawn.
That's all for now!
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Version 2.5.4
- DewardianDev
- 2k Downloads
Bug Update
- Remove old spawning system
- Bump pmc spawns a bit
That's all for now.
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Version 2.5.3
- DewardianDev
- 1k Downloads
Bug update
- Fixed a major bug caused by old presets
- Added test to check presets (I'm learning I swear), this should tell the user exactly what they have done wrong if they have altered/made custom presets.
- Fixed issue when disabling bosses everything was disabled
Thanks for your understanding while I nip all these bugs you guys are helping me find!
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Version 2.5.2
- DewardianDev
- 808 Downloads
The "Okay I think it's working now" Update...
- Fixes a bug with pmcs not spawning.
- Fixes an error on game start.
And the additions from last update below!
Server Rewrite!!
Sincere thank you to the following testers that helped me out with this one: DICEY, DipDubya, Sully
- Added ZOMBIES!
- Rewrote PMC spawning
- Added "Starting PMCs" config to bepinex (can be used with random preset)
- Fixed aggression issues
- Added LONG REQUESTED bossConfig.json file to control boss spawning on any map (Just add the bots and the percentage in the server config)
- Rewrote a lot of the descriptions in the bepinex menu (yes the difficulty settings are now clarified, be confused no more!)
- General other fixery and tweakery took place...
Hopefully that's all for a bit, sorry for the rocky start folks!
Have fun!
DewardianDev Author
Version 2.6.6
Small update
This should fix a number of boss invasion/boss spawning bugs!
Basically this preemptively culls bosses that will not spawn (if they lose their roll), and assign those that succeed a 100% spawn rate.
This may help with load times and mods like ALP in particular, as when the bot isn't in the pool, the game will not run the loadout generation on them!
That's all for now.
DewardianDev Author
For FAQ's sake, please read, before commenting:
Moar sets the difficulty preset (easy/medium/hard/impossible), sain or spt decides the bots behaviour from there.
Yes this works fine with SAIN, and is intended to be used with it.
Hover over the value in the bepinex and read the tooltip.
>>>>>> Hit "Save" at the bottom of the bepinex <<<<<<
For fika, the configuration is saved in memory on the server, the idea being that fika servers should be run on dedicated machines and have long up time.
If you want your settings to persist through restart and use FIKA, make sure to set those defaults in config.json/presetWeightings
I forgot to update the version for the client mod, if you downloaded latest, this is fine.
The client mod requires changes rarely, thus I don't always repackage it (updating the version).
If you are attempting to adjust the server configs and are not technically inclined please take a look at this handy tutorial.
People love the idea of startingPmcs as this is what live is like, what it actually does is forces your potato CPU to spawn (the most cpu intensive operation in spt) all of the pmcs for the entire raid at the same time (or over the first few minutes in the case of Moar), to add to this, all bosses, there followers, rogues, raiders, are already using this period to smash your potato CPU to bits.
When you spawn all of the pmcs at once, those pmcs will then go forth to murder each other and whatever other bots have spawned on the map (much like live), further heel smashing your already mashed potato cpu into the dirt.
I would suggest leaving startingPmcs off if you don't have a cpu with X3D in the name, or if you do not want the majority of your pmcs to die off in the first 10 minutes of the raid, or if you do not like finding piles of bodies around the map.
If you still have performance issues:
An alternative to turning off starting pmcs would be to reduce the maxBotCap, but be aware, pmcs/bosses will blast through that limit, meaning you will have a harder time finding marksman/scavs early game if you do both turn on startingPmcs AND turn down the maxBotCap.
Thus, I recommend only reducing maxBotCap if startingPmcs is already off, pmcs will still largely spawn in the first 10 - 15 minutes by default.
One can also set the maxBotCap via the mapConfig.json per map if so desired.
Extra potato mode:
Some settings to try if you are still having issues.
Change these values in your user/mods/Dewar...Moar/config.json to ensure they are always active.
"pmcWaveDistribution": 0.5,
(this makes it so pmcs will spawn over the entire period of the map)
"scavWaveDistribution": 0.3,
(as bosses spawn at the beginning this pushes those initial scav waves a bit later in the raid to balance cpu load).
"maxBotCap": 18,
(lowest recommended 15)
"maxBotPerZone": 3,
(lowest recommended 3)
"pmcMaxGroupSize": 3,
"scavMaxGroupSize": 3,
Once you open the game, reset the default settings in the bepinex by clicking "reset to default".
Truth91
Hi,
I seem to be having an issue with PMC spawning. Every time I load in a raid with the "Enable bosses" setting turned off, I get 0 PMCs only scavs. This issue presists even with the StartingPMC setting turned ON.
Tested on a fresh build and latest mod files with this mod being the only one running.
DewardianDev Author
You mean disable bosses enabled in the bepinex correct?
Latest mod files as in 2.6.6??? There was a bug like this 7 versions ago or so.
Truth91
Negative, I mean the raid settings not the bepinex setting.
I'll try disabling bosses from bepinex menu and test if pmcs spawn or not with this setting turned on. I'll report back.
Yes. 2.6.6
Zealot111
Thanks for the mod. On 2.6.6 only PMCs spawn in Labs, no raiders spawn.
DewardianDev Author
No raiders spawn??
Hmmm
billbowens
Been loving the mod, just one question. Do the smugglers spawn with this? Saw a some things about them with 3.10 but I have yet to find any myself. Currently on a lvl 20 playthrough
SomeoneInPart
I just had a wave of them merc me on Customs while using MOAR, so yes, at least with (mostly) default config settings. They are quite rare though; even reviewing my raids I've only seen them that one time.
DewardianDev Author
If you know there internal name (maybe skier or something) you can set their spawn chance on whatever map they're on via the mapConfig.
Slyder
For some reason, this mod isn't working on Streets. I used the preset to spawn more PMCs but for some reason, the only bots on the map are sniper scavs. Nothing else is spawning at all...not sure if it's because of some incompatibility with other mods. I don't have any other mods that affect spawn rates.
Edit: I figured out my problem, I had enabled "PMC open Zones ON" and "PMC/Scav player openZones ON" at the same time so it conflicted.
Would be nice if you could only have one or the other "enabled" so that if you enabled one, the other was greyed out.
DewardianDev Author
I didn't know they conflicted! This is good to know.
Will look into this
Antonius Askaloso
D:\EscapeFromTarkov\SPT_Data\Server\database\locations\tarkovstreets\base
"MaxBotPerZone": 2,
"MaxCoopGroup": 8,
"MaxDistToFreePoint": 250,
"MaxPlayers": 4,
"MinDistToExitPoint": 10,
"MinDistToFreePoint": 90,
"MinMaxBots": [],
"MinPlayerLvlAccessKeys": 0,
"MinPlayers": 3,
"Name": "Streets of Tarkov",
"NewSpawn": true,
"NewSpawnForPlayers": true,
"NonWaveGroupScenario": {
"Chance": 50,
"Enabled": true,
"MaxToBeGroup": 2,
"MinToBeGroup": 1
Hi, more fps on streets, minimum bots
limo9966
I’m not entirely sure, but it seems that if you enable openzones for all bots and remove all hot zones from mapConfig, then FPS will not drop so much, because the main problem is a large concentration of bots in one place. In the tests that I conducted using debugging bots in CWX Mega mod and Dymanic maps, the number of bots in the zone did not exceed 3 in about 3 out of 5 tests, of course, not counting bosses who have followers, they always exceed the limit. Basically the limit was exceeded by 1 and mostly it was scav, I don’t know what this is connected with. if someone reads this in an attempt to improve productivity, try doing what I did above, maybe it will help
DewardianDev Author
Correct, openzones add X number of bots to the pool.
In the case of pmcs the ignore the limit.
Scav openzones do not ignore limits.
TiTyaN
hello , who is "peacemaker" and "pmcBot"? or "pmcBot" just is pmcs? thx
DewardianDev Author
Rogues.
Peacemaker no idea.
Niet501
Hello,
Scavs/PMCS are not spawning in on ground zero for me. Spawns appear to be fine on every other map. All MOAR settings are on default.
Mods installed:
Algorithmic Level Progression
MOAR
Entry Point Selector
shiny airdrop guns
mroe checkmarks
item info
All the clothes
ammo stats
looting bots
SAIN
server value modifier
Let me know if there's any other information I can provide to help. Much appreciated.
DewardianDev Author
I'm unsure if entry point selector is compatible with my openzones changes.
Make sure you are on latest Moar and remove a few mods to troubleshoot.
BraveStarTG
Not sure what's happening but I am not getting any spawns on Factory night. Not sure of other maps but I went back to 2.6.1 to test and it worked fine. I think I had the issue with the one before 2.6.6 as well but at the time I was going to be and didn't update till just a little while ago to 2.6.6. I'll test other maps to see if it's an issue anywhere else.
BraveStarTG
I tested Factory day and no bots and I tested Interchange and only a couple of bots spawned but none were moving at all.
DewardianDev Author
Strange. I am not seeing spawning issues of any kind.
I'll investigate, but maybe try turning off openzones settings.
You may have a mod conflict.
xqcfanpov
its very sad that this mod dont have "spawned only pmcs" like in swag+donuts. anyway thanks for it good work
DewardianDev Author
what are you saying?
You mean like a preset?
Just make one, it's easy to do.
xqcfanpov
i guess im dumb as bricks, i cant figure out how to do this type of preset. will test it out then better. im just was used to preset from donuts
(actually found out its "distribution")
DewardianDev Author
A preset that sets scavQuantity to 0 is all you need for this. May also increase pmcQuantity.
You can look at the morePmc preset and adjust if you like.
wanahakalugy
There a way to get Reshala to spawn? Was looking at the config for the bosses and don't see Reshala on there.
DewardianDev Author
bossBully
dogballsacc
I am getting pretty bad stutters like others in the comments. I've tried just about everything (deleting preformance mod, changing maxBotCap, changing wave distribution, turning off startingPMCs) and I am still taking some massive stutters and frame drops. I don't think my PC is the issue as I have a 5800x3d and 4070 super, but I could be wrong. Is there anything else I can try or is SPT 3.10 just not very optimized?
ezlife
Does this happen regularly or occasionally?
I also have frametime drops, but only occasionally and usually only when looting. The client simply stops for 2-3 seconds until it continues normally.
Usually after 2-3 minutes in the raid.
But it usually stops towards the middle and end of the raid.
Never had this problem in 3.9.8.
dogballsacc
It's pretty regularly all throughout the raid. I would say it happens every 30 seconds to a minute. I'll go from 90-100 frames all the way down to 70 and sometimes even below. It seems to happen when I come in range of the bots. I don't know if it's this mod in particular or just SPT, but it's making it almost unplayable as I've died many times now due to frame drops in gun fights.
DewardianDev Author
Not related to this mod in particular.
Some have seen the "performance" mod help, but it can cause bot spawning issues (or so I've heard) so YMMV.
In any case, this is already a very bloated comment section, let's keep the comments here mod related.
On that note, take a look at the potato setting recommendations above and maybe try that.
EteRnityCrazy
is there a way to choose the amount of pmcs spawned? I wanted a more live like experience without respawn of pmcs , I tried to reduce the number of waves ( 2 for pmcs and 5 for scavs ) but now only appear 2 pcs and 2 or 3 scavs the whole match
DewardianDev Author
Quantity, or choose the amount per map in the mapConfig.
limo9966
Hello,
why do I have the value "maxBotPerZone": 3 sometimes the number of bots in the zone reaches 8-10, for example in the dormitory at the customs when Reshala spawns there. Is this due to the fact that the dormitory is a hot zone? or is it because the bosses don’t care about the limit of bots in the zone? This really affects on my fps
DewardianDev Author
This mainly affects scavs.
limo9966
scavs ignore limits?
DewardianDev Author
scavs/marksmans do NOT ignore limits.
Other bots may, it depends.
Khadafi
Really like all the updates you are bringing to this, but something is still not wokring correctly. For example on shorlines I never get bots to spawn in certain areas, like Zone_StartVillage, zone_roadtocustoms, allthough I use all openzones settings and even added them to scavhotzones, also I'm never seeing more than one scav at once, while I put the maximum number per squad to 4.
Luas Spawn Rework back in the day, had an option to define the number of squads that would spawn immediatly and even set the number of individual bot types to spawn. Would something like that be possible?
Kaosak
Hello,
is there way to tune out scav raids? What i am looking for is to set up how many PMCs will be on raid scav. As of right now there is same amount of them as in PMC raid. I am looking to have something similiar like on live raids.
caretaker
Your committment to improve and develop this mod is absolutely great! Thank you very much!
SomeoneInPart
Not sure if I'm just cursed, but since the 2.6.5 update, PMCs and bosses have started spawning on top of me. Almost literally in one case; 2 seconds between spawn and being shot at (as measured by Raid Review). By sheer luck I survived that, upon which another PMC promptly spawned in front of me and head,eyes'd me instead.
Below is a list of the mods I think might be interacting to cause this; I have plenty more than this though, and can provide the full list (and/or mod configs) if needed:
Reading the comments below, maybe Performance Mod is to blame? I left it on default configuration for everything, if that helps at all.
DewardianDev Author
Which map? Starting pmcs?
SomeoneInPart
Woods and Customs. though mostly woods (trying to get Jaegers quests out of the way).
The config options that tries to force PMC spawns to all occur right at the beginning of the raid.
EDIT: I can send you screenshots of my Raid Review maps with the spawn points relative to my location, if that would help.
DewardianDev Author
Turn off startingPmcs
changfeng
Most of the AIs start attacking each other as soon as they spawn, resulting in very few people on the map.If I want to keep the number of AIs on one of the maps fixed at 18, for example, if two AIs die, two new AIs will immediately respawn, ensuring that there are always 18 AIs on the map at all times. How should I set this up?
DewardianDev Author
Just turn off startin NPCs and set you macBotCap to 18.
And read the FAQ above before posting again.
changfeng
Thank you for your response, but I always read all the text you send before asking, including testing it myself.
I set it to 18, but the AI always spawns less than 18, especially towards the end of the game. If I kill too many AI, there will even be a long period with no AI spawning in the middle.
Can this mod, like SWAG-Donuts, replenish the AI count to the map limit in a timely manner, regardless of how many AI have been killed?
DewardianDev Author
This is a wave mod not swag.
changfeng
OKey~ thank you!
gen210
I have a problem, PMCs are not spawning, I have the latest version 2.6.6 installed and open zones are disabled. When version 2.6.1 was installed, everything worked fine. Here is a list of installed mods:
Audio Accessibility Indicator, Waypoint, DynamicMaps, Lootingbots, Lootvalue, Moar, Sain
DewardianDev Author
This may be due to base game.
Second report I've heard on this.
Are you on SPT 3.10.3?
DewardianDev Author
If you roll back to 2.6.1 and it fixes it let me know.
gen210
SPT 3.10.5. I roll back to 2.6.1 and pmc don't spawning
HolyReaper
IDK why but all the bots are standing still when I start raid
I have mods installed :
FIKA
SAIN + BIgBrain
and a LOT of mods from WTT with new guns
But when I enter the FACTORY (for ex.) all the PMC bots spawn before each other nad just fire into the wall until they run out of ammo and stand still aand only respond when I stand right before their eyes
DewardianDev Author
Performance mod?
Novakin
No its not, I tried removing performance and have the same issue.
Looks like, not 100% sure its related to Main boss roaming preset.
DewardianDev Author
Hmm will look
DewardianDev Author
I've heard similar issues with base SPT. Unknown cause.
Will see if others see this.
One a clean install with only Moar, I haven't seen this.
Ateerix
I noticed that when I have BossInvasionSpawnChance set to enabled, (have it set to 40% chance usually) for some reason every single boss spawns. Is this intended to spawn every single boss on the map or is it supposed to roll the chance to spawn each boss individually. If it's coded to spawn them all on the map is it possible to adjust it to have the chance being the chance for each individual boss to spawn and not the chance for every boss all at once?
I've tried adjusting a lot of the sliders, with different settings, including increasing/decreasing the distribution, quantity, and the invasion spawn chance itself and for whatever reason it's either every single boss comes to the party or maybe only the maps main boss.
I also have tried restarting both client and server while playing around with the settings, along with trying it on all maps, but same thing occurs, it's either all or nothing.
Based on the wording of the description which says chance of each invading boss spawning I'm wondering if I've buggered something up. Thanks
DewardianDev Author
I'll check, your understanding of how it should work is correct..
Hmm if you set it to 20 I bet it would spawn half.
I have a theory
DewardianDev Author
Going to push a fix a fix for all boss spawning. This is bugging me.
Ateerix
Cheers
DewardianDev Author
Updated
DewardianDev Author
Also there is an event on at the moment that causes bosses to spawn.. Turn off events.
Nazlug
The Goons spawn 100% of the time, even though I have their probability set to 30%, and no other mods that affect bot spawning. I've checked the config files, and everything seems as expected. Is this a known bug? Any suggestions?
DewardianDev Author
Sounds like either a bug or messed config.
DewardianDev Author
How many raids. Random is a funny thing.
Nazlug
15-20 raids. 100% spawn rate for goons
DewardianDev Author
Customs?
Nazlug
Customs, Woods
Riley511
I've noticed that the performance mod is what gives me stutters and dropped fps. As dewardian mentioned, lower the amount of bots on each map in the config.json. That fixed my fps and stutters more than anything else I've tried
Sn0wBoUnD
This mod makes my game drop frames like no tomorrow, even when i only have "Live Like" preset active. And my SAIN difficulty gets overridden. Dont know what's causing it. allthough i just deactivated "Preformance mod" but didnt unistall it. Dont know if thats the issue here.
Mods active:
-SWM
-Drakia Waypoints
-Drakia BigBrain
-SAIN
-Preformance mod
-Declutter
-UnityToolKit
-Cactuspie Ramcleaner
-Moar
Sn0wBoUnD
EDIT.
It also says 2.6.2 at the ingame menu, but the server says 2.6.5
DewardianDev Author
-Preformance mod
Many have had issues running this, no idea why.
Tweak the maxBot setting in the config.json if you have a slow cpu.
Do NOT use starting pmcs if you have a slow CPU.
Sn0wBoUnD
My CPU is an Ryzen 9 3900X 12 core. Bought 2020 i think.
Starting PMCs is disabled.
Ill uninstall Preformance mod and se if that does anything, and ill give you a headsup.
Sn0wBoUnD
I deleted Preformance mod, and reduced bots from 25 to 13.
It really helped my fps, dont know if its the mod, or lesser bots.
But anyway, now my stutters are back, like really bad stutters.
Every time you kill someone or some bot gets killed on the map, it freezes up, like the main problem people have with SPT 3.10
KingLich
well, unfortunately, that's a thing in eft. I think performance mod is supposed to alleviate that.
Khadafi
Any chance you can include "always hostile" settings, so PMC of the same faction and scavs are always hostile? I'm somehow facing an issue with all scavs beeing none agressive.
Edit: could you please also chekc on shoreline please? Spawning is a bit strange still. Most areas are somehow dead, even on insanity, but as soon as I enter, bots are suddenly spawning.
DewardianDev Author
The hostility issues are spt or something else.
Have had others that updated to latest spt version and seen that.
Moar only touches pmc aggression, and only does so to ensure that they are aggressive to all.
As for shoreline, I'm not sure what I'd be checking? Every raid will get a different roll. So maybe try a few.
EteRnityCrazy
The moar version in my game keeps appearing as 2.6.2 in the F12 menu, in the console it appears 2.6.5, am I doing something wrong?
DerpyLG
you need to delete the previous version
EteRnityCrazy
Yes, I have already deleted the old folders, but it still persists. Is there anything else I need to delete that I am missing?
Nyah69420
The same is happening for me, don't know if it's an issue.
I also deleted the previous version.
EteRnityCrazy
So, I just wanted to know if it was a spelling mistake, or if the mod is not "up to date" 🤷🤔
DewardianDev Author
It's not. I forgot to update the bepinex version. (the client receives small updates, the server is where all the logic is so it's fine).
Crota The Cruel
Hello! I had a question if anyone could help. I download this mod in hopes of farming bosses for quests. I have the mod setting set to default and I have enabled bosses with their chance of spawning set to 100%. I also enable bosses and don't touch the AI amount of AI difficulty however None ever spawn at any map. thanks for any help!
DewardianDev Author
How are you enabling bosses 100%?