Katarina Black 1.0.2 (PATCH ONLY)

Katharine Black is a unique trader with unique weapons and tasks. It uses a card trade system to purchase unique items.

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  • Version 1.0.2 (PATCH ONLY)

    PATCH ONLY - INSTALL and OVERWRITE over 1.0.1 files


    • More attachment error fixes (SA-58 and a few more)
    • Made items names more uniform across the mod.
    • Fixed the Rhino's vendor preset to have iron sights.
    • Changed some quest names and details around


    I'm releasing it in this format because there are no asset changes so you don't have to redownload the files again.


    VirusTotal

  • Version 1.0.1

    • Fixes weapon issues specifically due to handbook errors.
    • Fixed translations to be clearer on weapons.

    I will be working on Quests next. Once again I ask you to put issues in the SUPPORT THREAD not comments.

  • Version 1.0.0

    Changed the download link.

  • Ok, I plan on totally replacing this mod with another one that corrects a lot of issues. You can keep using this mod I don't plan on changing the IDs of any of the items. However, I actually suggest anyone new that wants this mod to NOT use it till the new mod is out. Just wait till I update with a whole new mod that fixes all these issues. The amount of work I anticipated is far higher than I realized.

    5/21/23: Project currently on hold as we sort out some behind the scenes issues. Sorry. I will update with more information as it happens.

    5/22/23: First major update for weapons.



    TO BE CLEAR PLEASE REMOVE ANY ITEMS IF YOU PLAN ON STOPPING USE OF THIS MOD.

    Heart 1 Thumbs Up 1
  • anyone know what the comrades hammer is? need to do a weapon task 4 and idk what the hammer is lol

  • Honestly the card system is the COOLEST! makes you actually work for the items. The mod is down right my favorite. I wish there were more items and the missions are kinda hard. (1000 kills on labs or something)


    Just wanted to say thank you!!!

  • EDIT: WAIT, after looking in the quests files in the mod, i found that i needed a different goons armor, as there are 2 variants, going to have to test out the other armor.

    and note: even though the location says "any location", the text in the quests file does say it has to be on shoreline. going to test and report back.



    cannot for the life of me figure out the conditions for "to an unyielding warrior"

    the objective states use knights plate carrier and the AS VAL to kill cultists on shoreline. location requirement is however on any location.


    Ive tried using the original AS Val with knights plate carrier on shoreline, nothing.

    ive tried using the blood sport variant of the as val on shoreline, nothing,

    ive tried using knights death knight MASK with the rest of the kit, and still nothing.


    not sure if the task is bugged or the translated text is inaccurate and is missing a requirement.

  • This is honestly AMAZING!!! I love the gun camos and the whole card trading system!!!


    Is there anyway for you to do anymore custom gear??


    Keep up the AMAZING work!

    • I'm actually hoping to. This is a conversion for someone else's mod and I believe they are planning more stuff.


      Down the line though I want to do my own person trader with lots of gear. We also addition have a crap ton of custom gear waiting to be added with the proper approvals. PETTAN is working on that.

    • This is exciting. I put around 5000 hours in online and I just like having custom guns!


      Keep up the work!

  • I'm not sure if it's just me, but nothing loads? Like, everything has a constant loading circle on it but I can use everything perfectly. It just wont show up for me

    • Ok new reply. nothing works for me. Nothing loads and if I equip anything to my gun, it is just a huge Doge png that covers my entire screen? idfk whats going on but I dont think its right lmfao

    • I just tried using the M4 and it crashed my game. I've reinstalled the mod already so idk what the problem could be

    • Clear your temp files and try again. Let me know if it fixes it.


      It does take a long time to load when you newly aquire the file and I'm not fully aware of how PC spec comes into play here. Cause of the skins. I assume it might require time to fully load the skins due to this.

    • I cleared it and nothing happened.

    • Odd. What SPT-AKI version are you using and are you using other mods? What are the mods?

  • how do we get more of the keys, only able to buy 2 every reset, how do we change it to allow us to buy more at a time, or can we find them in raid?

    Thumbs Up 1
    • also, is there a guide or anything for the quests? tad bit confused with some of them

    • It's a bit all convoluted at the moment I'm still working on fixing all the weapons and then I'll be on the quests.


      Supposedly you can find them in raid.

  • The modded magazines for some reason are not capable of taking most mod ammunition that can be found in mods like M Ammo or Extra RM Ammo. is there anything that can be done about that?

    That being said, really cool mod! I really like what you've done, looking forward to the update!

    • Definitely, that is one of the first fixes I am in the process of. I think I can have it up tomorrow, but I am waiting for a response from the original mod author to get permission to do so and to get permission to keep working on this file.

    • @MergingApollo

      Actually my mod does work with some of the modded mags, make sure the ammo mods are loaded after this mod.

  • Quest: Understanding (Main Story) after completing the previous quest awards you a FN57 pistol without the barrel

  • Does it works on 3.5.5 SPT? because i have problem like


    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at SampleTrader.postDBLoad (C:\Games\Escape from Tarkov\user\mods\Katarina Black\src\mod.js:50:40)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at SampleTrader.postDBLoad (C:\Games\Escape from Tarkov\user\mods\Katarina Black\src\mod.js:50:40)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47

    • I have a massive mod pack. Lot of traders. This mod add my 1.5.6 SPT version and working. So, this mod is not compatible 1.5.5. Hope.

      ? 1
    • i am using it for 3.5.5, works fine for me

    • how? @-@

    • Using this mod, and try change the your modpack sorting.

      LOE (Load Order Editor)

      hub.sp-tarkov.com/files/file/1082/
    • doesnt do any

  • Is it Katarina or Katherine? 👀

  • Love the weapon skins. but cant work out the tasks for the life of me XD needs more explanation

    • i know right "hk416 clearance operation scav 0/300"... 300 what? ahahaha

      Thumbs Up 2
    • i worked that one out. make your own hk416 and go kill scavs. its the weapon testing one i cant work out and goto woods and find something? who knows lol

    • This is a side mission of kat merchant, in fact, just because the HK416 gun skin is not done a similar bad project task :cute_rage: kat merchants are still developing step by step, so there are many imperfections, plus we are college students, there are study tasks to be completed, the production of this mod is not our Main Work

    • I'll be on it as soon as I get home. I know there are some issues and I'm working to figure it all out.

      Thumbs Up 1
    • SaYaka is all good! Just trying to find some info on what tasks are asking for what and where. Helldiver its the "to an unyielding warrior" task where it says to die and complete settlement map im lost on right now. and weapon testing in the lab? is that just get kills? Thanks!

  • conflict the MoreCheckmarks. The quest items problem this two mods? I don't know. I deleted this mod. Sorry. Hope update it.

    • Thx for the update I will be looking into it I think I know the issue.

      Heart 1
  • Please add the entire assortment of new merchants to the Flea Market. (((((You can add to the blacklist, but you don't need to force to perform strange quests for the sake of anime Pmag, thank you)

  • This mod seems to break my other mod: MoreCheckmarks Would love to see them work together, seeing as I absolutely need the checkmarks mod <3

    • Ya, I'll be working to knock out the problems one by one as I can I think I know the issue.

  • kat merchant problem feedback, and suggestions feedback building,Help us to improve the mod better(If I had seen the message) animefingerdancing

    Thumbs Up 1
    • Backend error when receiving the secondary cards on the beginning, lost my cards :(.

      Missing Items on the Flea/Handbook.

      This said, I love the quests style, some are a bit hard but I like figuring out what i haev to do maybe add a bit more clues without being explicit.

  • black *vineboom*