Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
UI Fixes
Tarkov's interface is full of annoyances, but it doesn't have to be. This mod aims to fix at least some of them.
If you'd like to support my work, you can buy me a coffee ☕
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Version 4.1.1
- Tyfon
- 5k Downloads
Fix issues when disabling new trader icons
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Version 4.1.0
- Tyfon
- 3.3k Downloads
New stuff ✨
- New Trader Avatar icons for new operational quests and when you have items to hand over (setting: Show Daily Quest Icon on Traders, Show Hand Over Items Icon on Traders)
- Add checkbox to open build window to filter out stock presets
- Trader screen will remember which tab you were on the back-stack (e.g. you go from trader tasks -> inventory -> back to trader tasks)
- Trader screen optionally remembers last trader visited even when you close that screen entirely (setting: Remember Last Trader)
- Add warning to character select screen when your PMC is carrying quest items
Bug fixes 🪳
- Fix escape key not closing trader screen on first load (my bad)
- Fix toggle/hold feature not working correctly with quickbound tactical devices
- Feature to return tools to their original container after hideout production will handle multi-grid containers properly
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Version 4.0.0
- Tyfon
- 3.7k Downloads
Updated for SPT 3.11 🚀
Also new:
- Fixed BSG's new trading highlight feature to, well, work
- One-click save presets. If I wanted to re-enter the name, I would have clicked Save As...
- Compatible slots on weapons are outlined in green, similar to the what the player paper doll already does
- Fixed error when using auto-switch trading feature very quickly
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Version 3.1.3
- Tyfon
- 9.4k Downloads
New stuff 💥
- Changing attachments through modding screen will use swap (the old item will go where the new item was), if possible
- Out of Stock checkbox will persist through game restarts
- Add hot-key to multi-select all items of the type under your mouse, defaults to ctrl-A
- Prevent BSG's mousewheel zoom affecting your gun's scope while you are scrolling your inventory
Bug fixes 🪳
- Prevent item hotkeys from affecting the item under your cursor while you are dragging a different item around
- Error messages around in-raid modding should show correct (more descriptive) error
- Fika multitool check for in-raid modding should now work properly when the gun is on a dead body.
Note: This is the last version that works with SPT 3.10.x
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Version 3.1.2
- Tyfon
- 10k Downloads
- Fixed BSG bug where BTR won't take money from backpack or secure container if you're carrying grenades
- Fixed BSG bug where trader items don't populate their "compatible with" information.
- Inspect windows that are too tall will now position themselves such that the title bar is always visible
- Fika: Requiring a multi-tool for in-raid weapon modding should now properly check the correct player's inventory.
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Version 3.1.1
- Tyfon
- 10k Downloads
Fixed multiselect "Keep Original Spacing" setting behaving like "Same Row or Below"
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Version 3.1.0
- Tyfon
- 2.3k Downloads
✨ New stuff
- Added option to place items into unsearched containers (off by default)
- Added configuration syncing for Fika. When loading into a raid, *some* features will be synched from the host to the clients, overriding those settings for the duration of the raid. The host can change the settings mid-raid, and the setting will be resynced. Clients cannot change those setting during raid.
- Hid stash upgrade ads
🪳 Bug fixes
- Multiselect now works on hideout mannequin screen
- Empty-slot context menu now works on hideout mannequin screen
- Quick-binding tactical equipment no longer causes issues with Toggle/Hold functionality when using Fika
- Fixed missing check when reloading mags in-place that might have caused busy-hands
- Fixed "move entire stacks" not working in Fika
- Fixed Fika raids hanging at start if a player is missing UI Fixes (Note you still need it installed everywhere! This just fixes the hang)
- Reload-in-place desync: **This will be fixed with the next release of Fika client**
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Version 3.0.2
- Tyfon
- 12k Downloads
- Fix nonfatal exception due to unupdated "Keep Windows on Screen" patch
- Enter key accepts/confirms quests
- Fika compat: Fix resize up/left not working
- Fika compat: Fix for eye button during raid load updated to work with fika
- Fika compat: Change rebind grenades feature to be optional, and to handle fika slightly differently. May have contributed to desync issues.
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Version 3.0.1
- Tyfon
- 5.3k Downloads
New stuff
- Install/Uninstall keybinds and multiselect support
- Allow context menu while searching (off by default)
Fixed stuff
- Realism compat: load order changes shouldn't be needed for empty slot linked search to work
- Fika compat: "Standardize Grid Order" forced off if fika is present. Solves most inventory desync issues (looting, moving, reloading issues)
- Fika compat: Fixed code that detects in or out of raid. Fixes post-raid issues with weapon modding and inspecting.
- Fix Enter key not placing offer in Add Offer window
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Version 3.0.0
- Tyfon
- 6k Downloads
This release only works with SPT v3.10. It will not work with earlier versions of SPT.
Features that are no longer needed
- Add offer context menu: implemented by BSG
- Wishlist anywhere: implemented by BSG
- Clickable market prices in Add Offer Window: implemented by BSG, but UI Fixes still adds bulk support
- Add Offer window double scroll bar fix: fixed by BSG
- Flea market masking fixes: fixed by BSG
- Sorting without moving containers: BSG implemented pinning/locking for a better experience, but UI Fixes still consolidates stacks
- Unload last bullet from mags fix: fixed by BSG
- Deterministic Grenades: default grenade selection is now in order, by type (G will use the same type until exhausted, then pick the next type in order)
- Quick Access bar visibility fixes: fixed by BSG
- Stack found-in-raid money with non-FIR money: all money is now considered non-FIR
New features
- Adding tagging to vests and backpacks
- Multiselect support for pinning/locking
- Improved mag preset name textbox/placeholder
- Fixed BSG bug with clicking eye button during raid load
Updated features
- Overhauled config categories: there are now many more categories, hopefully makes the settings less daunting
- Linked search keybind now defaults to empty so as not to conflict with built-in "Lock Mode" keybind
- Hotkeys added for pinning/locking. Note that the game has built-in keys (default P and L) for pin and lock "modes". Recommend changing those to something else, or just unbinding them completely and using UI Fixes hotkeys (which are better, imo)
- Locked items cannot be multiselected
- Hold/Toggle tactical device updated to override BSG's crude extra hotkey that swaps between toggle and hold mechanics
Removed features
- Unload ammo boxes in place. This feature is more trouble than its worth and BSG completely changed the underlying code.
- Old sorting table button placement. With the addition of more buttons, and the removal of places that still had the old button, this feature to keep the old placement is being retired.
Tyfon Author
Support
If you're having issues, please do one of the following:
Don't use the support thread, please, I usually don't look at it.
Thanks!
Please do not reply to this
Kaltist
Hey Tyfon,love your mod.
But there is a issue the same probles as Guiding Light when combined with Legs the Trader
Maybe Fixes 4.1 is not compaitable with te trader who have complex missions
Kaltist
Error: ENOENT: no such file or directory, open 'L:\eft 3.11\user\mods\house-legsthetrader\res\Legs.jpg'
Tyfon Author
Looks like that particular mod is just broken in its latest version, nothing to do with UI Fixes. See the comments on that mod.
Kaltist
Sorry tyfon,I made a mistake and the error message in the log is not associated with the error.
I finally found that Guiding Light still caused trader`s interface error.
The mission "Unfinished search quest" caused the error.Maybe because the way to complete the task can only use Skipper.
"6760e11336bce311698dd7dc name": "Unfinished search quest",
"6760e11336bce311698dd7dc description": "Yeah, I left an unfinished quest in. So what? Anyways, this don't work yet, if you couldn't guess that. Very soon, though, this questline will open.",
"6760e13750b973a00552e1ab": "WIP",
"6760e11336bce311698dd7dc successMT": "Nice skipper mod. There's nothing behind this quest yet. Enjoy the 2 search levels, I guess? Doesn't matter until elite anyways, attention overtakes it. So there was no point to skipping this.",
"6760e11336bce311698dd7dc acceptMT": "you accepted a WIP quest. good job.",
Tyfon Author
Awesome, yes that quest causes issues. It lists an item to hand over, but that item doesn't exist!
I'll update my code to be more resilient to malformed quests like that.
Thanks for identifying the issue!
Mark1502
Hello Tyfon the problem still exists with the Guiding LIght Trader i did a little bit of testing and broke it down to when i have the Option
"Show Hand Over Items Icon on Traders" in the F12 Menu enabled
it breaks that Trader for poeple when trying to turn in Items, without that option enabled it works fine turning in Items and completing Quests. It only happens on Turning in Stuff for Quests so far.
I have the newest version Installed but still happens.
PatrickBolter
unreal that some of these features aren't in the base game. Being able to select multiple items to move/discard is a game changer. The latest feature of icons for tasks on traders is such a neat idea and perfectly executed.
Big kudos to this one. Absolutely essential mod to have.
Daedalus
Just curious, is it intentional that reloading mags in place doesn't work when in the hideout?
Tyfon Author
When you pull out your gun at the firing range, BSG duplicates your inventory to a temporary one. So when you back away your mags should be exactly where they were before you started.
Wretched_K
Love this mod and the additional functionality it adds
However, for some reason, the 4.1.0 release is causing a bizarre issue when combined with Guiding Light which causes the trader to load improperly, the second trader to not appear at all and clicking off of the traders tab causes all traders to multiply.
I believe it is due to Guiding Light quests that just require the player to have an item in their stash (but not turn it in) and that is conflicting with your new functionality to show when items are available to turn in, though that's just a guess
For the time being, I've rolled back to 4.0.0 and that has fixed the issue
I'd be glad to post images/logs in the support thread if that would help
Thanks for the great mod!
Tyfon Author
Yeah client logs would help, there's probably an exception being thrown that causes the UI to fall over.
Wretched_K
Sorry, I'm not super familiar with SPT's backend, would that be from the /(SPT file)/Logs folder or /(SPT)/user/logs?

But yeah, I'll post it in the support thread as soon as I can
Tyfon Author
In the client, after it happens, hit F12 to bring up the bepinex menu and click Open Log. That'll have the exception in it (probably)
edit: I just fixed an issue around the new trader icons in 4.1.1, and I can't repro any issues with Guiding Light after that fix. Let me know if you're still seeing issues!
Wretched_K
Alright! I'll go ahead and try 4.1.1 tomorrow and post logs in the Support thread if the issue persists!
Thanks!
Wretched_K
Just wanted to say that I've updated to 4.1.1 and that has resolved my issue!
Thanks for the help!
startanew
The joy I get from every update with this mod... THANK YOU !!!!!
Zodaxa
W mod update, just keeps getting better
WIdeTrackAttack
Hey Tyfon, I'm just wondering if the drag and drop swap portion of this mod conflights with the merge consumeables mod?
TIA
Zodaxa
In my experience if you highlight over the consumable it'll merge first, but if drag and dropping around it wont merge as expected, works great, love both
WIdeTrackAttack
Oh cool, thank you!
Tyfon Author
I specifically made them play nice, but I admit I haven't tested in 3.11
WIdeTrackAttack
Awesome, thanks for the reply!!
TeejayMerks
Hey, Tyfon.
Love the mod, it is a must have when I play.
I was wondering though if there was any way to have the hideout work like traders in the aspect of turning in items as you get them for upgrading the hideout areas. This would help in keeping your stash clean and make it where you don't have to have 6 junk boxes to hold said items till you collect them all.
Once again love the mods and am thankful for all you do.
Tyfon Author
It's been asked before, but it's a lot of work. The hideout works like a barter where it all happens at once, so making it accept one at a time would require basically rewriting that entire logic, storing data *somewhere*, and updating the UI to match.
I won't say never but don't hold your breath.
TeejayMerks
Fair enough, it was a good idea. 😆 I understand fully though. Thanks for responding. That in itself means a lot.
PiousVengeance
I don't think the hold/toggle tactical device option works currently. As it stands when I enable this setting it does not allow me to actually hold the button down to keep a light activated.
Tyfon Author
Are you referring specifically to using quickbinds for tactical devices? I should make that work.
If you're talking about the general tactical key (default T), toggle/hold seems to be working there correctly.
PiousVengeance
Sorry I should have specified more: I am talking about using quickbinds to enable tactical devices
zapbrannigan
3.8.3 flea search empty.
Tyfon.UIFixes 1.7.5
why?
Tyfon Author
Hold on, let me go back in time 9 months and ask my younger self.
Younger self: No idea. Ask him to look at his server output for an error.
Current self: Look at your server output for errors.
WhitePudding
Thank you Tyfon
PH4NTOM
At this point bro should be called an honorary developer, its fuggin crazy how one guy can solve so many problems that the game devs have ignored since the game was made available!
You dropped your crown, king!
Pestdoktor
This mod is unbelievable good. I love it. Really good work.
But It doesn't work with the VR mod. If this is installed i cant move anything inside Containers, Backpacks and so on.
Tyfon Author
The VR mod completely changes how interactions work, there is no way these will ever work together.
Pestdoktor
First Thing, english is not my main Language. I don't want to be rude or harsh.
I dont asked for a fix or anything. just tried to warn other VR People.
Your mod is great, i love it and used it in my Flatscreen runs.
thegiggitybyte
Hello! Could you make the multi-select for items compatible with the "Send" feature in Fika, similar to how insurance and ammo loading works?
Tyfon Author
its something i'm interested in, but it will require some changes in how fika does it to make it possible... looking into it
StoLeNRaCCooN
Just the best, best wishes for ya
ReLOAD07
I've binded zooming in/out on variable zoom scopes (Tac30, Vudu, etc..) with just mwheel up/down,
but when I scroll while in inventory screen it also changes the zoom on the scope too.
Any chance you could fix this?
amazing mod btw
Rj0lnir
Hey, great work, keep it coming

One request:
Is there a chance to make the Tasks list keep its sorting order? It defaults after switching or closing it.
I remember there was a mod that did it in previous versions of SPT but couldn't find it. Thought maybe you can work your magic
Tyfon Author
Task List Fixes is not updated for 3.10 yet, but Drakia has said he's going to, so just keep an eye on that.
Gr_Falcon
is there a way to go to other tabs ingame while loading ammo?It cancels loading when i do that.for example i load ammo and when i press skills tab it stops loading ammo
Tyfon Author
Ostensibly that's by design, same reason you can't close your inventory and keep reloading. You're supposed to be "focusing" on it.
Gr_Falcon
yeah i knew the reason but i thought you could do something about it.nevermind.
By the way your mod is making the game a lot better.Thank you for the quick reply
Agent_47
This is genious! One of the best mosds around for sure and great time saver too. Works fine with QuickSell mod too.
Great work, man!
_Shonuff_
Is there something special I need to do, to make the Multitool allow modding in game on guns?
It doesn't seem to work. I cam from the Fontaine's QOL, because of that feature. Is this in this mod?
Tyfon Author
Could be you still have the weapon equipped? UI Fixes allows you to modify unequipped weapons only - making equipped guns broken has weird side effects.
It does let you modify equipped weapons when you're *not* in a raid
DJMaxAlex
Took a hiatus for a time and returned. Lovely work as always. Whatever black magic you performed to get your Weapon Customizer working was mind-blowing.
The only issue I'm noticing that seems to have potentially broken is the Linked Search on am empty weapon slot. This may only work when you have access to the Flea but I'm expecting it to populate entries with at least Traders. I have several other mods in play, so I havent isolated the issue. But if you can replicate the issue then great.
Tyfon Author
That's server-side code that enables that, and last time it was reported not working it was a mod conflict. Share your server mod list?
DJMaxAlex
After prompting me to put together the list of server mods, I realized I only moved the client portion of your mod over; I was missing the backend side of your code. I rebuilt the server for 3.10 and despite double/triple checking it at the time, I must've missed yours.

It's working now, sorry about that. It's always the simple things, but that's better than the headache it would've been haha.
mashdoopster
Hi. Any chance people have reported this mod causing certain items that are usually quest-locked to appear on the flea? For example, the G28 and SR-25 are available on the flea for me when they shouldn't be.
FiveF
These weapons are not banned on ragfair.
Tyfon Author
This mod makes no changes to items, assorts, flea, etc.
FiveF
What do you say to make it so that when upgrading hideout it only takes the required amount of items when someone has edited the itemsData[itemID]._props.StackMaxSize key?
There are currently no items that have this value key other than 1 (except money etc.).
When we have this key set to e.g. 10, and some upgrade requires only 3 items, then entire stack will disappear when we click upgrade and when 10 items wil be in one stack. This is strange, because in the same case, but for Handover Tasks it takes the correct amount of items from one stack.
Tyfon Author
Normally I don't fix problems created by other mods, but I did make these kind of items follow normal stacking rules, so I'll take a look.
DewardianDev
Seeing errors related to the two newest versions.
Likely unrelated.Unable to access the flea market.
Rolled back to 3.0.2
kurolinlin
There is a bug with the multiselect in version 3.1.0.
If I select multiple items, drag and drop them, they rearrange in a weird way.
I have the default settings.
Tyfon Author
yeah...that's weird. I didn't think I touched that. But I'll look into it.
Tyfon Author
Fixed
kurolinlin
Wow, that was fast.
Thx you are awesome
CXM
The game is in an infinite loading now with the new version. I run many mods, so a conflict perhaps. Rolling back for now. Just letting you know.
Tyfon Author
loading to the menu? Or loading into raid? log?
CXM
Not reaching menu, not loading bundles. I'll share a log tomorrow.
wasteboy
The same...3.0.2 is worked fine
CXM
I run over 100 mods, and haven't tested standalone yet.
wasteboy
I figured it out
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[Error :Tyfon.UIFixes] Unsupported Fika version! 1.1.3 or newer is required
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I used fika 1.1.1.0
MrK
Just wanted to chip in and thank you for your hard work and effort into fixing so many issues!
Also, thank you for maintaining this throughout releases. It's one of my main mods!
I will also drop a few questions:
1. When searching a container, after 1 sec you get to see the contents, but hidden, until the search reveals them one by one. Not sure if it's a bug, but if you stop searching (press tab or exit the search) before the items start to be revealed and then go back into the container again, it doesn't continue to search. You have to press the search button on the container to start searching again. Would you consider this something that should be fixed or is it working as intended?
2. This is not something related to UI, but I thought I could give it a try: would it be possible to implement a fix for the hideout, so that the items required for the upgrade are taken from the stash when available?
It helps with space, so that we won't have ALL the items ready when pressing "upgrade". Something like some quests, where you can deliver/submit items as you get them.
Take care and thank you again for everything!
Tyfon Author
1. Not a bug imo, searching is a player action. If you intentionally stop, you have to intentially start again.
2. This is actually pretty tricky, because the items have to be stored somewhere (i.e. somewhere in your profile, so plenty of server work) plus the UI updated to reflect that. It'd be awesome, but probably a new mod.
MrK
Got it! I appreciate the time to respond!
For 1.: from my understanding, when you go into an unlooted container (regardless if it's a player's dead body, a box or dead body container) that you previously started to search, but interrupted it by suddenly exiting the search container UI (not stopping the search normally by pressing the stop search), means that if you go back to the container (pressing F), you have to press the little button above the container called "search" again?
I'm reading now what I typed in the sentence above and I'm sorry if it's not clear enough. LOL
What I'm trying to say is that it was working before, just like with drawers. If you go into a drawer, but exit the UI before the items are revealed and go back in, it continues to search. As for other containers, like body containers, it doesn't now, you have to manually press the "search" button, while in the container.
Tyfon Author
Seems like it's a container vs. body difference. I'll look if it's easy to do
Tyfon Author
Upon investigation, there's no "resume search" logic at all. Non-body containers simply auto-search - you never have to click the search button when you open a crate or a file cabinet. This is true the first time you open it or the 5th time.
Bodies don't have this logic at all, and there's no way (short of building it from scratch) to "resume" searches, since nothing saves the fact that you were interrupted.
MrK
So, another "spaghetti" non-consistent coding by BSG. We can only hope this will be fixed randomly in some patch, but I doubt it with all the more important fixes this game desperately needs.
Well, we tried and please have my thanks and appreciation for looking into it! Thank you!

trex0113
Hi Tyfon,
Thank You for your great work and keeping up with Updates.
Feature Suggestion:
Swap Gunparts like Handguards, Muzzle Devices, Grips etc with Drag and Drop over the Weapon like it is with Magazines. Currently if you do it says Slot is not empty.
Tyfon Author
I'll think about it
iguana365play
For some reason, when I play with my friends on fika this mod blocks our ability to do so ( stuck on loading loot on their screen). Idk if it should work, just wanted to let you know that these two don't work with each other on spt 3.10.5 and fika server 2.3.6 version.
Cheers
Tyfon Author
it needs to be installed on all clients, including host, including dedicated host if you're using that. settings need to match.
iguana365play
Alrighty, works. Thank you very much. We forgot to do that... So sorry about the burden