Featured UI Fixes 2.5.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Quality of life improvements and fixes for SPT

UI Fixes


Tarkov's interface is full of annoyances, but it doesn't have to be. This mod aims to fix at least some of them.


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  • Version 2.5.2

    - Improved modding/preset dropdown usability: you can click the whole box to open and clicking outside closes it

    - Fixed BSG bug: Clicking a red-outlined item in the modding/preset screen will no longer break the UI.

    - The "Purchase All" hotkey from the flea market section now works on normal trades as well

  • Version 2.5.1

    New stuff ✨

    - Open->All context menu flyout that will recursively open nested containers

    - Add/remove items from wishlist everywhere

    - Add keybind setting for Required Items search


    Bug fixes 🪳

    - Fix various issues caused when moving multiple items into the sorting table

    - Fix empty slot linked search keybind getting "stuck"

  • Version 2.5.0

    New stuff ✨

    - Multi-select interop! Other mods can interact with the multi-select functionality. See the readme for details.


    Bug fixes 🪳

    - Fix hideout craft tool return to certain places in upgraded stashes

    - Add more null checks to multi-select preview code

  • Version 2.4.5

    New stuff ✨

    - Enable magazine swapping by dragging a magazine onto a loaded weapon

    - Control split/use sliders with mouse wheel

    - Improve multi-selection box logic to allow clicking buttons without losing selection, e.g. opening the sorting table.

    - Added advanced setting that changes how long before the client syncs inventory changes with the server. This is normally 60s, hardcoded (great job BSG), presumably to protect their servers. Not really needed by SPT - default changed to 15s, configurable down to 0.


    Bug fixes 🪳

    - Fix "Add Offer Shortcut" not working

    - Fix null reference when "Reload in Place" feature can't find another mag

    - Fix rare null reference when auto-switching between buy/sell with trader

  • Version 2.4.4

    - Add option for grid reorder to prioritize smaller grids. For example, quick moving a 1x1 item like a grenade into your rig will place it in a 1x1 grid if possible, rather than a larger one.

    - Add keybind to highlight search in hideout craft, handbook, and flea market. Defaults to Ctrl-F

    - Fix some issues with flea market search bar

    - Fix more compatibility with MergeConsumables, allowing item swapping between different med and food items. This fix also allows med and food items to stack (assuming you have some other mod that changes stack size)

    - Fix null references when flea market back button is disabled

  • Version 2.4.3

    - Add in-menus reload keybind (R)

    - Compat fix for MergeConsumables (requires version 1.1.0)

    - Fix description of Add Offer keybind

    - Fix exception thrown when viewing weapons in handbook

  • Version 2.4.2

    New ✨

    - With Fontaine's blessing, UI Fixes now includes features from his Weapon Modding QoL mod!

    - All weapon parts are now inspectable and have context menus in and out of raid

    - Modify equipped weapons out of raid

    - Optionally modify unequipped weapons in raid, with setting to require multitool.


    Bug fixes 🪳

    - Disable Add Offer context menu if flea is locked, disabled, or user is banned

    - Disable unload ammoboxes in-place if fika is detected

  • Version 2.4.1

    - Quickbind tactical devices now includes headlights and NVGs

    - Toggle/hold setting now applies to respective quickbinds

  • Version 2.4.0

    New stuff ✨

    - Quickbind tactical devices! Use the quickbind to toggle individual tactical devices, or shift+quickbind to switch modes. Modifier key configurable.

    - Add Offer from item context menu!

    - Items growing in size from attachments will now grow left or up, if needed, instead of just giving you an error. Works from modding and preset screens too.

    - Tag dialog autofocuses textbox, and applies with Enter

    - Tagged, narrow containers without enough room to show both tag and name, will now show the tag rather than the name (configurable)

    Bug fixes 🪳

    - Fixed BSG bug: Add offer window's stash scrollbar changes width strangely.

    - Fixed BSG bug: Stop hideout camera from moving for various reasons when you're in an area

    - Improved error handling for hideout craft tool return; will fall back to vanilla behavior if needed

    - Fixed some multiselect bugs

  • Version 2.3.4

    Hotfix for ammobox unloading in fika


    Also

    - Disabled Home/End/PageUp/PageDown when a textbox is active

    - Tweak dropdown expansion to not go off screen

  • Support

    If you're having issues, please do one of the following:

    • Post a comment here
    • Open a github issue
    • Tag me on the discord - I have my own thread in #mods-development

    Don't use the support thread, please, I usually don't look at it.


    Thanks!


    Please do not reply to this

    Thumbs Up 2
  • Hey Tyfon,

    I am still trying to fixing this Problem i found the source of error which i got when i was modding weapons in raid.
    From my point of viwe I assumed that the error was not due to to the mod but rather due a lack of incomaptiblity with fika core functions.
    I then asked for a feature support/request in discord.

    They gave me this anwser:

    Quote

    This would have to be baked into the descriptor convertor in EFT by the mod author to be supported.

    Nothing I can do about it as we rely on the descriptors to send data over the network, and once it's deserialized the game checks whether the operation is possible - that part has to be modded by the other mod to support the new functionality.


    Would that be possible to fix or is this a big thing which cant be fixed?

    • Not sure. I'll take a look - it depends how complicated the code is. Basically the way it works now is UIFixes just bypasses the checks when you mod your gun. I guess those checks are duplicated in a different place when checking modifications coming from a different client? I'll take a look but don't hold your breath.

      Thumbs Up 1
  • How does this work?
    Opt-in to make unequipped weapons moddable, optionally requiring a multitool

    I bringing a multitool in my special slot and i cant modify my pistol grip while the gun was in backpack

    • And you've set the options correctly in the F12 menu to allow that?

    • thx found it

  • Getting this error when swapping items while in raid

    Error :Fika.Server] Inventory operation 114 was rejected from xxx. Reason: item item_barter_electr_sparkplug (id: 6725283ab8655c73d300009c) is not located at grid 5 in item item_equipment_rig_bearing (id: ad942509bdebafa4b1645f83) at (x: 0, y: 0, r: Horizontal). It's at GClass2782


    • Server/client desync in fika. Happen all the time or just the once?

    • My bad i only found out that this is a current problem of my mod set while using swapping.
      I tryed it without your mod and problem is still there when i try to replace special slot item on a free special items slot.

      Sorry was to hasty

  • A little caveat on the auto filling flea market selling price function: if you select minimum, it inputs the lowest price even if it's trader price. So m80 that usually sells for 1400 gets put on flea with a 400 price tag because trader sells it for 40$.

    • Not really unexpected, tThe numbers are there from the base game.

  • Hey)
    Can you please add someday a tiny feature which removes orange outline from insured items?
    They already have orange shield icons, there is no actually need in outline.

    • That's a bit too much of a personal nitpick

  • Hi, would it be possible to implement a quick sell mechanic? LootValue does this, but unfortunately the "Loot Value" part of the mod is currently not compatible with Fika due to lag...

    • Not something I'm interested in adding, sorry.

  • Possibly useful suggestion: Adding to the tab function or adding a new keybind such that, when you're viewing the quest menu on a trader menu, pressing the keybind will switch to your character menu's quest list and vice versa.


    Likewise, pressing tab on the trader assort menu would take you to your inventory which is the default behavior anyways.

    • Yeah, tab always brings up your inventory.


      Going from trader menu -> quests an interesting idea...

  • could an option be made to move X amount out of a stack?

    e.g; move 5000 roubles out of a stack of 25000

    • ctrl+drag, splitting stacks is in the base game.

    • learn something new every day. i'm stupid :3

    • Same here)
      You should have seen my face when I found out after two years of playing that you can loot all 4 crates of the Drawer, not only the one from the top. :S

  • Possibly a ctrl + A shortcut (off by default) to select all items in inventory screen (in stash or in game inventory stash only)????


    Would be convenient with multi-select intertop as well as discarder and all other ui tweaks/fixes. If it can be easily done.

    • While I'm reasonably confident in the code, moving every item in your stash at once doesn't seem like a good idea. And every other container seems like it's easy enough to drag a selection box around?

    • For sure not a necessary feature. Just found a use case for it last night randomly lol. Was trying to use the auto fill auto place feature by dragging with shift and scrolling up to move all items at once up in my inventory screen in my hideout stash, however once you scrolling past the items in stash ion un-selects them automatically. So I had to do it in two clicks lol not a big deal though?

    • ah, yeah scrolling and selecting at the same time doesn't work super well right now. Something I want to make better.

  • echoing what others have said, this mod is absolutely amazing. thank you for doing this!


    I'm sure I've missed this somewhere, but is there still a way to split a stack while using this mod?

    • Split is ctrl+drag, which (at least by default) UI Fixes doesn't interfere with.

      Thumbs Up 1
    • so it is! thank you so much. a search I did earlier said shift+drag. hence my confusion. mystery solved :)

  • Love you and your mod so much, can't believe that this is real=) Last week got to official PvE and got so disappointed with lack of your fixes!

    Heart 1
  • Thanks for the wishlist remove option that's such a huge QoL upgrade!


    Not sure how much this matters but I noticed that on updating to the new version (replacing all files except the config in BepInEx\config) in the config file one of the entries was duplicated because it had changed location in the file - in this case 'Add Offer Context Menu' moved to Inventory from Input section.


    Don't know if they actually have any effect on the mods function if they're in the wrong section but maybe there could be a check to make sure there are no duplicate entries? (because a user might edit the entry in the old place in the file leading to two different values).

    • The way bepinex configs work is that it doesn't remove old entries, just keeps adding new ones. When I change something like that, where I had it in the wrong section originally, I don't have a way to force bepinex to remove the old value.


      So it's less than ideal, but there's really no reason to edit the bepinex config anyway, just use the F12 menu :)

      Thumbs Up 1
    • Alright, thanks for the info, I guess it's something that SPT itself would have to check for/manage.


      Only kludge kind of fix that comes to mind is to rename the keynames in the old section if that's possible.


      I know... it's probably not an issue but having duplicate ini type entries gives me the wigs :)

  • Hey Tyfon, i´ve been running UI Fixes 2.5.0 without problems, changed to the new 2.5.1 and following issues occur:

    - Extraction not possible (running on a Fika Setup, tested with Auto-Extract and without)

    - Sorting of Containers/THICC Cases is rather slow or not working at all resulting in ALT-F4


    There are no logs showing any errors or something, so i can not exactly locate why it happens. Switching back to 2.5.0 - everything is instantly fine.

    • That really doesn't make sense, UI Fixes doesn't go near extraction code and nothing I changed between 2.5 and 2.5.1 touched sorting.


      All I can think of is a weird conflict with another mod, can you share your client mod list?

    • I know it is really weird. But 2.5.1 broke it somehow. I message you on DC.

  • Hey I had the same error as this person that bricked my profile if anyone else is having a crash like this follow the instructions from this thread, i fixed this by changing the values from NULL to 1. This happened when i used the "add offer shortcut" feature and then sold as a package on some ammo. Hopefully this helps someone else, not even sure if this is an issue related to this mod even...


    hub.sp-tarkov.com/forum/thread/1275/
    • The add offer context menu just navigates the UI to the flea market and opens the add offer window. The error described in that thread is profile corruption, so unlikely to be related to UI Fixes.

    • all good thank you brother! Thats what i figured

  • Thank yooooou for adding the "required" keybind and the wishlist feature!

    Heart 1
  • This mod is indispensable; out of all the necessary features, however, I think my favourite is the ability to control tac devices in a detailed way.

    Heart 1
  • I'm not sure if this is even repeatable and its such a dumb thing to do that it probably doesnt matter but I figured id mention it


    I just had some items, or well just a scav backpack get deleted after stacking items in the sorting tab and then closing it. I think its when I closed it that it went on top of a body armor. The body armor wasn't able to be picked up with my mouse after that, even if I moved the bag. I figured it would just reload back to right after my previous raid if I closed the game, so I alt f4'd. When I reopened it, the game was right where I left off and luckily my armor was back to normal but the scav backpack that was on top of it was gone and some other items where still on top of other ones but accessible. The backpack is completely gone. Hopefully i communicated this well

    Thumbs Up 1
    • I noticed it said the scav bag is still in my inventory in profile editor so I tried sorting my stash and restarting again and my stuff is back! Sorry for spam.

    • I played around with the sorting table and did find a weird issue that happens when the table grows in size while dragging multiple objects around. It creates a visual copy of the item that can make things get wonky. Nothing is being duplicated or lost, but it's definitely something I'll fix.

      Heart 1
  • Issue: Doing a linked search on one of your empty equipment slots and returning will make the keyboard shortcut "stick" even if you mouseover nothing. This makes doing things like tagging a container with a label that contains "L" or whatever the keyboard shortcut character is set to very tricky because it will go to the linked search and close the tagging popup window. It can be fixed by double-tabbing.

    • Great catch. I have a fix for next release.

    • Fixed

  • If you group select a bunch of items and then grab a small one and move it into the sorting table it will expand the sorting table to make room lol. Not sure if thats on purpose but its useful lmao awesome mod thankyou

  • Версия 2.5 не позволяет игре даже запуститься. Видимо где-то есть конфликт

    • I'd need logs to help you

  • Would you ever consider adding more support for the Add/Remove to Wishlist context menu option? There's mods that interact with your wishlist but it's hard to move items in and out of it because the option is only available in the handbook and hideout.

  • Just dropped back in to play 3.9.x, and I found this mod. By far, this is in my top 3 mods ever. The QOL changes are a godsend. Thank you so much!

    Heart 1
  • Thanks for the mod brother!
    Is it possible to make a "Add to Whishlist" button in tooltips menu in raid, or stash?
    It allways pain when you need to search for the item in flea, and only then you can unmark it ((

    • Probably, I'll look. Don't forget you can always use the handbook too, not much better than flea but it's there.

    • Done

  • Not sure if is already in the mod or someone already mentioned this.

    Is there a hot key for swapping to character, trader, Flea market, preset etc..


    I was not able to find that in F12

  • Awesome mod! There is only one thing i can think of to make it more convenient, is it possible to add the load from preset context menu to magazines while in raid?

    • Unfortunately that would be a lot of work, more than just making the option show up. The code for presets and the code for in-raid mag loading are very different.

    • Thats to bad, no biggie though. Thanks for responding :)

  • Thank you for this fantastic mod! I'm here to ask (dunno if it has been asked alrdy tho) if would be possible to add a function to sort stash/containers with selected items not moving. Example i often put all my stuff at the bottom of the stash to have free space at the top. Thank you anyway :)

    • With UI Fixes if you shift-click the sort button it won't move containers. Not exactly what you're asking for but maybe it'll help?


      IoF offers marking specific items.

    • Oh i missed that thing! It will do, thanks for pointing me to it :)

  • Hey Tyfon, you think there's any way you could add a shortcut or write me a quick custom code to add via VS cause I'm using a barter mod, and I know you can use F for filtering by an item and L for linked searches however I need a shortcut button for required searches. Would be really convenient for this mod as you constantly need to see what's required to obtain an item in softcore mod and barter economy mod.

    • Yeah, I never think about that option which is why I didn't add it, but it's easy to add.

    • Thanks Tyfon appreciate you.

    • Done

      Thumbs Up 1
    • Thank you so much Tyfon!

  • Fantastic mod thank you for all QoL additions.

    Heart 1
    • I don't see UIFixes in there anywhere. Bad quest data from a custom quest mod? I'd ask on the discord.

    • Lmfao, my bad, posted this on the wrong section!! Sorry about that!! :)