Arys' Custom Asset Importer 1.1.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Mod framework for modders to import custom assets, like particle system effects, into SPT

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  • Version 1.1.1

    Updated for SPT 3.9.0

  • Version 1.1.0

    Now supports modders adding custom rig layouts.


    Thanks to GrooveypenguinX for making the custom rig layout tools and example bundle to the EFT-SDK

  • Version 1.0.1

    Updated for SPT-AKI 3.8.0


    If you use Choccy's RPG-7 mod but don't have this mod framework installed yet, I will slap you chikaban

  • Version 1.0.0

  • It should be noted;

    If you use a machine to act as a server for SPT that is different than your gaming machine, you will need this on the server and the client machine.

    SOOO many frustrating hours trying to resolve why custom items added by trader mods were not working....

    Happy modding/hunting folks.

    Arys, you beautiful nerd, thank you for mod!

  • On the newest version 3.9, this mod causes explosions to not work such as grenades not exploding.

    • had the same problem, just reinstalling arys worked for me

    • sp eft manager causes this error, due to incorrect installation of the mod

      spent a lot of time to understand this, going through 150 mods

  • I had a problem in my mod pack that grenades didn't explode. After disabling plugins one by one, I found out that this plugin makes it. After removing, grenades again exploding.

    • Also having this issue. Also noticed that mods using this aren't working in the latest spt version. Unless I've managed to install the mod wrong.

  • how do i make this work , does this mod make the rpg have an actual explosion or what?

    • All you need to do is install this like any other client mod.


      If you installed it correctly, Choccy's RPG-7 will actually show the new bigger explosion he made.

  • will this be useful for retexture ?

    • No, you should use EFT-SDK + Unity Editor for that

  • what exactly is the purpose of this? I just wanna know if it's useful for me. Does this involve using the SDK?

    • This client mod was made so mod creators would not need to worry about writing a client mod to load in their custom bundles.


      At present this client mod only supports adding custom effects.

      You will have to make your own custom effects in the EFT-SDK and export it as a bundle, then place it within my mod's "assets/effects/" directory. The full instructions are on my GitHub repo.


      If you take a look at the latest version of Choccy's RPG-7, you can see that it does not contain a client mod, but simply adds a custom bundle to be loaded by my mod.

      His server mod which adds the RPG-7 to the DatabaseServer only needed to change the RPG warhead's "ExplosionType" property to his own custom effect name for the new effect to work ingame.

    • ok. You're saying this is different from loading bundles using a server mod right? Like stuff like custom particles. Pretty cool

      Thumbs Up 1